Protagonist


A protagonist is the main character of a story.
The protagonist is at the center of the story, makes the key decisions, and experiences the consequences of those decisions. The protagonist is the primary agent propelling the story forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist.
The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist will provide obstacles and complications and create conflicts that test the protagonist, and revealing the strengths and weaknesses of the protagonist's character.

Ancient Greece

The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic performances involved merely dancing and recitation by the chorus. Then in Poetics, Aristotle describes how a poet named Thespis introduced the idea of one actor stepping out and engaging in a dialogue with the chorus. This was the invention of tragedy, and occurred about 536 B.C. Then the poet Aeschylus, in his plays, introduced a second actor, inventing the idea of dialogue between two characters. Sophocles then wrote plays that included a third actor.
A description of the protagonist's origin cited that during the early period of Greek drama, the protagonist served as the author, the director, and the actor and that these roles were only separated and allocated to different individuals later. There is also a claim that the poet did not assign or create the protagonist as well as other terms for actors such as deuteragonist and tritagonist primarily because he only gave actors their appropriate part. However, these actors were assigned their specific areas at the stage with the protagonist always entering from the middle door or that the dwelling of the deuteragonist should be on the right hand, and the tritagonist, the left.
In Ancient Greece, the protagonist is distinguished from the term "hero", which was used to refer to a human who became a semi-divine being in the narrative.

Examples

' play Hippolytus may be considered to have two protagonists, though one at a time. Phaedra is the protagonist of the first half, who dies partway through the play. Her stepson, the titular Hippolytus, assumes the dominant role in the second half of the play.
In Henrik Ibsen’s play The Master Builder, the protagonist is the architect Halvard Solness. The young woman, Hilda Wangel, whose actions lead to the death of Solness, is the antagonist.
In Shakespeare's play Romeo and Juliet, Romeo is the protagonist. He is actively in pursuit of his relationship with Juliet, and the audience is invested in that story. Tybalt, as an antagonist, opposes Romeo and attempts to thwart the relationship.
In Shakespeare's play Hamlet, Prince Hamlet, who seeks revenge for the murder of his father, is the protagonist. The antagonist is the character who most opposes Hamlet, Claudius.
Sometimes, a work will have a false protagonist, who may seem to be the protagonist, but then may disappear unexpectedly. The character Marion in Alfred Hitchcock's film Psycho is an example.
A novel may contain a number of narratives, each with its own protagonist. Alexander Solzhenitsyn's The First Circle, for example, depicts a variety of characters imprisoned and living in a gulag camp. Leo Tolstoy's War and Peace depicts fifteen major characters involved in or affected by a war.
Though many people equate protagonists with the term hero and possessing heroic qualities, it is not necessary as even villainous characters can be protagonists, examples include Michael Corleone from The Godfather film series, Tony Montana from Scarface, Light Yagami from the Death Note manga series, Gabriel Belmont from, Patrick Bateman from American Psycho, Anakin Skywalker from , Dexter Morgan from the TV series Dexter and Arthur Fleck/Joker from Joker.
In some cases, the protagonist is not a human: in Richard Adams' novel Watership Down, a group of anthropomorphised rabbits, led by the protagonist Hazel, escape their warren after seeing a vision of its destruction, starting a perilous journey to find a new home.