Players choose either a short or long game, and adjust the Flextime game board. For a short game, the board is folded so fewer spaces show. Each player throws a six-sided die to see who goes first. Then, the player rolls both the ordinary die and a customized eight-sided "category die" to see how far they move, and what challenge they face. The challenge can range from a trivia card question, a DVD challenge,, or they may have to draw a "Buzz card". If the roller wins the challenge, they can go again, but if they lose, the dice are handed to the next player. This process keeps going until someone hits the All Play to Winstop sign, in which that player must win one final All Play, in which everyone participates, in order to win. If not, they go toring 3 of the zone called Final Cut. There they must answer 3 questions right. If that falls through, then on the next turn they only have to answer 2 questions, and if they fail that as well, they answer 1 question on every following turn. If a Final Cut challenge is won, then they win the game, and they get to watch a victory scene on the DVD.
Optreve DVD Enhancement Technology
All versions of Scene It?, excluding the video game iterations, use a DVD that is designed to reshuffle itself every time it is inserted into the DVD player. In some instances, the DVD player may reset the system, and in this case, the DVD will reshuffle itself before returning players to the game menu. If a question from a previous game is shown in the same session, players can hit the "Return" button on their remote in order to start a new question. Some DVD players do not support this technology, but players can choose from 20-25 pre-set games to play. As their title suggests, these game sets are not random, and stay constant, no matter how many times the DVD is reset.
Dave Long
The creator, Dave Long, made the first prototype of Scene It? in 1992, when he placed several hit films on a VHS tape and had guests identify them as quickly as possible when they played on screen. He spent the next few years developing it into a game on DVD since VHS at the time had too many restrictions. In 2000, Dave finalized the DVD and named it 'Reel to Real', he then contacted local investors to bring his game onto shelves. After setting a brand, Scene It? was released to the public in 2002. And the hit game was turned into a series.
A video game version of Scene It?, entitled Scene It? Lights, Camera, Action was released for the Xbox 360 on November 6, 2007. It featured 20 new game modes/categories and special game show-style "Big Button Controllers". The first sequel, Scene It? Box Office Smash was released on October 28, 2008, featuring the new Xbox 360 Avatars. A second sequel, Scene It? Bright Lights! Big Screen! was released on November 17, 2009 for Xbox 360, PlayStation 3, and Wii. Opting for a multi-platform approach, this title abandoned the avatars in favor of more generic characters. After Scene It? Twilight, a third sequel, Scene It? Movie Night was released on November 30, 2011 for Xbox 360 and PlayStation 3. Two unsuccessful, web-only versions of the game, Scene It? Online, and Scene It? Daily, were made available online, on Facebook, and on mobile platforms. Scene It? Online borrowed strongly from the DVD games' format, including video clips, sound clips, and puzzles. Scene It? Daily was predominantly text based, and represented a major departure from the multimedia-centric roots of the series.