Pharaoh (video game)


Pharaoh is an isometric city-building game that was released on October 31, 1999, created by Impressions Games and published by Sierra Studios, for Microsoft Windows. Using the same game engine and principles of Caesar III, it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000 by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold.

Gameplay

Pharaoh is played from a two-dimensional isometric perspective; the magnification level is fixed, but the viewing angle can be changed at 90-degree angles, either counter-clockwise or clockwise. Much of the control is managed through the mouse and keyboard shortcuts, in an interface system similar to that of Caesar III. Many buttons exist for different types of construction like housing and roads, viewing messages, undoing mistakes, cycling through trouble spots, a map of Ancient Egypt and the surrounding regions, a group of advisors who provide information on the city's development and any problems encountered, and in-game overlays that detail issues and the fulfilment of housing's demands. All aspects of city life, such as housing, religion, warfare and trade, are designed carefully to closely reflect that of actual Ancient Egyptian cities of the time, including the goods and services available. Names of various pharaohs are used with the appearance of historical characters from Egypt's ancient history, and limited encyclopedic information about ancient Egyptian practices is provided in the game's help menu and instruction booklet. While the game uses the deben as its currency, no standardised metal currency is known to have been used in Ancient Egypt. Although the puzzle-like aspect of Pharaoh keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities.

Game modes

The game features two modes of play – campaign and free-build. In campaign mode, players focus on establishing cities during different periods of Ancient Egypt, initially working on nomad settlements, before being entrusted with building up trade centres, grand cities and monuments for various Ancient Egyptian leaders. As campaign mode progresses, players earn promotions until they become the Pharaoh themselves. Players operate in five periods of Ancient Egyptian history, with the first period acting as a basic tutorial. In later periods, players get a choice between two missions, usually peaceful and military alternatives, but only one of the two needs to be completed to move on in the campaign.
In free-build mode, players are given a choice of around a dozen standalone scenarios. Some do not have win conditions, allowing open-ended "sandbox" city-building, whereas others present goals to attain. A map editor is provided with the game to facilitate the creation of user-designed scenarios for this mode.

Gameplay elements

Pharaoh simulates many aspects of Egyptian life and city management. While many of the elements of the game, from housing to industry, are borrowed from Caesar III, the game distinguishes itself with differences and new features.

Critical reception

Daniel Erickson reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "Pyramid building and floodplain management come together for a brilliant city builder."
Pharaoh garnered mainly positive reviews, with an average rating of 82.45% on GameRankings.

Sales

In the German market, Pharaoh debuted at #4 on Media Control's computer game sales charts in the second half of November 1999. It had spent six weeks in the top rankings by the end of the year, with a fifth-place finish in December. The following year, Pharaoh continued at #5 in January and secured sixth for February. In April 2000, the Verband der Unterhaltungssoftware Deutschland presented the game with a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. It remained in Media Control's top 10 by August 2000, and in the top 20 through November. By that time, Pharaoh had held in the firm's top 30 for 13 months.
Pharaoh became a worldwide hit. According to :es:MeriStation|MeriStation, its combined global sales with Caesar III surpassed 1 million units by July 2000.

Expansion pack

The game was complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's main campaign into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.