Portable media player


A portable media player or digital audio player is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files. The data is typically stored on a CD, DVD, BD, flash memory, microdrive, or hard drive. Most portable media players are equipped with a 3.5 mm headphone jack, which users can plug headphones into, or connect to a boombox or hifi system. In contrast, analogue portable audio players play music from non-digital media that use analogue signal storage, such as cassette tapes or vinyl records.
Often mobile digital audio players are marketed and sold as "portable MP3 players", even if they also support other file formats and media types. Increasing sales of smartphones and tablet computers have led to a decline in sales of portable media players, leading to most devices being phased out, though flagship devices like the Apple iPod and Sony Walkman are still in production. Portable DVD/BD players are still manufactured by brands across the world.
This article focuses on portable devices that have the main function of playing media.

History

The immediate predecessor in the market place of the digital audio player was the portable CD player and prior to that, the personal stereo. In particular, Sony's Walkman and Discman are the ancestors of digital audio players such as Apple's iPod.

IXI

British scientist Kane Kramer invented the first digital audio player, which he called the IXI. His 1979 prototypes were capable of approximately one hour of audio playback but did not enter commercial production. His UK patent application was not filed until 1981 and was issued in 1985 in the UK and 1987 in the US. However, in 1988 Kramer's failure to raise the £60,000 required to renew the patent meant it entering the public domain, but he still owns the designs. Apple Inc. hired Kramer as a consultant and presented his work as an example of prior art in the field of digital audio players during their litigation with Burst.com almost two decades later. In 2008, Apple acknowledged Kramer as the inventor of the digital audio player

AT&T FlashPAC

In 1996 AT&T developed the FlashPAC digital audio player which initially used AT&T Perceptual Audio Coding for music compression, but in 1997 switched to AAC. At about the same time AT&T also developed an internal Web based music streaming service that had the ability to download music to FlashPAC. AAC and such music downloading services later formed the foundation for the Apple iPod and iTunes.

SaeHan/Eiger MPMan

The first portable MP3 player was launched in 1997 by Saehan Information Systems, which sold its “MPMan" player in Asia in spring 1998. In mid-1998, the South Korean company licensed the players for North American distribution to Eiger Labs, which rebranded them as the EigerMan F10 and F20. The flash-based players were available in 32 MB or 64 MB storage capacity and had a LCD screen to tell the user the song currently playing.

The Audible Player

The first production-volume portable digital audio player was The Audible Player from Audible.com available for sale in January 1998, for US$200. It only supported playback of digital audio in Audible's proprietary, low-bitrate format which was developed for spoken word recordings. Capacity was limited to 4 MB of internal flash memory, or about 2 hours of play, using a custom rechargeable battery pack. The unit had no display and rudimentary controls.

Diamond Rio

The Rio PMP300 from Diamond Multimedia was introduced in September 1998, a few months after the MPMan, and also featured a 32 MB storage capacity. It was a success during the holiday season, with sales exceeding expectations. Interest and investment in digital music were subsequently spurred from it. Because of the player's notoriety as the target of a major lawsuit, the Rio is erroneously assumed to be the first digital audio player.

HanGo Personal Jukebox

In 1998, Compaq developed the Personal Jukebox, which was the first hard drive based DAP using a 2.5" laptop drive. It was licensed to HanGo Electronics, which first sold the PJB-100 in 1999. The player had an initial capacity of 4.8 GB, with an advertised capacity of 1200 songs.

Creative NOMAD Jukebox

In 2000, Creative released the 6GB hard drive based Creative NOMAD Jukebox. The name borrowed the jukebox metaphor popularised by Remote Solution, also used by Archos. Later players in the Creative NOMAD range used microdrives rather than laptop drives.

Cowon iAUDIO CW100

In October 2000, South Korean software company Cowon Systems released their first MP3 player, the CW100, under the brand name iAUDIO.

Archos Jukebox

In December 2000, some months after the Creative's NOMAD Jukebox, Archos released its Jukebox 6000 with a 6GB hard drive.

Apple iPod

On 23 October 2001, Apple Computer unveiled the first generation iPod, a 5 GB hard drive based DAP with a 1.8" Toshiba hard drive and a 2" monochrome display. With the development of a spartan user interface and a smaller form factor, the iPod was initially popular within the Macintosh community. In July 2002, Apple introduced the second generation update to the iPod, which was compatible with Windows computers through Musicmatch Jukebox. In 2007, Apple introduced the iPod Touch, the first iPod with a multi-touch screen. Its media player was split into the Music and Videos apps.

Archos Jukebox Multimedia

In 2002, Archos released the first "portable media player", the Archos Jukebox Multimedia with a little 1.5" colour screen. Manufacturers have since implemented abilities to view images and play videos into their devices. The next year, Archos released another multimedia jukebox, the AV300, with a 3.8" screen and a 20GB hard drive.

Microsoft

In 2004, Microsoft attempted to take advantage of the growing PMP market by launching the Portable Media Center platform. It was introduced at the 2004 Consumer Electronics Show with the announcement of the Zen Portable Media Center, which was co-developed by Creative. The Microsoft Zune series would later be based on the Gigabeat S, one of the PMC-implemented players.

SanDisk Sansa

In May 2005, flash memory maker SanDisk entered the PMP market with the Sansa line of players, starting with the e100 series, and then following up with the m200 series, and c100 series.

Mobile phones

Samsung SPH-M2100, the first mobile phone with built-in MP3 player was produced in South Korea in August 1999. Samsung SPH-M100 launched in 2000 was the first mobile phone to have MP3 music capabilities in the US market. The innovation spread rapidly across the globe and by 2005, more than half of all music sold in South Korea was sold directly to mobile phones and all major handset makers in the world had released MP3 playing phones. By 2006, more MP3 playing mobile phones were sold than all stand-alone MP3 players put together. The rapid rise of the media player in phones was quoted by Apple as a primary reason for developing the iPhone. In 2007, the number of phones that could play media was over 1 billion.

Types

Digital audio players are generally categorised by storage media:
PMPs are capable of playing digital audio, images, and/or video. Usually, a colour liquid crystal display or organic light-emitting diode screen is used as a display for PMPs that have a screen. Various players include the ability to record video, usually with the aid of optional accessories or cables, and audio, with a built-in microphone or from a line out cable or FM tuner. Some players include readers for memory cards, which are advertised to equip players with extra storage or transferring media. In some players, features of a personal organiser are emulated, or support for video games, like the iriver clix or the PlayStation Portable, is included. Only mid-range to high-end players support "savestating" for power-off.

Audio playback

Nearly all players are compatible with the MP3 audio format, and many others support Windows Media Audio, Advanced Audio Coding and WAV. Some players are compatible with open-source formats like Ogg Vorbis and the Free Lossless Audio Codec. Audio files purchased from online stores may include digital rights management copy protection, which many modern players support.

Image viewing

The JPEG format is widely supported by players. Some players, like the iPod series, provide compatibility to display additional file formats like GIF, PNG, and TIFF, while others are bundled with conversion software.

Video playback

Most newer players support the MPEG-4 Part 2 video format, and many other players are compatible with Windows Media Video and AVI. Software included with the players may be able to convert video files into a compatible format.

Recording

Many players have a built-in electret microphone which allows recording. Usually recording quality is poor, suitable for speech but not music. There are also professional-quality recorders suitable for high-quality music recording with external microphones, at prices starting at a few hundred dollars.

Radio

Some DAPs have FM radio tuners built in. Many also have an option to change the band from the usual 87.5 – 108.0 MHz to the Japanese band of 76.0 – 90.0 MHz. DAPs typically never have an AM band, or even HD Radio since such features would be either cost-prohibitive for the application, or because of AM's sensitivity to interference.

Internet access

Newer portable media players are now coming with Internet access via Wi-Fi. Examples of such devices are Android OS devices by various manufacturers, and iOS devices on Apple products like the iPhone, iPod Touch, and iPad. Internet access has even enabled people to use the Internet as an underlying communications layer for their choice of music for automated music randomisation services like Pandora, to on-demand video access such as YouTube. This technology has enabled casual and hobbyist DJs to cue their tracks from a smaller package from an Internet connection, sometimes they will use two identical devices on a crossfade mixer. Many such devices also tend to be smartphones.

Last position memory

Many mobile digital media players have last position memory, in which when it is powered off, a user doesn't have to worry about starting at the first track again, or even hearing repeats of others songs when a playlist, album, or whole library is cued for shuffle play, in which shuffle play is a common feature, too. Early playback devices to even remotely have "last position memory" that predated solid-state digital media playback devices were tape-based media, except this kind suffered from having to be "rewound", whereas disc-based media suffered from no native "last position memory", unless disc-players had their own last position memory. However, some models of solid-state flash memory are somewhat the "best of both worlds" in the market.

Common audio formats

There are three categories of audio formats:
There are also royalty free lossy formats like Vorbis for general music and Speex and Opus used for voice recordings. When "ripping" music from CDs, many people recommend the use of lossless audio formats to preserve the CD quality in audio files on a desktop, and to transcode the music to lossy compression formats when they are copied to a portable player. The formats supported by a particular audio player depends upon its firmware; sometimes a firmware update adds more formats. MP3 and AAC are dominant formats, and are almost universally supported.

Software

PMPs were earlier packaged with an installation CD/DVD that inserts device drivers. For later players, however, these are usually available online via the manufacturers' websites, or increasingly natively recognised by the operating system through Universal Mass Storage or Media Transfer Protocol.

Hardware

SPINN features Samsung storage and a Telechips processor. It also features both touchscreen and a clickwheel mechanism for navigation. The SPINN implements haptic feedback by vibrating with user input. Additional hardware capabilities enable it to decode the MPEG-4 Part 2 format and play back audio using SRS WOW
As with DAPs, PMPs come in either flash or hard disk storage. Storage capacities have reached up to 64 GB for flash memory based PMPs, first reached by the 3rd Generation iPod Touch, and up to 1 TB for Hard disk drive PMPs, first achieved by the Archos 5 Internet Tablet.
A number of players support memory card slots, including CompactFlash, Secure Digital, and Memory Sticks. They are used to directly transfer content from external devices, and expanding the storage capacity of PMPs.
A standard PMP uses a 5-way D-pad to navigate, however there have been many alternatives used. Most notable are the wheel and touch mechanisms seen on players from the iPod and Sansa series. Another popular mechanism is the swipe-pad, or 'squircle', first seen on the Zune. Additional buttons are commonly seen for features such as volume control.
Sizes range all the way up to 7 inches. As well, resolutions also vary, going up to WVGA. Most screens come with a colour depth of 16-bit, but higher quality video oriented devices may range all the way to 24-bit, otherwise known as true colour, with the ability to display 16.7 million distinct colours. Screens commonly have a matte finish but may also come in glossy to increase colour intensity and contrast. More and more devices are now also coming with touch screen as a form of primary or alternate input. This can be for convenience and/or aesthetic purposes. Certain devices, on the other hand, have no screen whatsoever, reducing costs at the expense of ease of browsing through the media library.
Some portable media players include a radio receiver, most frequently receiving FM. Features for receiving signals from FM stations on MP3 players are common on more premium models.
Some portable media players have recently added features such as simple camera, built in game emulation and simple text readers and editors. Newer PMPs have been able to tell time, and even automatically adjust time according to radio reception, and some devices like the 6th-gen iPod Nano even have wristwatch bands available.

Operation

is used to convert an audio wave to a sequence of binary numbers that can be stored in a digital format, such as MP3. Common features of all MP3 players are a memory storage device, such as flash memory or a miniature hard disk drive, an embedded processor, and an audio codec microchip to convert the compressed file into an analogue sound signal. During playback, audio files are read from storage into a RAM based memory buffer, and then streamed through an audio codec to produce decoded PCM audio. Typically audio formats decode at double to more than 20 times real speed on portable electronic processors, requiring that the codec output be stored for a time until the DAC can play it. To save power, portable devices may spend much or nearly all of their time in a low power idle state while waiting for the DAC to deplete the output PCM buffer before briefly powering up to decode additional audio.
Most DAPs are powered by rechargeable batteries, some of which are not user-replaceable. They have a 3.5 mm stereo jack; music can be listened to with earbuds or headphones, or played via an external amplifier and speakers. Some devices also contain internal speakers, through which music can be listened to, although these built-in speakers are typically of very low quality.
Nearly all DAPs consists of some kind of display screen, although there are exceptions, such as the iPod Shuffle, and a set of controls with which the user can browse through the library of music contained in the device, select a track, and play it back. The display, if the unit even has one, can be anything from a simple one or two line monochrome LCD display, similar to what are found on typical pocket calculators, to large, high-resolution, full-color displays capable of displaying photographs or viewing video content on. The controls can range anywhere from the simple buttons as are found on most typical CD players, such as for skipping through tracks or stopping/starting playback to full touch-screen controls, such as that found on the iPod Touch or the Zune HD. One of the more common methods of control is some type of the scroll wheel with associated buttons. This method of control was first introduced with the Apple iPod and many other manufacturers have created variants of this control scheme for their respective devices.
Content is placed on DAPs typically through a process called "syncing", by connecting the device to a personal computer, typically via USB, and running any special software that is often provided with the DAP on a CD-ROM included with the device, or downloaded from the manufacturer's website. Some devices simply appear as an additional disk drive on the host computer, to which music files are simply copied like any other type of file. Other devices, most notably the Apple iPod or Microsoft Zune, requires the use of special management software, such as iTunes or Zune Software, respectively. The music, or other content such as TV episodes or movies, is added to the software to create a "library". The library is then "synced" to the DAP via the software. The software typically provides options for managing situations when the library is too large to fit on the device being synced to. Such options include allowing manual syncing, in that the user can manually "drag-n-drop" the desired tracks to the device, or allow for the creation of playlists. In addition to the USB connection, some of the more advanced units are now starting to allow syncing through a wireless connection, such as via Wi-Fi or Bluetooth.
Content can also be obtained and placed on some DAPs, such as the iPod Touch or Zune HD by allowing access to a "store" or "marketplace", most notably the iTunes Store or Zune Marketplace, from which content, such as music and video, and even games, can be purchased and downloaded directly to the device.

Digital signal processing

A growing number of portable media players are including audio processing chips that allow digital effects like 3D audio effects, dynamic range compression and equalisation of the frequency response. Some devices adjust loudness based on Fletcher–Munson curves. Some media players are used with Noise-cancelling headphones that use Active noise reduction to remove background noise.

De-noise mode

De-noise mode is an alternative to Active noise reduction. It provides for relatively noise-free listening to audio in a noisy environment. In this mode, audio intelligibility is improved due to selective gain reduction of the ambient noise. This method splits external signals into frequency components by "filterbank" and processing them using adaptive audio compressors. Operation thresholds in adaptive audio compressors are regulated depending on ambient noise levels for each specific bandwidth. Reshaping of the processed signal from adaptive compressor outputs is realised in a synthesis filterbank. This method improves the intelligibility of speech signals and music. The best effect is obtained while listening to audio in the environment with constant noise, or in environments with fluctuating noise level. Improvement of signal intelligibility in condition of ambient noise allows users to hear audio well and preserve hearing ability, in contrast to regular volume amplification.

Natural mode

Natural mode is characterised by subjective effect of balance of different frequency sounds, regardless of level of distortion, appearing in the reproduction device. It is also regardless of personal user's ability to perceive specific sound frequencies. The natural effect is obtained due to special sound processing algorithm. Its principle is to assess frequency response function of mediaplayer or any other sound reproduction device, in accordance with audibility threshold in silence, and to apply gain modifying factor. The factor is determined with the help of integrated function to test audibility threshold: the program generates tone signals, and user assess their subjective audibility. The principle is similar to in situ audiometry, used in medicine to prescribe a hearing aid. However, the results of test may be used to a limited extent as far as FRF of sound devices depends on reproduction volume. It means correction coefficient should be determined several times – for various signal strengths, which is not a particular problem from a practical standpoint.

Sound around mode

Sound around mode allows for real time overlapping of music and the sounds surrounding the listener in her environment, which are captured by a microphone and mixed into the audio signal. As a result, the user may hear playing music and external sounds of the environment at the same time. This can increase user safety, as a user can hear a mugger following her or hear an oncoming car.

Controversy

Although these issues are not usually controversial within digital audio players, they are matters of continuing controversy and litigation, including but not limited to content distribution and protection, and digital rights management.

Lawsuit with RIAA

The Recording Industry Association of America filed a lawsuit in late 1998 against Diamond Multimedia for its Rio players, alleging that the device encouraged copying music illegally. But Diamond won a legal victory on the shoulders of the Sony Corp. v. Universal City Studios case and DAPs were legally ruled as electronic devices.

Risk of hearing damage

According to the Scientific Committee on Emerging and Newly Identified Health Risks, the risk of hearing damage from digital audio players depends on both sound level and listening time. The listening habits of most users are unlikely to cause hearing loss, but some people are putting their hearing at risk, because they set the volume control very high or listen to music at high levels for many hours per day. Such listening habits may result in temporary or permanent hearing loss, tinnitus, and difficulties understanding speech in noisy environments.
The World Health Organization warns that increasing use of headphones and earphones puts 1.1 billion teenagers and young adults at risk of hearing loss due to unsafe use of personal audio devices. Many smartphones and personal media players are sold with earphones that do a poor job of blocking ambient noise, leading some users to turn up the volume to the maximum level to drown out street noise. People listening to their media players on crowded commutes sometimes play music at high volumes feel a sense of separation, freedom and escape from their surroundings.
The World Health Organization recommends that "the highest permissible level of noise exposure in the workplace is 85 dB up to a maximum of eight hours per day" and time in "nightclubs, bars and sporting events" should be limited because they can expose patrons to noise levels of 100 dB. The report states
The report also recommends that governments raise awareness of hearing loss, and to recommend people visit a hearing specialist if they experience symptoms of hearing loss, which include pain, ringing or buzzing in the ears.
A study by the National Institute for Occupational Safety & Health found that employees at bars, nightclubs or other music venues were exposed to noise levels above the internationally recommended limits of 82–85 dB(A per eight hours. This growing phenomena has led to the coining of the term music-induced hearing loss, which includes hearing loss as a result of overexposure to music on personal media players.

FCC issues

Some MP3 players have electromagnet transmitters, as well as receivers. Many MP3 players have built-in FM radios, but FM transmitters aren't usually built-in due to liability of transmitter feedback from simultaneous transmission and reception of FM. Also, certain features like Wi-Fi and Bluetooth can interfere with professional-grade communications systems such as aircraft at airports.

MP4 player

The name MP4 player is a marketing term for inexpensive portable media players, usually from little known or generic device manufacturers. The name itself is a misnomer, since most MP4 players through 2007 were incompatible with the MPEG-4 Part 14 or the .mp4 container format. Instead, the term refers to their ability to play more file types than just MP3. In this sense, in some markets like Brazil, any new function added to a given media player is followed by an increase in the number, for example an MP5 or MP12 Player, despite there being no corresponding MPEG-5 standard.
The Archos Jukebox Multimedia was the first commercial portable media player, and was the first to be coined as an MP4 player. The device supports video playback and has an image viewer.

General features

Modern MP4 players can play video in a multitude of video formats without the need to pre-convert them or downsize them prior to playing them. Some MP4 Players possess USB ports, to allow users to connect it to a personal computer to sideload files. Some models also have memory card slots to expand the memory of the player instead of storing files in the built-in memory.

Technical information

Chipsets and file formats that are particular to this kind of portable media player.

Anyka

Anyka is a chip that's used by many MP4 Players. It supports the same formats as Rockchip.

Rockchip

Electronics's video processing Rockchip has been incorporated into many MP4 players, supporting AVI with no B frames in MPEG-4 Part 2, while MP2 audio compression is used. The clip must be padded out, if necessary, to fit the resolution of the display. Any slight deviation from the supported format results in a Format Not Supported error message.

Other chipsets

Some players, like the Onda VX979+, have started to use chipsets from Ingenic, which are capable of supporting RealNetworks's video formats. Also, players with SigmaTel-based technology are compatible with SMV.

AMV

The image compression algorithm of this format is inefficient by modern standards and framerates available. A 30-minute video would have a filesize of approximately 100 MB at a 160 × 120 resolution.

MTV

The MTV video format consists of a 512-byte file header that operates by displaying a series of raw image frames during MP3 playback. During this process, audio frames are passed to the chipset's decoder, while the memory pointer of the display's hardware is adjusted to the next image within the video stream. This method does not require additional hardware for decoding, though it will lead to a higher amount of memory consumption. For that reason, the storage capacity of an MP4 player that uses MTV files is effectively less than that of a player that decompresses files on the fly.