Program animation or Stepping refers to the now very common debugging method of executing code one "line" at a time. The programmer may examine the state of the program, machine, and related databefore and after execution of a particular line of code. This allows evaluation of the effects of that statement or instruction in isolation and thereby gain insight into the behavior of the executing program. Nearly all modern IDEs and debuggers support this mode of execution. Some testing tools allow programs to be executed step-by-step optionally at either source code level or machine code level depending upon the availability of data collected at compile time.
History
Instruction stepping or single cycle also referred to the related, more microscopic, but now obsolete method of debugging code by stopping the processor clock and manually advancing it one cycle at a time. For this to be possible, three things are required:
A control that allows the clock to be stopped.
A second control that allows the stopped clock to be manually advanced by one cycle.
Some means of recording the state of the processor after each cycle.
On the IBM System 360 processor range announced in 1964, these facilities were provided by front panel switches, buttons and banks of neon lights. Other systems such as the PDP-11 provided similar facilities, again on some models. The precise configuration was also model-dependent. It would not be easy to provide such facilities on LSI processors such as the Intel x86 and Pentium lines, owing to cooling considerations. As multiprocessing became more commonplace, such techniques would have limited practicality, since many independent processes would be stopped simultaneously. This led to the development of proprietary software from several independent vendors that provided similar features but deliberately restricted breakpoints and instruction stepping to particular application programs in particular address spaces and threads. The program state was saved for examination at each step and restored before resumption, giving the impression of a single user environment. This is normally sufficient for diagnosing problems at the application layer. Instead of using a physical stop button to suspend execution - to then begin stepping through the application program, a breakpoint or "Pause" request must usually be set beforehand, usually at a particular statement/instruction in the program. To provide for full screen "animation" of a program, a suitable I/O device such as a video monitor is normally required that can display a reasonable section of the code and provide a pointer to the current instruction or line of source code. For this reason, the widespread use of these full screen animators in the mainframe world had to await the arrival of transaction processing systems - such as CICS in the early 1970s and were initially limited to debugging application programs operating within that environment. Later versions of the same products provided cross region monitoring/debugging of batch programs and other operating systems and platforms. With the much later introduction of Personal computers from around 1980 onwards, integrated debuggers were able to be incorporated more widely into this single user domain and provided similar animation by splitting the user screen and adding a debugging "console" to provide programmer interaction. Borland Turbo Debugger was a stand-alone product introduced in 1989 that provided full-screen program animation for PC's. Later versions added support for combining the animation with actual source lines extracted at compilation time.
Techniques for program animation
There are at least three distinct software techniques for creating 'animation' during a programs execution.
instrumentation involves adding additional source code to the program at compile time to call the animator before or after each statement to halt normal execution. If the program to be animated is an interpreted type, such as bytecode or CILthe interpreter uses its own in-built code to wrap around the target code.
Induced interrupt This technique involves forcing a breakpoint at certain points in a program at execution time, usually by altering the machine code instruction at that point and waiting for an interrupt. When the interrupt occurs, it is handled by the testing tool to report the status back to the programmer. This method allows program execution at full speed but suffers from the disadvantage that most of the instructions leading up to the interrupt are not monitored by the tool.
Instruction Set Simulator This technique treats the compiled programs machine code as its input 'data' and fully simulates the host machine instructions, monitors the code for conditional or unconditional breakpoints or programmer requested "single cycle" animation requests between every step.
Comparison of methods
The advantage of the last method is that no changes are made to the compiled program to provide the diagnostic and there is almost unlimited scope for extensive diagnostics since the tool can augment the host system diagnostics with additional software tracing features. It is also possible to diagnose many program errors automatically using this technique, including storage violations and buffer overflows. Loop detection is also possible using automatic instruction trace together with instruction count thresholds The second method only alters the instruction that will halt before it is executed and may also then restore it before optional resumption by the programmer. Some animators optionally allow the use of more than one method depending on requirements. For example, using method 2 to execute to a particular point at full speed and then using instruction set simulation thereafter.
Additional features
The animator may, or may not, combine other test/debugging features within it such as program trace, dump, conditional breakpoint and memory alteration, program flow alteration, code coverage analysis, "hot spot" detection, loop detection or similar.