Selfo


Selfo is a class of abstract strategy board games subscribed to the category of connection games. It was designed by Prof. Francisco Vico and its name derives from the phenomenon of self-organization, since during the game the sets of pieces might flow in a coordinated way as they step on the board.

Description

Despite its very simple definition complex self-organization processes take place during the game under concrete circumstances, and is the result of abrupt and deep changes in the tactics. The particular values given to the traditional parameters that define a game are not so relevant, and many variants have been found to meet the conditions for self-organization. The Selfo class of connection game is defined, instead, by the interrelations among parameters in order to favor self-organization. Subclasses of Selfo derive upon the move length. In a generic Selfo-n game, a player can move one piece from 0 to n consecutive steps.
An algorithm has been designed to play Selfo at a human level, and an implementation of it is publicly accessible.