Score values are cut in half from the real show, and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods. The players control the two jetters. After referee Don Lastra blows his whistle to begin the cycle, the first lap leads the jetters to the Wall of Death. They get one point for getting three steps in the between the two red lines and three points for getting above the top line. On the jet jump, they get three points for landing beyond the 12-foot marker and one point for landing in front of the line. The rest of the cycle awards one point passing or fighting off opposing blockers and three points for lapping or fighting off the opposing jetter. The team with the most points wins. While it doesn't affect the score of the game, there is a bonus Street Fighter II style fight that may happen to illustrate the violence and rivalry that happens on RollerGames. Winning a fight earns bonus energy to the player.
NES version
The NES version is a side-scrolling platform game that employs the likenesses of people used in the television show, but has nothing to do with the sport itself. Instead, a mysterious anonymous alien enemy assists the three teams of the Eastern Empire and their managers in a plot to sabotage the sport and hold Bill Griffiths hostage. The game begins with announcers Chuck Underwood and David Sams commenting about the commissioner being taken hostage by the three rough teams, and he can only be rescued by the Western Alliance. The game then has Shelley Jamison asking the player which of the three teams they would wish to join; the player can choose a different team for each stage. Once the choice is made, the stage begins. The skaters the player can play as are as follows:
T-Birds: Robert Smith
Hot Flash: Vicki McEuen
Rockers: Mike Flannigan
Each odd-numbered stage has a course the player must navigate around within a specified time limit, all the while fighting off enemies, cultivating in a boss fight with either Ms. Georgia Hase, Guru Drew, or Skull. The player must defeat the boss before time expires. Falling down into a pit, losing all of the player's energy, or running out of time costs a life, and the game is over if all lives are lost. The first two even numbered stages are transitional stages where the skater has to avoid all sorts of obstacles ranging from barrels to flamethrowers, and helicopters may also drop bombs to attempt to slow down or kill the skater. There is no time limit for these stages. The sixth and final stage has a time limit which leads to a boss fight with the nameless villain. Succeeding at this stage wins the game, and the player is rewarded with images of the skaters with Bill Griffiths, and a congratulatory message from Wally George.