Rules of cribbage


The rules here are based on those of the American Cribbage Congress and apply to two-, three- or four-player games, with details of variations being listed below.

The deal

Cribbage uses a standard 52-card deck of cards. The jokers are removed; the suits are equal in status. The players cut for first deal, with the player cutting the lowest card dealing first. If the cutters tie, the cards are re-shuffled and re-cut. The dealer shuffles, offers the deck to the player on his or her right to cut, and deals cards singly to each player, starting with the player on the dealer's left. During the deal, if any card is exposed by the dealer or found face-up in the deck, cards must be redealt.
Cards must be dealt so that each player ends up with four cards after the crib is formed, and the crib should also have four cards. For two players, each is dealt six cards. For three or four players, each is dealt five cards. In the case of three players, a single card is dealt face down in front of the dealer to start the crib.
# of Players# cards dealt to each player# cards dealt to crib# cards discarded by each player to crib
2 602
2 521
3511
36/502/1
4501

The crib

Once the cards have been dealt, each player chooses four cards to retain, discarding the other one or two face-down to form the "crib" that will be used later by the dealer. At this point, each player's hand and the crib will contain exactly four cards.

Example cribs

Two players

Three players

The starter

The player on the dealer's left cuts the undealt portion of the deck, and the dealer reveals the top card of the bottom section, called the "starter" or the "cut", placing it on top of the deck face up. If this card is a Jack, the dealer scores two points for "his heels", also known as "his nibs", or simply "nibs".
The game can end on a cut of a Jack for the dealer.

The play

The play starts with the player on the dealer's left and continues clockwise. Each player lays one card in turn onto the table so that it is visible, stating the cumulative value, or count, of the cards played so far.. Face cards are worth ten; aces are worth one. Each player’s cards are retained on the table in front of that player, so that the hands can later be gathered and scored.
The count must not exceed 31, so a player who cannot lay a card without bringing the count above 31 passes by saying "Go". The other players continue to lay cards in turn without exceeding 31 until no cards can be played. Players must lay a card if able to do so without exceeding 31. The last player to lay a card scores two points if 31 is reached exactly ; otherwise one point is scored, e.g., "29 for one", or "30 for one", etc. The one-point score is known as "One for go", or simply "Go". The count is then reset to zero and play resumes, starting with the player to the left of the last card played. Players with cards remaining repeat this process until all cards have been played.
In addition to scoring one or two points for the last card, players score points according to the following rules:
If a card completes more than one scoring combination, then all combinations are scored. For example, if the first three cards played are 5s, the third one scores eight points: two for making 15, and six for a pair royal. Card combinations cannot span a reset; once the total reaches 31 and counting has restarted at zero, cards already played cannot contribute to runs or pairs. During this phase of play run combinations cannot span a pair; in a play of 2, 3, 3, 4 the pair interrupts the run so only the pair is counted for points.
Players choose when to lay each card in order to maximise their score according to the scheme shown below. The first player to reach 121 wins the game.

Example plays

Two players

PlayerCardCumulativeScoreAnnounced
Bob10"ten"
Alice152 points "fifteen for two"
Bob22"twenty-two"
Alice283 points "twenty-eight for three"
Bob"go"
Alice301 point"thirty for one"
Bob6"six"
Alice10"ten"
Bob143 points "fourteen for three"

Three players

PlayerCardCumulativeScoreAnnounced
David7"seven"
Eve142 points "fourteen for two"
Claire216 points "twenty-one for six"
David26"twenty-six"
Eve314 points "thirty-one for four"
Claire8"eight"
David18"eighteen"
Eve282 points "twenty-eight for two"
Claire"go"
David"go"
Eve312 points "thirty-one for two"
Claire10"ten"
David14"fourteen"
Claire231 point "twenty-three for one"

The show

Once the play is complete, each player in turn receives points based on the content of their hand. Starting with the player on the dealer's left, players spread out their cards on the playing surface and calculate their score. The starter card turned up at the beginning of play serves as a fifth card shared in common by all hands; thus each player’s score is based on their own four cards along with the starter card. Scoring combinations are the following:
Common combinations are often scored as a group. For example, a run of three cards with an additional card matching one of the three in value, e.g., 2–2–3–4, is termed a "double run", and scores eight according to the above rules, three for each of the runs and two for the pair. Even more valuable are "triple runs" and "double-double runs". Combined runs may also include fifteen-twos. A 24 hand, the largest commonly seen, can comprise a double-double run and four fifteen-twos. Two examples are 4–4–5–5–6 and 6–7–7–8–8.
The dealer scores his hand last and then turns the cards in the crib face up. These cards, in conjunction with the starter card, are scored by the dealer as an additional hand. The rules for scoring the crib are the same as scoring a hand, with the exception of the flush; a four-card flush in the crib is scored only if it is the same suit as the starter card.
The highest possible score for a hand is 29 points: a starter card of a 5, and a hand of 5, 5, 5, J with the Jack being the same suit as the starter card. The score might be announced thus:
Scores between 0 and 29 are all possible, with the exception of 19, 25, 26 and 27. Players may colloquially refer to a blank hand as a "nineteen hand".

Example scores

Two players

PlayerCardsScoreAnnounced
Bob2"fifteen two"
Bob2"fifteen four"
Bob4"four for a run"
Bob1"and one for his nob"
BobTotal9
Alice2"fifteen two"
Alice2"fifteen four"
Alice8"and eight for a double run"
AliceTotal12
Alice
2"fifteen two"
Alice
2"fifteen four"
Alice
2"and two for a pair"
Alice
Total6

Three players

PlayerCardsScoreAnnounced
David2"fifteen two"
David2"fifteen four"
David3"and three for a run"
DavidTotal7
Eve2"fifteen two"
Eve2"fifteen four"
Eve2"fifteen six"
Eve2"and two for a pair"
EveTotal8
Claire2"fifteen two"
Claire3"and three for a run"
ClaireTotal5
Claire
2"fifteen two"
Claire
3"and three for a run"
Claire
Total5

The end

After the dealer has scored the crib, all cards are collected and the deal passes to the player on the dealer's left. The next round starts with the deal.
Although the rules of cribbage do not require it, the traditional method of keeping score is to use a cribbage board. This is a flat board, usually made of wood, with separate series of holes that record each player's score. It is usually arranged in five hole sections for easier scoring. Players each have two pegs that mark their current and previous scores, and all scoring is done by moving the back peg ahead of the front peg.
When a player reaches the target score for the game, the game ends with that player the winner.

Match

A match consists of more than one game, often an odd number. The match points are scored on the cribbage board using the holes reserved for match points. On a spiral board, these are often at the bottom of the board in a line with 5 or 7 holes. On a traditional board, they are often placed in the middle of the board or at the top/bottom.

Two player game

In a two player game of cribbage a player scores one match point for each game won. Their opponent will begin the next game as first dealer. If a player skunks their opponent then that player scores one extra match point for that game. If a player double skunks their opponent, then they score two extra match points for the game. If a player triple skunks their opponent, they automatically win the match regardless of how many match points are needed to win. Double and triple skunks are not included in the official rules of cribbage play and are optional. There are several different formats for scoring match points.
Scoring VariationPoints for a normal winPoints for skunking opponentPoints for double skunking opponentPoints for triple skunking opponent
Official Tournament rules2 points3 pointsno extra pointsno extra points
Variation of Tournament rules2 points3 points4 pointsno extra points
Free play rules1 point2 points4 pointsno extra points
Free play rules with triple skunk1 points2 points4 pointsAutomatic win of match

Example match

Example of a full match using Free play rules. The match is first player to score 5 match points.
GameAliceBobResultMatch Score
112198Alice beats Bob with Bob passing the skunk line for a simple win. ' and leads the match one to zero-
2121119Alice quite narrowly beats Bob with Bob well passed the skunk line for a simple win. ' and now leads two to zero -
382121Bob easily beats Alice with Alice not passing the ' line but passing the double skunk line, Bob skunks Alice. ' for skunking Alice and evens the match score at two all.-
412189Alice handily beats Bob with Bob almost but not quite passing the ' line though crossing the double skunk line, Alice skunks Bob. '' for skunking Bob with the match now four to two. Alice needs one more win.-
592121Bob beats Alice with Alice having just crossed the skunk line for a simple win. ' With the score at four to three, both can potentially win the match next hand.-
6121100Alice beats Bob with Bob crossing the skunk line for a simple win. ' Alice reaches 5 match points and wins the match beating Bob five match points to three match points.-

Three player game

Winner takes all

When playing a three player match in a winner takes all format, the winner scores two match points for each game won. If he/she skunks just the third opponent, they score an additional match point with second place receiving one point. If he/she double skunks both opponents, he/she still scores three match points but second place would not receive any points at all.

Continued play

In continued play format, the winner of the match earns two match points for three player cribbage and four match points for five player cribbage. The remaining players play until there is a second winner, who scores one match point for three player cribbage and two match points for five player cribbage. In five player cribbage, the remaining three players play until there is a third winner, who scores one match point.

Variations

Another three player variation is to deal five cards to each player except the dealer who gets six cards. The dealer deals the first and last card to themself and then discards two cards to the crib, the other players each discard one card.