Raster Blaster


Bill Budge's Raster Blaster is a pioneering home computer pinball simulation written by Bill Budge for the Apple II and published in 1981 by Budge's company, BudgeCo. It was ported to the Atari 8-bit family. Raster Blaster resembles the Williams Firepower table from 1980.
While not the first pinball game for home computers, Raster Blaster set a higher bar for visual fidelity, and the next several years saw a flurry of Apple II pinball titles: David's Midnight Magic, Night Mission Pinball, and Budge's own Pinball Construction Set.

Development

Raster Blaster presents a full screen high resolution display of a pinball game table. The 6502-based Apple II was not designed to support fast graphics and collision detection, but Budge solved these problems and the game was visually impressive compared to most Apple II action games of the time.
Electronic Arts was formed that same year, and founder Trip Hawkins was impressed by Budge's titles. He approached Budge and invited him to join the initial group of EA developers. Budge agreed, and became the central figure among EA's designers. Pinball Construction Set became a mainstream hit and the top title in EA's original line-up.

Reception

Debuting in April 1981, the game sold 25,000 copies by June 1982, tied for fourth on Computer Gaming Worlds list of top sellers. BYTE praised the game's realistic physics, writing that "Most microcomputer games that are versions of existing board or equipment games aren't worth the disks they're printed on, but Raster Blaster does not fall into that category!"
Raster Blaster was voted Softalk magazine's Most Popular Program of 1981.
Softline stated when reviewing David's Midnight Magic that it "ratifies Bill Budge's extraordinary program as a programming tour de force" and "proof of Budge's technical lead over his rivals", as Midnight was merely equal to Raster Blaster despite being nine months newer.
Compute! called the Atari version "addictive", although it noted some bugs.