Sueca (card game)


Sueca is a 4 player-partnership point trick-taking card game of the Ace-Ten family, and a popular variant of the Bisca card game. The game is played in Portugal, Brazil, Angola and other Portuguese communities. Its closest relative is the very similar German game Einwerfen.

History

Very little is known about the origins of Sueca. The rules of the game are passed down generationally, but vary slightly from region to region in Portugal, its archipelagos of Madeira and Azores and its former colonial territories of Brazil, Angola and Mozambique. Its close similarities to Bisca, although played with partnerships optional and with 3-, 7- or 9-card dealt hands, is evidence of its assumed ancestor, the Italian game Briscola.
Sueca is by far the most popular card game in Portuguese communities and can be played socially, but is more often played in taverns or pubs in informal betting, or in officiated tournaments - both professionally and for arbitrary prizes like lamb, suckling pig, a rooster or a “bifana"
While the accepted norm of point cards able to be trump cards, some chose to redraw the trump until a non-point card is chosen. In Brazil the game is played clockwise.

The game

Players & deck

The game is normally played by 4 players. Players sitting across from each other form teams, which compete to take more points than the other team by winning tricks containing valuable cards.
Sueca is played with 40 cards by removing 8s, 9s, and 10s, from a standard 52 card deck. The ranks of the cards, in order from highest to lowest, is: Ace, 7, King, Jack, Queen, 6, 5, 4, 3, 2. The entire deck is distributed equally to the 4 players with the dealer, who turns up one of their cards after the dealing, sequentially rotated. Each player is required to follow suit, and can play a trump only when void in the lead suit. Whoever wins the trick leads the next.
The cards are valued based on their rank: The Ace is worth 11 points, the Seven 10, the King 4, the Jack 3, and the Queen 2., whereas the Queen is matched to the Knave With 120 points at stake in every hand, the first team of 2 to reach 61 points wins the hand. If a team reaches more than 90 points, it scores a double win. The first team to reach four won hands wins the set, known in Portuguese as a "partida". Although rare, a team capturing all 120 points scores a set.
As well as the high position of the 7, known as "manilha" or "bisca" to Portuguese speaking players, notice that the jack beats the queen. This is very common in Portuguese card games, a resonance of the old Portuguese decks where the Jack was thought of as a knight and the queen corresponded to a maid. Each suit sums to 30 points, thus 120 points are at stake in every playing round.

The deal

The game is played counter clockwise.
The first dealer is chosen at random and the turn to deal passes to the right after each hand. The player to the dealer's right shuffles the cards and the player at the dealer's left cuts. The dealer then gives 10 cards to each player, one at a time, beginning with the player to dealer's right, circling around counter clockwise and ending with the dealer. The next card dealt from deck is turned face up, and its suit becomes trumps.
In the Brazilian variant the dealer gives 10 cards to each player, in a single batch, beginning with the player to dealer's left, going around clockwise and ending with the dealer. The bottom card of the deck, which belongs to the dealer, is turned face up, and its suit becomes trumps.
Alternatively, the dealer can choose to deal the first ten cards to himself, the next ten to the player to his right, and so on counter-clockwise. In this case the dealer's first card is turned up and determines the trump suit.

The play

The player to the right of the dealer leads to the first trick. Players must follow suit if they can. A player who has no card of the suit led may play any card. If any cards of the trump suit are played to a trick, the highest trump wins. Otherwise, the trick is won by the highest card of the suit led. The winner of each trick leads to the next.
Being considered a "deaf-dumb person's game" in Portugal, there can be no talking between the players and no exchange of signals between partners. In casual play, though, this rule is frequently overridden, with signs actually being negotiated between partners prior to playing, which adds a different level of fun to the game –- as each team tries to discover the other's cheating signs so they can get the upper hand in play.

Scoring

In Sueca, the goal is to win tricks containing valuable cards. The card values are:
There are altogether 120 points in the deck.
The object of the play is to win tricks containing more than half of the deck's points. The team which takes more than 60 points scores one game. The first team to score four games wins the set.
If a team takes more that 90 points in one deal, then they score two games instead of one.
If they take all the tricks, then they win the rubber immediately – this is known a "dar uma bandeira". Taking 120 points but losing a trick is not sufficient to win the rubber. In this case, the team is awarded a double win for having over 90 points.
In case of a tie, neither team wins any points.

Score keeping

Score is kept by tracking sets won, with the first partnership to reach 4 game points taking the set. Traditional scorecards are marked with two crosses – marked '"Nós"' and '"Eles"' – and a dot painted on the outer points to signify a game won.
A more modern method is to use a "comb" or "picket fence" to allocate 4 games per set.

Alternative scoring rules

There are several scoring rules that diverge from country to country and even region to region. The most common are:

Italian Sueca

"Sueca Italiana" is another game with the same rules of Sueca, but it is played with five players, each round divided into two teams through a bidding system.
Deal
Each player is dealt eight cards, thus all cards are dealt.
Bidding
Starting with the dealer, each player makes a bid – bidding a prediction of the number of card points they will win, between 61 and 120 – or they can bid zero. '
The player that bid the highest points then becomes the lead and has the right to name a trump card. If no one bids, then the dealer takes lead with a bid of zero.
Game
The game is then played starting with the lead, and each player capturing his own winning tricks.
Counting Points
After the 8 tricks, the card points are added together by the lead and his partner. If the point total is equal or higher than the bid then they win, if lower than the opposing 3 player team wins.
If the bid was zero, then the lead and his partner need 61 or more to win.
Scoring
Each player in the winning team is then allocated game points.
Score is based on the bid amount – the higher the bid, the higher the game points, based on the following table:
BidGame Points
0, 61-70
1
71-80
2
81-90
3
91-100
4
101-119
5
120
6