Population dynamics


Population dynamics is the branch of life sciences that studies the size and age composition of populations as dynamical systems, and the biological and environmental processes driving them. Example scenarios are ageing populations, population growth, or population decline.

History

Population dynamics has traditionally been the dominant branch of mathematical biology, which has a history of more than 210 years, although more recently the scope of mathematical biology has greatly expanded. The first principle of population dynamics is widely regarded as the exponential law of Malthus, as modeled by the Malthusian growth model. The early period was dominated by demographic studies such as the work of Benjamin Gompertz and Pierre François Verhulst in the early 19th century, who refined and adjusted the Malthusian demographic model.
A more general model formulation was proposed by F.J. Richards in 1959, further expanded by Simon Hopkins, in which the models of Gompertz, Verhulst and also Ludwig von Bertalanffy are covered as special cases of the general formulation. The Lotka–Volterra predator-prey equations are another famous example, as well as the alternative Arditi–Ginzburg equations. The computer game SimCity, Sim Earth and the MMORPG Ultima Online, among others, tried to simulate some of these population dynamics.
In the past 30 years, population dynamics has been complemented by evolutionary game theory, developed first by John Maynard Smith. Under these dynamics, evolutionary biology concepts may take a deterministic mathematical form. Population dynamics overlap with another active area of research in mathematical biology: mathematical epidemiology, the study of infectious disease affecting populations. Various models of viral spread have been proposed and analyzed, and provide important results that may be applied to health policy decisions.

Intrinsic rate of increase

The rate at which a population increases in size if there are no density-dependent forces regulating the population is known as the intrinsic rate of increase. It is
where the derivative is the rate of increase of the population, N is the population size, and r is the intrinsic rate of increase. Thus r is the maximum theoretical rate of increase of a population per individual – that is, the maximum population growth rate. The concept is commonly used in insect population biology to determine how environmental factors affect the rate at which pest populations increase. See also exponential population growth and logistic population growth.

Fisheries and wildlife management

In fisheries and wildlife management, population is affected by three dynamic rate functions.
If N1 is the number of individuals at time 1 then
where N0 is the number of individuals at time 0, B is the number of individuals born, D the number that died, I the number that immigrated, and E the number that emigrated between time 0 and time 1.
If we measure these rates over many time intervals, we can determine how a population's density changes over time. Immigration and emigration are present, but are usually not measured.
All of these are measured to determine the harvestable surplus, which is the number of individuals that can be harvested from a population without affecting long-term population stability or average population size. The harvest within the harvestable surplus is termed "compensatory" mortality, where the harvest deaths are substituted for the deaths that would have occurred naturally. Harvest above that level is termed "additive" mortality, because it adds to the number of deaths that would have occurred naturally. These terms are not necessarily judged as "good" and "bad," respectively, in population management. For example, a fish & game agency might aim to reduce the size of a deer population through additive mortality. Bucks might be targeted to increase buck competition, or does might be targeted to reduce reproduction and thus overall population size.
For the management of many fish and other wildlife populations, the goal is often to achieve the largest possible long-run sustainable harvest, also known as maximum sustainable yield. Given a population dynamic model, such as any of the ones above, it is possible to calculate the population size that produces the largest harvestable surplus at equilibrium. While the use of population dynamic models along with statistics and optimization to set harvest limits for fish and game is controversial among scientists, it has been shown to be more effective than the use of human judgment in computer experiments where both incorrect models and natural resource management students competed to maximize yield in two hypothetical fisheries. To give an example of a non-intuitive result, fisheries produce more fish when there is a nearby refuge from human predation in the form of a nature reserve, resulting in higher catches than if the whole area was open to fishing.

For control applications

Population dynamics have been widely used in several control theory applications. With the use of evolutionary game theory, population games are broadly implemented for different industrial and daily-life contexts. Mostly used in multiple-input-multiple-output systems, although they can be adapted for use in single-input-single-output systems. Some examples of applications are military campaigns, resource allocation for water distribution, dispatch of distributed generators, lab experiments, transport problems, communication problems, among others. Furthermore, with the adequate contextualization of industrial problems, population dynamics can be an efficient and easy-to-implement solution for control-related problems. Multiple academic research has been and is continuously carried out.