Power play (sporting term)
"Power play" is a sporting term used to describe a period of play where one team has a numerical advantage in players usually due to a rule violation by the opposing team.
Temporary numerical advantage in players during a team sport
In several team sports, situations arise where following a rules infraction, one team is penalized by having the number of players on the field of play temporarily reduced. The term power play is commonly applied to the state of advantage the unpenalized team enjoys during this time. Specialized tactics and strategies can apply while a team is on the power play.Ice hockey
In ice hockey, a team is said to be on a power play when at least one opposing player is serving a penalty, and the team has a numerical advantage on the ice. Up to two players per side may serve in the penalty box without substitutions being permitted, giving a team up to a possible 5-on-3 power play.There are three types of penalties that can result in a power play for the non-offending team: minor, double-minor, and major. For such penalties, the offending player is ruled off the ice and no substitute for the penalized player is permitted. If a goaltender commits either a minor, a double-minor, or a major penalty, another player who was on the ice at the time of the penalty would serve the penalty instead. A power play resulting from a minor penalty ends if the team with more players on the ice scores. A double-minor penalty is treated as if the player has committed two minor penalties back to back: a goal scored by the team with advantage in the first two minutes only ends the first minor penalty ; a goal by the team with advantage in the last two minutes of the penalty will end the power play regardless of whether a goal was scored during the first part of the double-minor penalty. If a player is given a major penalty, a power play occurs, but the power play does not terminate even if the team on the power play scores ; a major penalty only ends when five minutes have elapsed or the game has ended. A match penalty results in the offending player being ejected from the game, but is otherwise treated the same as a major penalty.
If a team is still on a power play at the end of a regulation period, or at the end of a playoff overtime period, the power play will continue into the following period. "Misconduct" penalties, and "game misconduct" penalties allow for substitution of the offending player, so do not result in power plays. However, in practice misconduct and game misconduct penalties are often assessed in addition to a major or minor penalty.
Special rules govern situations where three or more players on the same team must serve penalties simultaneously. They are designed to ensure a team can always have at least three skaters on the ice whilst also ensuring all penalties are fully "served". In the simplest example, if Andy is assessed a minor penalty, followed by Barry, and both are still in the penalty box when Charlie also receives a minor penalty:
- Charlie may be substituted prior to play resuming;
- The two minutes Charlie must serve do not commence until Andy's penalty expires or team on the power play scores, whichever comes first;
- If the team on the power play scores prior to Andy's penalty expiring but before Barry's, Andy's penalty ends and he may leave the penalty box, but his team must still play two men short until Barry's penalty expires;
- If the team on the power play does not score prior to Andy's penalty expiring, Andy must remain in the penalty box until Barry's penalty expires or there is a stoppage in play, whichever comes first;
- Provided there is no stoppage in play, Andy will leave the penalty box when Barry's penalty expires, Barry will leave the penalty box when Charlie's penalty expires and Charlie will remain in the penalty box until the next stoppage in play.
During a power play, the shorthanded team may launch the puck to the opposite end of the rink, and play will continue; icing is not called.
In leagues that conduct overtime with fewer than five skaters per side, the concept of the power play still exists, but its application is slightly modified. For example, the NHL uses a 3-on-3 format for overtime in the regular season, with three skaters plus the goaltender. If regulation play ends with a team on the power play, the advantaged team starts overtime with more than three skaters. Similarly, if a player is penalized during overtime, the non-penalized team is allowed to play with an extra skater for the duration of the penalty, with two extra skaters if two players on the same team are serving penalties.
Lacrosse
In box lacrosse, a power play is very similar to ice hockey, with two-minute minor penalties and five-minute majors. In field lacrosse, a similar type of penalty situation exists, though the duration of the penalty is only 30 seconds for technical fouls, one minute or more for personal fouls, and up to three minutes for use of an illegal stick, unsportsmanlike conduct and certain violent contact fouls such as targeting. Depending on the infraction, the penalty may "release" early if a goal is scored by the other team, or may be "non-releasable", meaning the full duration must be served. The term "power play" is not used in field lacrosse, but called "extra man offense" or "man up" for the team fouled and "man down" for the offending team.Muggle Quidditch
In quidditch, a power play occurs when a member of the opposing team is given a blue, yellow, or red card. A player serving time for a blue card or yellow card must remain in the penalty box for one minute or until the other team scores. If a player is assessed a red card, that player is ejected from the game and a substitute must remain in the penalty box for two minutes. This two minutes must be served in full, regardless of how many times the opposing team scores during the penalty. A player receiving a second yellow card in the same game is automatically assessed a red card. Blue cards do not stack; a player may be assessed any number of blue cards without being automatically assessed a more severe card.A team can never have a keeper in the penalty box. If the keeper is sent to the penalty box, the penalized keeper must immediately switch positions with a chaser teammate. If all chasers are already in the penalty box, the penalized keeper must switch with a beater or seeker teammate. If the keeper's penalty results in that team having all of its players in play serving time in the penalty box, that team forfeits the game.
Analogous concepts not generally referred to as a "power play"
- In water polo. a shorter version of the ice hockey or lacrosse penalty situation exists as well. It is referred to as "man up" or "man down".
- In futsal there exists a situation which is essentially a power play. When a player is shown a red card and is thus ejected from the game, the penalized team must play short-handed for two minutes, similar to ice hockey. If a goal is scored, the team returns to full strength.
- In other forms of indoor soccer, usually played in the United States, there also exists a power play situation similar to ice hockey.
- In indoor American football, the 1988 proposed World Indoor Football League had intended to establish a perpetual power play, in which the offense would always have one man more on the field than the defense.
- In rugby union, a player who is shown a yellow card is ruled off the field of play for a period of ten minutes. The player may not be replaced, their team must play one player short while they are off the field. The temporary sending-off is usually called a "sin binning".
- In association football, a player who is shown a red card is ejected and may not be replaced to the remainder of the game; the team must play with one fewer player.
Other uses of "power play"
Netball
Several variant formats of netball introduce the concept of a power play, a designated quarter where all goals scored by a team are worth twice as normal:- In the original fastnet format, when a team uses it in a quarter, all goals scored by that team are worth twice as normal. This means that if a shooter scores a goal outside the goal circle, the goal is worth 4 goals instead of 2. It is also possible for both teams to use their power play in the same quarter.
- In the current fast5 format, when a team uses it in a quarter, all goals scored by that team are worth twice as normal. A shooter that scores a goal within 3.5 meters from the goal post scores two points instead of one. Four points if the goal was scored at least 3.5 meters away from the goal post but within the goal circle. If the goal was scored from outside of the goal circle, six points is scored instead of three. The winner of the coin toss chooses which quarter to have this power play and the other team must choose a different quarter for their power play. This prevents both teams from having their power plays in the same quarter.
Cricket
It is intended to add to the excitement. In a powerplay, restrictions are applied on the fielding team: only 2 or 3 players are allowed outside the 30-yard circle. There are two powerplays in an ODI cricket innings starting from 30 October 2012.