Splendor (game)


Splendor is a multiplayer card-based board game, designed by Marc André and illustrated by Pascal Quidault, first published in 2014 by Space Cowboys, Asmodee. The board consists of cards laid out in a grid. Players are gem merchants of the Renaissance buying gem mines, transportation, and shops. The game was nominated for the 2014 Spiel des Jahres.
An expansion, Cities of Splendor, was released in 2017 with four included modules.

Gameplay

Splendor is an engine-building and resource management game in which two to four players compete to collect the most prestige points. The game uses the following:
Each development card falls into one of three levels indicating the difficulty of obtaining the gems required to purchase that card.
Every development card also is worth a particular gem, which may be used for future development card purchases.
Before the game begins, n+1 Noble tiles are dealt in the center, visible to the players, where n is the number of players. Four cards from each level are dealt face up visible to the players, and the rest are kept in separate decks of their corresponding difficulty levels.

Turns

A player's turn consists of a single action, which must be one of the following:
After this action:
When one player reaches 15 prestige points, the players continue playing the current round until each player has taken the same number of turns. Once this occurs, the game ends.

Scoring

Once the game ends, whoever has the most prestige points wins; in case of a tie, whoever purchased the fewest development cards wins. If this fails to break the tie, the players will then share the victory.

Honors