Terran Trade Authority
The Terran Trade Authority is a science-fiction setting originally presented in a collection of four large illustrated science fiction and Space Art books published between 1978 and 1980. This series was written by Stewart Cowley.
The books formed a connected space-opera milieu, describing the future history of mankind's expansion into the galaxy, presented in the guise of official handbooks by the trade organization from which the setting takes its name. However, the books sometimes contained contradictory information.
Compared to other science fiction settings, the TTA setting appears optimistic about man's place in the universe, though elements of violence and authoritarianism do appear in the books. It features a strong undercurrent of wonder and adventure, due in part to the inclusion of various mysterious alien relics and incidents that are left unexplained by the author.
A revised series of books were planned by Morrigan Press, but only two appeared.
Premise of the setting
According to the series' original timeline, humans - aka 'Terrans' - became starfarers in the early 21st century, with the development of the DeVass Warp Generator. This is described as a spacefold-style faster-than-light drive, which brought space at the origin and destination into proximity, allowing a vessel at the former to transfer to the latter without crossing the intervening distance.The future history states that after remote exploration of nearby star systems, contact was established with the inhabitants of the Alpha Centauri star system, with whom Terrans quickly became friends and allies. The second alien encounter at Proxima Centauri resulted in the two-decade long 'Proximan War.' This war drove the development of space technology, resulting in many of the starship designs that inhabit the TTA universe and facilitating its further colonization.
Classic Series
The original four books are:- Spacecraft 2000-2100 AD
- Great Space Battles
- SpaceWreck: Ghost Ships and Derelicts of Space
- Starliners: Commercial Travel in 2200 AD
Large color illustrations cover at least half the pages in each book. Most of these illustrations are reprints from book covers, which explains why they sometimes do not exactly fit with each other.
All the illustrations were made by now-famous science fiction painters such as Jim Burns, Alan Daniels, Peter Elson, Fred Gambino, Colin Hay, Robin Hiddon, Bob Layzell, Angus McKie, Chris Moore, Tony Roberts, and Trevor Webb.
''Spacecraft 2000-2100 AD''
This book covers the events immediately prior to and after the Proximan War Era and descriptions are presented in that context. The book is presented in the same manner as an aircraft recognition guide, made up entirely of spacecraft descriptions which relate their role and performance in the war if applicable, and occasionally their history afterwards. There is also a section on unknown aliens.''Great Space Battles''
This book is divided in two parts:- The Laguna War: A novelette about an interstellar war between Earth and Laguna in 2219.
- A set of very short stories mostly about exploration of dangerous planets and minor battles.
''SpaceWreck: Ghost Ships and Derelicts of Space''
As was the case in the second part of Great Space Battles, the book is a collection of many unrelated very short stories about dangerous planets and space disasters. Since the stories are short, they usually have only one illustration, which avoids the problem of coherence between illustrations.''Starliners: Commercial Travel in 2200 AD''
This fourth book is a return to the principle of the first book i.e. an illustrated list of spaceship descriptions instead of a collection of stories. However, being set in a time of peace, it speaks only of commercial companies offering flights to exotic planets.Revised Series
In late 2005, the rights to release updated versions of the books were erroneously licensed from Hamlyn, the original publisher, to Morrigan Press. Morrigan, a publisher of roleplaying games, was intending to update the series as well as release a game in the setting. Unfortunately, just before the first book was to come out, Morrigan was informed by Cowley that the rights had reverted to him around 1990, thus rendering the Hamlyn license null and void. However, Cowley was supportive of their efforts to produce a new version, and a new agreement was negotiated.The licensing agreement included the right to update and reprint the text and diagrams of the original books as well as to reproduce the designs of the original art, but the rights to the paintings themselves were not available. The revised series therefore featured work by new artists, both in reproducing the classic art and in doing original pieces, using a mixture of computer graphics and more traditional media.
The revised series was divided into two distinct product lines: art books in the vein of the classic series, and the roleplaying game and its supplements. In some cases, the lines contain similar material, written for different audiences. In other cases, the art books and the RPG line complement one another.
The original series was set in the near future. By the time the modern series was being planned, the real world was well into the eponymous time period of the first book. Therefore, Morrigan decided to shift the timeline of the setting one hundred years into the future.
Reviews of the new series have been lukewarm, as some have felt that the artwork has been hastily built in 3D, and with a lack of attention to detail - including many obvious text errors. Also, the text has been heavily revised with respect to the history section in order to replace the outdated history of the original. Additionally, the revised history now makes explicit references to the current political climate and developments as such 9-11, the war on terror, and disillusionment with U.S. foreign policy. This is in sharp contrast to the original, which chose to steer clear of any real-life issues.
The art books were to include:
- Spacecraft 2100 to 2200 AD
- Local Space: A Guide to the TTA Universe
- Capital Ships of the TTA
- Aliens of the TTA
- The Terran Trade Authority Roleplaying Game
- Alpha Centauri
- Proxima Centauri
- The Terran Trade Authority Campaign Setting
Galactic Encounters
The Galactic Encounters series was set in roughly the same universe as the official TTA books, and was created partly using art rejected for inclusion in the official TTA books. As such, they are characterized as being of lower quality. They are considered non-canonical by fans of the original series, as well as Morrigan Press.
- Aliens in Space: An illustrated guide to the inhabited Galaxy
- Star Quest: An incredible voyage into the unknown
- The Fantastic Planet: A World of Magic and Mystery
- Dangerous Frontiers: the fight for survival on distant worlds
- Worlds at War: An Illustrated Study of Interplanetary Conflict
- Space Patrol: The Official Guide to the Galactic Security Force