Shatter is a digital comic created by Peter B. Gillis and Mike Saenz, and published by First Comics. A dystopianscience fiction fantasy somewhat in the mold of Blade Runner, We Can Remember It for You Wholesale, and other cyberpunk stories. Shatter was written by Gillis and illustrated directly on the computer by Saenz. Shatter was the first commercially published all-digital comic where all art for publication was entered by hand on the computer as opposed to later methods of scanning in inked pages for color application. Until the late 1970s to early 1980s computer generated comics were done with traditional text and line-printing techniques or semigraphics, ascii art, and BBC's ceefax teletext. Shatter was drawn on an original Macintosh Plus in MacPaint and later using FullPaint by Ann Arbor Softworks. Page data was stored on an external 800K floppy disk drive. The drawings were difficult to manage due to the limited 9" 72ppi monochrome screen as only roughly 2/3 of the page was able to be worked on at one time. Approximately half of the issues were drawn using the standard Macintosh mouse until graphics tablet pen type digitizers became available. Artwork was printed on an Apple dot-matrixImageWriter until 1985 when Apple donated a Laserwriter enabling Adobe PostScript font styles for typesetting text, and made illustration graphics smoother and less pixelated. Once printed the art was then colored by Saenz, and then photographed for mass printing using traditional comic publication techniques for page layouts and color separation. Following Saenz' departure after issue #3, issues 4-7 diverged to traditional art on board artwork which was scanned into the computer. Once Charlie Athanas was hired for issues 8 until the series end the artwork returned to a nearly all digital workflow. The only exception were that rough pencil drafts started the process which allowed editors to approve layouts and writers to begin creating the stories. Artwork was still directly drawn into the computer. The new method allowed for faster publication times for the remainder of the series.
Publication history
The first episode of Shatter appeared in the March 1985 issue of computer magazineBig K and was described as "the world's first comics series entirely drawn on a computer." During this same period, Shatter appeared simultaneously as a one-shot special and as a backup feature in First Comics’ Jon Sable title in 1985. Shatter was then published as its own 14-issue series from 1985-1988. The book was art-directed by Alex Wald. Collections have been published by First Comics and AiT/Planet Lar.
Timeline
March 1985: the first episode of Shatter, written by Gillis and illustrated by Saenz, appears as a double-page spread in the British computer magazine Big K, published by IPC Magazines.
June 1985: Shatter Special No.1, published by First Comics is released, editor Mike Gold expects the series to run as a backup feature in Jon Sable: Freelance for 6-12 months.
June–November 1985: Shatter runs as an 8 page backup feature in Jon Sable: Freelance issues #25-30.
December 1985: Shatter releases issue #1 that sells out all 60,000 printed copies..
May 1986: Artist Mike Saenz leaves after three issues. He creates ComicWorks for software company Macromind as the first personal digital publishing software system for comic creation. After combining with Paracomp in 1991, MacroMind-Paracomp merges with Authorware, Inc to form Macromedia in 1992, which was acquired in 2005 by Adobe Systems.
June–December 1986: With the departure of Saenz, artwork reverts back to traditional art on board which is first drawn, inked then scanned into the computer for manipulation for issues 4-8 using existing artists, Steve Erwin and Bob Dienethal. Due to primitive scanning technology, artwork was generally less defined and resulted in a less clean look from the original issues.
April 1987: Charlie Athanas is brought on for issues 9-14. Athanas re-establishes drawing directly on the Macintosh Plus with the computer mouse. In an effort to increase publication efficiency, rough pencil sketches were draftewd in order to breakdown layouts, expedite script writing, and get editor approval. Once approved, Athanas manually re-drew the rough sketches directly into the computer without the use of scanners. Eliminating scanned artwork resulted in cleaner art style. Dialog was able to be added as soon as writers had it available using the lettering from the Laserwriter's PostScript libraries which contributed to the overall style of the comic.