Straight pool
Straight pool, also called 14.1 continuous or 14.1 rack, is a type of pool game. It was the common sport of championship competition until it was overtaken by faster-playing games like nine-ball.
In straight pool, the player may attempt to pocket any object ball on the table regardless of number or color, until one object ball and the cue ball remain, at which the point the other fourteen balls are re-racked and play resumes with the objective being to pocket the remaining ball such that the cue ball caroms into the rack, opening the balls and allowing the player to continue the run. The goal is to reach a set number of points determined by agreement before the game. One point is scored for each object ball pocketed where no is made. A typical game might require a player to score 100 points to win. In professional competition, straight pool is usually played to 125 or 150 points, with longer matches becoming more prevalent. Straight pool is a game, meaning the player must indicate the intended object ball and pocket on every shot, including the break shot, which is traditionally played as a safety.
The game was the popular pool game in the United States, and immortalized in the 1961 film The Hustler. The game remains well known in the United States, Europe, Argentina and Japan, but is more obscure elsewhere. The first WPA-sanctioned World Straight Pool Championship was held in 2006. Possibly as a consequence of this renewed professional competitive attention, public interest in the game has undergone a resurgence, as reflected in the amount of coverage 14.1 now receives in the billiards press.
History
Straight pool is derived from an earlier pool game called continuous pool. Like its successor, in continuous pool a player has to score a certain number of points to win the match, and a point is earned for every object ball legally pocketed. However, a new rack does not start until all the object balls have been pocketed. When the new rack begins, the object balls are racked at the foot spot, and the player has to break from behind the head string. As players become skilled in scoring dozens of points in a single turn, they would often employ defensive shots in breaks to avoid risk of giving their opponents runout opportunities. Because of this, Jerome Keogh, who was a winner of numerous tournaments, came up with the idea in 1910 of reracking the balls while there was still an object ball on the table, therefore encouraging players to be more offensive. This new game became 14.1 continuous and would a few years later be called straight pool. The name 14.1 continuous comes from the fact that 14 balls are shot with one remaining to continue the shot and break the new rack.The initial rack
In the initial in straight pool, the fifteen are racked in a triangular rack, with the center of the apex ball placed over the. Traditionally, the 1 ball is placed at the rack's right corner, and the 5 ball placed at the rack's left corner, although this is not an official rule. Other balls are placed at random and must touch their neighbors.Unlike in most pool games, where pocketing a ball and spreading the balls is the aim on the break, the object in straight pool's standard initial is to leave the opponent with a. This is because the call-pocket rule includes the break shot.
On the break, either a ball must be pocketed in a designated pocket or the cue ball and at least two additional balls must touch a rail. The failure to accomplish one of these two options results in a foul. Fouling on the initial break results in a special penalty of a loss of 2 points. In addition, the opponent has the choice either of accepting the table in position, or alternatively of having the balls and requiring the offending player to repeat the opening break.
All other fouls during the game result in a one-point deduction, including fouling on an intragame rack. However, a third foul in a row at any time in a straight pool game results in a loss of 15 points. The 15-point deduction is in addition to the one-point loss for each foul. Thus, the first two fouls are a loss of one point each, and the third foul in a row is a loss of 16 points; 1 point for the foul, and 15 points for it being the third consecutive foul.
Pocketing the balls
A player can shoot at and pocket any object ball on the table. However, the player has to call which object ball they will try to sink, and the pocket they will send it in. Shots like caroms and combinations do not have to be called. If an object ball other than the one called gets pocketed or if the called object ball goes into another pocket, then it returns to the table which therefore ends the player's inning. But if a player manages to pocket an object ball on the same shot with the one they call properly and make, then that other pocketed ball counts as a bonus point.Intragame racking
Because straight pool is played to a specific number of points normally far in excess of the 15 points available in the initial rack, multiple intragame racks are necessary. Intragame racking employs a separate set of rules from those in place at the game's start.To reach the point where an intragame rack becomes necessary, the balls are played until only the and one object ball remain on the table's surface. At that time, if neither the cue ball nor the fifteenth object ball remain in the rack area, the fourteen pocketed object balls are racked with no apex ball, and the rack is placed so that if the apex ball were in the rack, its center would rest directly over the table's foot spot. Play then continues with the cue ball shot from where it rested and the fifteenth, non-racked, object ball from where it rested prior to racking.
The "14.1 continuous" appellation derives from this racking practice, i.e., that fourteen racked object balls and one remaining object ball left in position is presented to the players at the conclusion of each intragame rack. The shooter will then normally try to pocket the unracked fifteenth ball, and at the same time have the cue ball into the fourteen racked balls, spreading them so that subsequent shots are available, and a run may continue.
A number of rules have developed which detail what must be done when one or both of the cue ball and fifteenth object ball are either in the rack area at the time an intragame rack is necessary, or are in such proximity to the intragame racking area, that the physical rack cannot be used without moving the one or the other. The rules also vary depending on whether the cue ball or fifteenth object ball are resting on the table's. Such rules are detailed on the following chart.