Shadowrun: Hong Kong


Shadowrun: Hong Kong is a turn-based tactical role-playing video game set in the Shadowrun universe. It was developed and published by Harebrained Schemes, who previously developed Shadowrun Returns and its standalone expansion, . It includes a new single-player campaign and also shipped with a level editor that lets players create their own Shadowrun campaigns and share them with other players.
In January 2015, Harebrained Schemes launched a Kickstarter campaign in order to fund additional features and content they wanted to add to the game, but determined would not have been possible with their current budget. The initial funding goal of US$100,000 was met in only a few hours. The campaign ended the following month, receiving over $1.2 million.
The game was developed with an improved version of the engine used with Shadowrun Returns and Dragonfall. Harebrained Schemes decided to develop the game only for Microsoft Windows, OS X, and Linux, so that they did not have to factor in the hardware limitations of tablets, as they did with their previous Shadowrun games. The game was released worldwide in August 2015. An extended edition, featuring a new campaign, a developer commentary, and bug fixes for the original game, was released in February 2016. The update was released for free for everybody who owned the original game.

Gameplay

The game features isometric graphics, with 3D models for characters.

Combat

Combat is turn based, with the player controlling the actions of their team followed by the enemies taking their actions. All characters can act based on their action point. Characters start with a base of 2 AP per turn but can temporarily gain or lose AP based on abilities, spells or items used on them. AP is used on such actions as moving, attacking an enemy, reloading a firearm, or using a spell or item. Any AP that is not used by the end of the player's turn is forfeited.

Plot

The game is set in 2056, within the Hong Kong Free Enterprise Zone, a city which is effectively controlled directly by the corporations. Unlike the previous games, the player has a backstory tied to other characters. The player was once an orphan on the streets of Seattle, along with their foster brother Duncan, when they were adopted by a man known as Raymond Black. However, the player became estranged from Raymond and Duncan after getting arrested and sent to a corporate prison eight years before the events of the game. After being released, the player gets a message from Raymond requesting that they and Duncan meet him in Hong Kong.
The player travels to Hong Kong and meets up with Duncan, who had joined a private police organization known as the Lone Star, and his superior officer Carter. The three agree to investigate Raymond's mysterious message, and, noting that he has not come to the rendezvous, traverse through the docks looking for him before encountering a team of Shadowrunners. They learn that the runners were hired by Raymond to escort them, but Carter and two of the runners are killed in an ambush by the Hong Kong Police Force. The four survivors manage to escape to Heoi, a small boat village on the outskirts of the Walled City: an overcrowded, nightmarish slum built on the ruins of the old one. In Heoi, they go to meet the runners' fixer, the Yellow Lotus Triad crime boss Kindly Cheng, who grants Duncan and the player her protection in exchange for their services as Shadowrunners. Since it becomes clear that the HKPF is acting on behalf of someone else, Cheng agrees to investigate who has been trying to kill them and what happened to Raymond.
As the game progresses, Cheng and the team finds out that Raymond was captured by Josephine Tsang, the CEO of Tsang Mechanical Services and member of Hong Kong's ruling Executive Council. It is then revealed that Raymond is actually Josephine's son, Edward Tsang, and that he had worked with her to construct the new Walled city in the 2010s. During this time the nightmares the player suffers become increasingly disturbing, implying that something terrible is coming.
After rescuing him from Tsang's headquarters, Raymond reveals that many years ago, he had learned to create devices that could manipulate qi; the force of magic and luck, noting that places predominant with positive qi would become prosperous with good fortune. During a refugee crisis in Hong Kong, Raymond and Josephine came up with an idea to recreate the Walled City around an enormous qi machine dubbed 'Prosperity', which malfunctioned. Despite Raymond's pleas, Josephine claimed that the device was too expensive to salvage, and the device was abandoned, and with the qi becoming even worse than it was, the Walled city devolved into a nightmarish slum. Edward eventually ran to Seattle, and lived his life under the name Raymond Black, before suffering nightmares related to the Walled City. Realizing that whatever entity that had broken the machine was now attempting to enter reality, Raymond had decided to return to shut it down himself.
After arriving in Heoi, it becomes clear that the astral entity is demonic Yama King Qian Ya: The Queen of a Thousand Teeth, and that she is the source of the nightmares caused as she breaks into reality to become ruler of the Walled City. The player's team enters the Walled City to confront Qian Ya, at which point the player may choose from three endings: Allowing Raymond to sacrifice himself to Qian Ya to destroy Prosperity, betraying Raymond to Qian Ya to allow her to take over the Walled City, or forcing Qian Ya to return to her realm under threat of releasing the other Yama Kings, who would destroy her.
In the game's epilogue, it is revealed that the madness that gripped the Walled City was written off as the events of a drug lab accident causing mass hallucinations. With the machine destroyed, Josephine can no longer siphon the qi, and her company is eventually bought out. If the player had found evidence of her misdeeds in her headquarters, then she is arrested and sent to jail, where she later hangs herself. It is also mentioned that the player continues to operate out of Heoi as a shadowrunner without an APB on their head, now undisturbed by dreams.

Reception

It received "generally positive reviews", according to review aggregator Metacritic. Gamer Headlines awarded it 8 out of 10, saying "The combat, the dialogue, the music, everything that we have come to expect from a Shadowrun video game is in Shadowrun: Hong Kong." PC World awarded it four out of five stars, saying "Shadowrun: Hong Kong isn't the best RPG Harebrained Schemes has put out, but it's still a great game in its own right." PC Gamer awarded it 70%, saying "Regardless, Shadowrun: Hong Kong is a spectacular story of deceit and poisonous evil that will lure you through the most indulgent settings yet seen in the cRPG renaissance. For the price, the scale is giddying, but Shadowrun is starting to cry out for innovation—these are new assets and a fresh script retrofitted to a two-year-old game." IGN stated that "Shadowrun: Hong Kong doesn't sport many new elements, but it delivers an enjoyable tactical RPG experience nonetheless". The game's soundtrack, composed by Jon Everist, was also praised for its individuality and versatility, which combined an effective mix of traditional Chinese instruments with modern western orchestral and electronic elements. The soundtrack was nominated for the "Best Original Score of 2015" by Video Game Music Online.