Standard Template Library


The Standard Template Library is a software library for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators.
The STL provides a set of common classes for C++, such as containers and associative arrays, that can be used with any built-in type and with any user-defined type that supports some elementary operations. STL algorithms are independent of containers, which significantly reduces the complexity of the library.
The STL achieves its results through the use of templates. This approach provides compile-time polymorphism that is often more efficient than traditional run-time polymorphism. Modern C++ compilers are tuned to minimize abstraction penalties arising from heavy use of the STL.
The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, and value semantics.

History

In November 1993 Alexander Stepanov presented a library based on generic programming to the ANSI/ISO committee for C++ standardization. The committee's response was overwhelmingly favorable and led to a request from Andrew Koenig for a formal proposal in time for the March 1994 meeting. The committee had several requests for changes and extensions and the committee members met with Stepanov and Meng Lee to help work out the details. The requirements for the most significant extension had to be shown to be consistent by fully implementing them, a task Stepanov delegated to David Musser. A proposal received final approval at the July 1994 ANSI/ISO committee meeting. Subsequently, the Stepanov and Lee document 17 was incorporated into the ANSI/ISO C++ draft standard.
The prospects for early widespread dissemination of STL were considerably improved with Hewlett-Packard's decision to make its implementation freely available on the Internet in August 1994. This implementation, developed by Stepanov, Lee, and Musser during the standardization process, became the basis of many implementations offered by compiler and library vendors today.

Composition

Containers

The STL contains sequence containers and associative containers. The containers are objects that store data. The standard sequence containers include,, and. The standard associative containers are,,,,,, and. There are also container adaptors,, and, that are containers with specific interface, using other containers as implementation.

Iterators

The STL implements five different types of iterators. These are input iterators, output iterators, forward iterators, bidirectional iterators and s.
A fundamental STL concept is a range which is a pair of iterators that designate the beginning and end of the computation, and most of the library’s algorithmic templates that operate on data structures have interfaces that use ranges.
It is possible to have bidirectional iterators act like random access iterators, so moving forward ten steps could be done by simply moving forward a step at a time a total of ten times. However, having distinct random access iterators offers efficiency advantages. For example, a vector would have a random access iterator, but a list only a bidirectional iterator.
Iterators are the major feature that allow the generality of the STL. For example, an algorithm to reverse a sequence can be implemented using bidirectional iterators, and then the same implementation can be used on lists, vectors and deques. User-created containers only have to provide an iterator that implements one of the five standard iterator interfaces, and all the algorithms provided in the STL can be used on the container.
This generality also comes at a price at times. For example, performing a search on an associative container such as a map or set can be much slower using iterators than by calling member functions offered by the container itself. This is because an associative container's methods can take advantage of knowledge of the internal structure, which is opaque to algorithms using iterators.

Algorithms

A large number of algorithms to perform activities such as searching and sorting are provided in the STL, each implemented to require a certain level of iterator. Searching algorithms like and use binary search and like sorting algorithms require that the type of data must implement comparison operator or custom comparator function must be specified; such comparison operator or comparator function must guarantee strict weak ordering. Apart from these, algorithms are provided for making heap from a range of elements, generating lexicographically ordered permutations of a range of elements, merge sorted ranges and perform union, intersection, difference of sorted ranges.

Functions

The STL includes classes that overload the function call operator. Instances of such classes are called functors or function objects. Functors allow the behavior of the associated function to be parameterized and can be used to keep associated per-functor state information along with the function. Since both functors and function pointers can be invoked using the syntax of a function call, they are interchangeable as arguments to templates when the corresponding parameter only appears in function call contexts.
A particularly common type of functor is the predicate. For example, algorithms like take a unary predicate that operates on the elements of a sequence. Algorithms like sort, partial_sort, nth_element and all sorted containers use a binary predicate that must provide a strict weak ordering, that is, it must behave like a membership test on a transitive, non reflexive and asymmetric binary relation. If none is supplied, these algorithms and containers use by default, which in turn calls the less-than-operator <.

Criticisms

Quality of implementation of C++ compilers

The Quality of Implementation of the C++ compiler has a large impact on usability of STL :