Super Gem Fighter Mini Mix


Pocket Fighter, also known as Super Gem Fighter Mini Mix in North America and Europe, is a Japanese fighting video game parody, released by Capcom in 1997 for the CPS II arcade system. It was ported to the PlayStation, which retained the Pocket Fighter title for its North American and European releases, then the Sega Saturn and WonderSwan, as well as the PlayStation 2 as part of the SFA-themed compilation title Street Fighter Alpha Anthology.
The game uses the same SD character designs previously used in Super Puzzle Fighter II Turbo, a puzzle game by Capcom. The return of most of the "puzzle fighters" on the roster includes characters from Street Fighter Alpha 2 and ; Also including special guests from CPS III fighting games such as Ibuki from Street Fighter III and Tessa from Red Earth. It also features many character cameos from various Capcom games scattered in the background of the stages. Two mobile-only spin-offs based on this game, Solitier Fighter and Poker Fighter were released for cellphones in 2003 in Japan only.

Gameplay

In addition to the standard fighting, there are various gems that the player can collect during matches to power up their character, as well as elemental orbs which can be thrown to the opponent in a variety of angles, which may affect the opponent. Each character starts each match with one of these.
There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar, the first indicates the characters health and the second their ability to perform "Mighty Combos". The Mighty Combo gauge itself can be filled up to 9 stocks. Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need.
Each character has animated stock icons on the interface. Throughout the battle, the stock icon emotions for a character will change from happy, to sad, to surprised. All fighters normally start with three stock icons at the beginning of a match.
The three sub-bars at the bottom corners of the screen displays the level of three of the characters special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to power up the corresponding special moves.
There are four buttons: Punch, Kick, Special, and Taunt. The Special button performs a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the Special attack is charged. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2D fighting games, this includes special moves and Mighty Combos.
Gem Fighter also features "Flash Combos", or "Costume Combos", where the player can perform a combo by pressing the Kick or Punch button after striking their opponent with the Punch button for a total of four hits. Flash Combos will usually cause a character to change into various costumes during the sequence, and perform a powerful attack in the end - this final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms, to swimsuits, and even cosplays of other Capcom characters. For example, Chun-Li may turn into her version of Jill from Resident Evil, while Felicia may turn into her version of Mega Man, or other Darkstalkers characters not playable in the game.
The commands are also very easy compared to the Street Fighter series, thanks to the Special button. By doing a motion and pressing the Special Button, this will make a fighter perform their Mighty Combo.

Playable characters

''Street Fighter'' characters

After Super Puzzle Fighter II: Turbo was released in 1996, development on the game began, with its internal working title at the time being Street Fighter Kids, as it is a children's game for the light-hearted. It was originally going to only have characters from the Street Fighter series as the name suggests, but characters from other Capcom games were added in, thus changing the game's title to Super Gem Fighter: Mini Mix.
Some of the art designers that worked on Super Puzzle Fighter II: Turbo returned for Gem Fighter to work on the designs for the story and stage backgrounds, characters, and objects that were used in the game. The illustrations were done by Shima Maeda, with some minor artwork by Edayan. All of the game's cutscenes have additional voice acting in the Japanese version, but this was removed in the international versions of the game.
The game's original musical score is composed by Yoshino Aoki, as well as Isao Abe, Yuki Iwai and Setsuo Yamamoto, and the sound design for the game is done by Satoshi Ise, Ryoji, and Hiroshi Ohno. Additional sound design for the Playstation and Sega Saturn ports was done by Nariyuki Nobuyama and More Rich. Norihiko Togashi did the sound design and music for the Wonderswan version.
The primary themes for the music are a mix of catchy tunes and themes that would fit well for the game. Additional music was scored for the PlayStation and Sega Saturn versions. The soundtrack album for the game was released on December 17, 1997 in Japan, and the remixed soundtrack album was released on September 18, 1998 in Japan, which includes the music from the Playstation and Sega Saturn versions of the game, and the soundtrack for Capcom Sports Club.
The PlayStation and Sega Saturn versions of the game add in additional modes like Character Edit and Running Battle Mode, while the Wonderswan version adds in an Card Battle Mode.
A pachinko game released by SANKYO, Fever Street Fighter II, which was released five years after Gem Fighter in Japan only, re-uses most of the sprites for five of the Street Fighter series characters from this game.

Reception

In Japan, Game Machine listed Super Gem Fighter Mini Mix on their November 15, 1997 issue as being the ninth most-successful arcade game of the year.
Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "The game itself is distracting fun for two players and again, amusing. Solid stuff, but only for the true cognoscenti."
In 2011, Complex ranked it as the 42nd best fighting game of all time.