Nvidia G-Sync


G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device rather than the outputting device adapting to the display, which could traditionally be refreshed halfway through the process of a frame being output by the device, resulting in screen tearing, or two or more frames being shown at once. In order for a device to use G-Sync, it must contain a proprietary G-Sync module sold by Nvidia. AMD has released a similar technology for displays, called FreeSync, which has the same function as G-Sync yet is royalty-free.
Nvidia built a special collision avoidance feature to avoid the eventuality of a new frame being ready while a duplicate is being drawn on screen in which case the module anticipates the refresh and waits for the next frame to be completed. Overdriving pixels also becomes tricky in a non-fixed refresh scenario and solutions predicting when the next refresh is going to happen and accordingly adjusting the overdrive value must be implemented and tuned for each panel in order to avoid ghosting.

Hardware

The module carries all the functional parts. It is based around an Altera Arria V GX family FPGA featuring 156K logic elements, 396 DSP blocks and 67 LVDS channels. It's produced on the TSMC 28LP process and paired with three DDR3L DRAM chips to attain a certain bandwidth, for an aggregate 768MB capacity. The employed FPGA also features a LVDS interface to drive the monitor panel. It's meant to replace common scalers and be easily integrated by monitor manufacturers, who only have to take care of the power delivery circuit board and input connections.

GPU and system requirements

G-Sync faces some criticism due to its proprietary nature, and the fact that it's still being promoted when free alternatives exist, such as the VESA standard Adaptive-Sync which is an optional feature of DisplayPort version 1.2a. While AMD's FreeSync relies on the above-mentioned optional component of DisplayPort 1.2a, G-Sync requires an Nvidia-made module in place of the usual scaler in the display in order for it to function properly with select Nvidia GeForce graphics cards, such as the ones from the Kepler microarchitecture.

List of G-Sync-enabled monitors

List of upcoming G-Sync-enabled monitors

List of G-Sync enabled desktop GPUs

G-Sync notebook

Nvidia announced that G-Sync will be available to notebook manufacturers and that in this case, it would not require a special module since the GPU is directly connected to the display without a scaler in between.
According to Nvidia, fine tuning is still possible given the fact that all notebooks of the same model will have the same LCD panel, variable overdrive will be calculated by a shader running on the GPU, and a form of frame collision avoidance will also be implemented.

"Big Format" gaming displays

At CES 2018 Nvidia announced a line of large gaming monitors built by HP, Asus and Acer with 65-inch panels, 4K, HDR, as well as G-Sync support. The inclusion of G-Sync modules make the monitors among the first TV-sized displays to feature variable refresh-rates.

G-Sync Compatible displays

At CES 2019 Nvidia announced that they will support variable refresh rate monitors with FreeSync technology under a new standard named G-Sync Compatible. All monitors under this new standard have been tested by Nvidia to meet their baseline requirements for variable refresh rate and will enable G-Sync automatically when used with an Nvidia GPU. However, users with any Freesync monitor, including those that are not officially certified may choose to enable the G-Sync option in the Nvidia Control Panel.
Unlike G-Sync, G-Sync Compatible displays are only compatible with the RTX 10 or 20 series.