Pie rule
solid silver; float:right; margin-left:1ex; padding:3px; font-size:90%; line-height:1;">
A chess game using the pie rule, Player 2's options in bold
A chess game using the pie rule, Player 2's options in bold
The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player must select one of two options:
- Letting the move stand. The second player remains the second player and moves immediately.
- Switching places. The second player becomes the first-moving player, and the "new" second player then makes their "first" move.
The rule gets its name from the divide and choose method of ensuring fairness in when dividing a pie between two people: one person cuts the pie in half, then the other person chooses which half to eat. The person cutting the pie, knowing the other person will choose the larger piece, will make as equal a division as possible.
This rule acts as a normalization factor in games where there may be a first-move advantage. In games that cannot end in a draw, such as Hex, the pie rule theoretically gives the second player a win, but the practical result is that the first player will choose a move neither too strong nor too weak, and the second player will have to decide whether switching places is worth the first-move advantage.