Streets of Rage (video game)
Streets of Rage is a side-scrolling beat 'em up video game developed and published by Sega for the Mega Drive/Genesis in 1991. The game was later converted for the Game Gear, Sega CD and Master System and was later rereleased as part of various compilations, as well as onto various download services.
The first installment in the Streets of Rage series, the game casts players as one of three former city police officers who battle Mr. X's evil crime syndicate. Streets of Rage establishes many conventions of the series, such as two-player cooperative play and the modern electronic soundtrack from composer Yuzo Koshiro.
Gameplay
As in Sega's previous Golden Axe, enemies walk onto the screen from both sides as well as occasionally appearing from other locations. The player must defeat each opponent to progress through eight locations, known as rounds. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. Unlike its sequels, none of the enemies are named within the game and only the bosses have life gauges.The player can also pick up weapons, which include knives, bottles, and drainpipes. Players also have a limited number of special attacks that allow them to summon a police car that fires explosives, damaging all enemies on screen. The player is given one special attack per life or per level and power-ups shaped like police cars supply additional specials.
Plot
The once peaceful city has been taken over by a criminal syndicate, including factions of the police. Mass violence is now common and no one is safe. Adam Hunter, Axel Stone and Blaze Fielding are vicenarian ex-police officers who have quit the force to fight back against the syndicate.Depending on whether the game is played as one-player or a two-player co-op, and whether the player accepts or rejects Mr. X's offer to join his henchmen, there is a possibility for an alternate ending where the player becomes the new head of the crime syndicate.
Stage | Description | Theme | Boss |
1 | City Street | Fighting in the Street | Antonio |
2 | Inner City | Dilapidated Town | Souther |
3 | Beach Front | Moon Beach | Abadede |
4 | Bridge | Keep the Groovin | Bongo |
5 | Aboard Ship | Beatnik on the Ship | Yasha and Onihime |
6 | Factory | Stealthy Steps | Souther |
7 | Freight Elevator | Violent Breathing | n/a |
8 | Syndicate Headquarters | The Last Soul | Mr. X |
Development
Lead designer Noriyoshi Ohba broached the idea of doing a street fighting game along the lines of Final Fight and Double Dragon with Yuzo Koshiro. Ohba was also influenced by action television shows such as Starsky & Hutch and The A-Team. The game was designed for players to focus on preventing enemies from swarming them, as well as to work with a second player using various cooperative team moves.Releases
Ports
Collections
A signature title and franchise for Sega during the Mega Drive era, the title was collected often.- Mega Games II that was later bundled with the Mega Drive.
- Sega Classics Arcade Collection. The voice effects for the characters in this version of the game were all redone.
- Sega Genesis 6-PAK ; and Mega 6.
- Streets of Rage, along with its two sequels, was included in the Japanese version of the Sonic Gems Collection for the GameCube and PlayStation 2, but was omitted from the North American GameCube version to avoid it gaining an E10+ rating, and also from the European GameCube and PlayStation 2 versions for unknown reasons. They are now also available on GameTap.
- Streets of Rage along with both of its sequels are included in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
- In 2012, Streets of Rage Collection, a package of all three Streets of Rage games, was released on Xbox Live Arcade as part of the Sega Vintage Collection range of titles. A PlayStation Network release has not been announced.
- On 26 January 2011, Streets of Rage was released on Valve's Steam platform, both as a standalone purchase and part of the SEGA Mega Drive Classics Pack 4.
- On 21 August 2013, 3D Streets of Rage was released for Nintendo 3DS, both as an e-shop standalone purchase and later on 18 December 2014 as a part of the Sega 3D Fukkoku Archives.
- On 29 May 2018, Sega released Sega Genesis Classics which includes Streets of Rage 1-3.
Reception
Legacy
Streets of Rage was followed by three sequels, Streets of Rage 2, Streets of Rage 3 and Streets of Rage 4. There were plans for two further sequels, one of which was developed by Core Design for the Sega Saturn, but Sega pulled the Streets of Rage name during development after a disagreement with Core about porting it to rival formats; the game was eventually released as Fighting Force. A fourth true game in the series, Streets of Rage 4, was developed and released by Lizardcube, Guard Crush Games, and DotEmu on April 30, 2020.Comics
Three six-part comic strip series based upon the games appeared in Sonic the Comic in the early 1990s. The first two of these were written by Mark Millar, who has since become popular writing The Authority for Wildstorm, and Ultimate X-Men and The Ultimates for Marvel, while the third was written by Nigel Kitching. Peter Richardson produced the artwork for all nineteen episodes. These three stories are based on Streets of Rage 2 and do not feature Adam. A graphic novel compilation of the original 5-part "Streets of Rage" strip was released as a book called "Streets of Rage: Bad City Fighters" in the UK in 1994.The first story, entitled simply Streets of Rage, appeared in STC #7–12 and involved Axel, Blaze, and Max quitting the highly corrupt police force to do more good as vigilantes, taking down Max's ex-partner, the crime lord and martial artist Hawk.
The next serial, Skates' Story, appeared in STC #25–30 and introduced Skates, delinquent stepson of Murphy, a friend of Axel and his team and one of the few honest cops left on the force, who was unwillingly drawn into joining Axel's group after his parents were killed by Mr. X.
A special one-off story, called The Facts of Life, appeared in "Sonic the Poster Mag" #7 and involved the heroes causing a racket by fighting one of the many street gangs in a sleeping neighborhood. The police arrive and arrest the thugs, as well as take the heroes to a junkyard for execution. Along the way, Axel explains why he, Blaze, and Max quit the force to a young rookie officer. At the junkyard, just as the officers are about to shoot Max, the rookie officer unlocks Blaze's handcuffs, who proceeds to beat the stuffing out of the cops, with Axel, Skates, and Max following shortly. After the dust clears, the rookie officer says that he's seen the true colors of the police force and requests that Axel hit him. Axel does so until Blaze tells him to stop, and they and Max and Skates leave as dawn breaks.
The third and final serial, called The Only Game In Town, appeared in STC #41–46 and involved the Syndicate unleashing an army of street gangs on our heroes, with the event turned into a gambling event as Mr. X opened a book based on whether or not the heroes would reach the river without being killed first. This ploy was played against the villain when Blaze bet $20,000 on her team's survival at odds of a thousand to one. This third story was notable for revealing that, for his failure, the old Mr. X had been the victim of a "swimming accident" and had been replaced with a new one by the Syndicate at story's end. Like many non-Sonic stories in this magazine, the story had a cliff-hanger ending, with the new Mr. X promising that he would "recoup his losses" and kill the heroes.
Soundtrack
The game's soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yuzo Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making even more for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets.When the first game's development began in 1990, Koshiro was influenced by electronic dance music, specifically house and techno, and wanted to be the among the first to introduce those sounds in video games. The soundtrack shows the influence of contemporary R&B and hip hop music. Koshiro said "the most important element in recreating club music sounds for the games was to emulate the timbre and percussion sounds of Roland's rhythm machines", stating that "it wouldn't be an exaggeration to say that that sound defined the genre."