Squad (video game)


Squad is a tactical first-person shooter video game "set in the current modern day environment" being developed by Canadian studio Offworld Industries. It is self-published through Steam and is a spiritual successor to the multi-award-winning Project Reality modification for Battlefield 2. The game features several playable factions, including various insurgent and state forces. Squad became available on Steam Early Access on December 15, 2015.

Gameplay

Squad is a squad-based, warfare game. A single match consists of two belligerent factions, each divided among smaller squads that could have a maximum of nine players. Each squad is made up of individual classes selected by the individual players. Available classes include medic, combat engineer, anti-tank specialists and various types of riflemen. A squad of players are led by one squad leader who can communicate with other allied squad leaders and construct firebases and defensive emplacements like crew-served weapons and sandbags.
Squad borrows its gameplay from its predecessor Project Reality, placing heavy emphasis on communication, coordination and teamwork with matches occurring on large-scale maps up to 16km² in size, featuring many different land vehicles such as MRAPs, IFVs, APCs and tanks, as well as transport helicopters. The two teams fight to complete various objectives such as capturing tactical locations, destroying weapon caches, and depleting enemy reinforcements.

Development

Announcement

Development of Squad was announced in October 2014 when Project Reality developer Sniperdog made a post on the Project Reality forums. The announcement carried the news that the team of fifteen was making a spiritual successor to Project Reality on Epic Games' Unreal Engine 4.

Greenlight

On April 5, 2015, Squad appeared in Steam's Greenlight service and it was announced in an update called "Vote For Us".
After eight days on Greenlight, Squad was officially greenlit by Steam on April 13, 2015.

Kickstarter

The Kickstarter started on May 26, 2015, featuring six backer levels with various rewards such as merchandise, in-game rewards, and pre-alpha testing access. Five days after the kickstarter launch, the game had raised over $200,000.