The Amazing Race Vietnam 2014
The Amazing Race Vietnam: Cuộc đua kỳ thú 2014 is the third season of the reality television game show, The Amazing Race Vietnam. It features nine teams of two in a race around Vietnam for 300 million₫.
The program premiered on 21 June on VTV6 and aired every Saturday and Sunday. The host for this season is Huy Khánh.
Singer and Athlete Hương Giang and Criss were the winners of the Race.
Cast
This season was another celebrity edition, but this time featuring many celebrities who were chosen to race on the show as well as non-celebrities. The cast was announced in May.Future appearances
Hương Giang Nguyễn and Huy Phương "Criss" Lai, as well as Minh Long Nguyễn, Thúc Lĩnh "Lincoln" Dương Hồng and Sơn Ngọc Minh, later competed in the fifth season which aired in 2016. Hương Giang would later host one episode of the sixth season of the series which aired in 2019.Marketing
The show was sponsored by Sting Energy Drink.The final Detour of the Race featured moderately-famous musician :vi:Anh Bằng|Anh Bằng and Vietnam's Got Talent 2 semifinalist Nguyễn Phương as judges.
Results
The following teams participated in the Race, with their relationships at the time of filming. Note that this table is not necessarily reflective of all content broadcast on television due to inclusion or exclusion of some data.- A team placement means the team was eliminated.
- A indicates that the team decided to use the Express Pass on that Leg.
- A indicates that the team won a Fast Forward.
- A team's placement indicates that the team came in last on a non-elimination leg.
- *An placement indicates that the team was Marked for Elimination and had to come in first on the next leg, otherwise they would be served a 30-minute penalty.
- *An placement indicates that the team would not receive any money at the start of the next leg of the race.
- An underlined leg number indicates that there was no mandatory rest period at the Pit Stop and all teams were ordered to continue racing. An underlined team placement indicates that the team came in last on a "continue racing" leg was not eliminated.
- Kim Thanh & Khải Anh initially arrived 2nd, but were issued a 30-minute penalty for being "Marked for Elimination" and not coming in 1st. Six teams checked in during the penalty time, dropping Kim Thanh & Khải Anh to 8th.
- Miko Lan Trinh & Hoàng Nam did not complete the weight-guessing challenge and were issued a 1-hour penalty before receiving their next clue.
- Miko Lan Trinh & Hoàng Nam initially arrived in 7th, but they had lost their Detour clue and could not check in without issuing a 30-minute penalty. Trang Khiếu & An Đinh, who checked in after them in last place, had found their clue. They were given the option of returning the clue to Miko Lan Trinh & Hoàng Nam, but doing so would eliminate them. Trang Khiếu & An Đinh chose not to return the clue and settled for the 7th-place finish, resulting in Miko Lan Trinh & Hoàng Nam's elimination.
- Leg 4 was originally planned as an elimination leg, but shortly afterwards they were informed to still be in the Race in a prior brief scenario and that they would keep on racing.
- Sơn Ngọc Minh & Mint used their Express Pass to bypass the Detour in Leg 5, however they still had to do one side of the Detour since Hương Giang & Criss U-Turned them before they got to the board.
- Sơn Ngọc Minh & Mint initially arrived 4th, but were issued a 15-minute penalty for not earning enough money during the hat-selling challenge. Long Điền & Kim Dung checked-in during the penalty time, dropping Sơn Ngọc Minh & Mint to 5th.
- Kim Thanh & Khải Anh were issued a 2-hour penalty at the marketplace for not completing the hat-selling challenge.
- Sơn Ngọc Minh & Mint were not able to climb one of the inflatable platforms and were issued a 15-minute penalty before getting their next clue. Trang Khiếu & An Đinh were not able to climb two of the platforms and issued a 30-minute penalty before getting their next clue.
- Criss, Long Điền and Mint were unable to complete the Roadblock; their teams were all issued 1-hour penalties at the Roadblock site.
- Sơn Ngọc Minh & Mint were issued a 30-minute penalty as they borrowed money from locals to pay for their final taxi ride of the day, which was prohibited by the rules. They elected to serve their penalty at the start of the next leg.
- Long Điền & Kim Dung were issued a 1-hour penalty at the desert for not completing the pot-balancing challenge.
- Kiwi Ngô Mai Trang & Đỗ Hoàng Dương and Trang Trần & Hiếu Nguyễn initially arrived 1st and 2nd respectively, but were each issued a 30-minute penalty for talking while inside of the Jeju Stone Museum. This did not affect either teams' placements.
- Hương Giang & Criss arrived in 3rd, but they had lost their leg's final clue. They were required to backtrack and retrieve the clue before they could check in. This did not affect their placement.
- Trang Khiếu & An Đinh left the Pit Start at Leg 9 by approximately an hour late because An Đinh had difficulties traveling internationally with her passport. This did not affect their departure placement since they were the last to depart.
- Hiếu Nguyễn was unable to complete the Roadblock on Leg 11 and he & Trang Trần were issued a 1-hour penalty at the Roadblock site.
- Trang Khiếu & An Đinh were unable to complete the high-wire challenge on Leg 11 and were issued a 2 hours and 30 minutes penalty at the site.
Prizes
- Leg 1 – The Express Pass – an item that can be used on the Race to skip any one task of the team's choosing up until the 8th leg.
- Leg 5 – A vacation to the Alba Hot Springs, Hue.
- Leg 11 – 300,000,000₫
Race Summary
Leg 1 (Quảng Ninh)
Airdate: 21/22 June 2014- Hạ Long, Quanh Ninh, Vietnam
- Hạ Long
- Hạ Long
- :vi:Núi Yên Tử|Yen Tu Mountain
- Yen Tu Mountain
- Yen Tu Mountain
- Yen Tu Mountain
In the first Detour of the Race, teams had to choose between Ăn and Học. In Ăn, teams would have to properly cook three vegetarian meals: tofu, water spinach and prepared peanuts. In Học, teams had to memorize a spoken poem by Nguyên Hỏa, both the original version written in old Vietnamese, and the modern translated version. If they could recite both versions correctly, teams would get their next clue.
;Additional tasks
- At the Starting Line, team members had to take turns kayaking out into the water to find boats filled with balls. They had to find five balls that, together, contained the words Cuộc đua kì thú 2014 in order to get their next clue. However, each team member would only grab one ball at a time before they had to return and let their partner have a turn.
- At the Mot Mai Pagoda, team had to search for a large box filled with books, and had to transport this box to the Trần Nhân Tông Buddha Statue. They would deliver the box to a monk, who would ask them for "The Green Lotus Bud". Teams had to figure out that this was the name of one of the books in the box and present said book to him. In exchange, he would hand them their next clue. If teams could not figure out what The Green Lotus Bud was, they could continue to climb the mountain to the chairlift station, where an attendant would tell them the answer.
Leg 2 (Quảng Ninh → Hanoi)
- Hanoi
- Hanoi
- Hanoi
- Hanoi
- Hanoi
- Hanoi
- Hanoi
- Hanoi
- Hanoi
- Hanoi
In this Detour, teams had to choose between Trống or Chè. In Trống, teams traveled to a nearby temple. Once there, teams would have to balance on a seesaw. One team member had to raise their partner up high enough to be able to strike a drum three times, making sure not to go too low themselves or they would pop the balloons that were attached to the underside. They then exchange all the flags they were holding to their partner on the other side, letting neither side of the seesaw touch the ground. In Chè, teams would have to make a traditional candy called Che Lam. If a judge was satisfied with their cooking, they would receive their next clue. Both Detours had only a maximum of two work stations.
;Additional tasks
- Teams had to drive themselves from the Ngoc Son Temple to the gas station on motorcycles. There, they had to search for a marked person.
- After the Roadblock, teams would follow a series of hints as to where they had to go next. These hint would direct them to four temples around the city, making the north, south, east and west gates to the ancient city. At each temple, they had to search for a marked photograph depicting the next temple, which they would pick up. While on the grounds of any of these temples, team members could not communicate with one another. A person at the last temple would give them their next clue if they had all four photographs.
- The clue at the Voi Phuc Temple would instruct teams to copy a traditional Dong Ho picture using traditional brushes. If they could copy the picture perfectly, they would get their next clue.
- At Duong Lam Village, teams needed to find the oldest house in the village to get their next clue.
- After the Detour, teams had to find a marked location, where they would play the local game of Đẩy gậy against two strong opponents. Players would stand on a slippery playing area, and each party would hold onto a stick. They had to try to pull or push the stick in order to get their opponents to leave the playing area. If teams would remain in the playing area for three minutes, they would receive their next clue.
- On Ta Hien street, teams had to search for a hidden marked person who would give them their next clue. They would then have to sell five scarves to locals, making a total of 1.5 million ₫.
Leg 3 (Hanoi → Dien Bien)
- Hanoi to Dien Bien Phu, Điện Biên
- Dien Bien Phu
- Tuan Giao
- Muong Phang
- :vi:Pá Khoang|Pá Khoang
- Dien Bien Phu
- Dien Bien Phu
In this leg's Detour, teams chose between Quân and Dân. In Quân, teams had to dig a precise, exact rectangular hole into the ground, following military specifications. Once their work had been approved by a judge, teams would get their next clue. In Dân, teams had to use bamboo-frame bicycles to transfer four bags each filled with of rice across the village to a marked location. Once deliveries were complete, teams would get their next clue.
;Additional tasks
- At Ban Po, teams would have to build tools they could attach to an old waterwheel and then use them to fill up a large vase with water.
- After the waterwheel task, teams had to find a designated place in the village and learn a traditional bamboo dance. However, both team members had to wear incredibly heavy shoes while they danced. Each shoe weighed. Teams would then have to convince a local family to let them stay for the night.
- In the morning, teams had to find the oldest house of Ban Po, where they would receive two goats. They had to lead the goats through the village to a marked place, where they would have to guess the goats' weight. Teams only had a margin for error of. If they guessed the correct weight, teams would get their next clue. If not, they had to return their goats to the goat pen and serve a short penalty before they could try again.
- At the control center, teams had to build a special kind of fire known as Bếp Hoàng Cầm, used during the war because it made no smoke. Once it was built, teams had to boil a hotpan of water over it to get their next clue.
- At the barracks, one person would be tied to a fixture with a rope, while the other would be tied to another with an elastic. The second team member had to fight the elastic to hand over a flag to their partner.
Leg 4 (Điện Biên → Nghệ An)
- Dien Chau, Nghệ An
- Dien Chau
- :vi:Diễn Kim|Dien Kim
- Dien Chau
- Vinh
- Vinh
In this leg's Roadblock, one team member had to make their way to the boats beneath the bridge, where they would learn a traditional Hò love song. They had 30 minutes to memorize and perform this song to get their next clue. If they performed the song wrong, they would receive a 15-minute penalty.
;Additional tasks
- At Đến Cuông, teams had to put together a puzzle with numbers written on the pieces, and use the numbers to find a related word. They then had to follow the given key which would help them translate the numbers into letters. If they came up with the correct code word of Vương, they would receive their next clue.
- At the salt plains, teams had to help harvest salt. They had to shovel up the sand that had previously been lain, and then up the sand with their feet, adding water to it. They would then spread this onto a smaller field, as it now had a high concentration of salt. They then had to harvest the salt until they had collected at least, as well as spread new sand onto the field. Finally, they had to use a wheelbarrow to transport the salt they had harvested to a nearby boat. There, they would receive their next clue.
- At Vinh Stadium, teams had to perform a number of soccer exercises. First, teams had to hit the ball between themselves using only their heads and keep it airborne for 4 hits, 2 each. Then, one team member would kick the ball around a series of cones and kick it to their partner, who had run through a slalom of sticks. Their partner had to kick it into an open goal. Teams had to kick three out of five goals in order for them to get their next clue. If they failed this, they would receive a 15-minute penalty.
Leg 5 (Nghệ An → Thừa Thiên–Hue)
- Huế, Thừa Thiên-Hue
- Huế
- Huế
- Huế
- Huế
- Huế
- Huế
In this Detour. teams choose between Truyền Thống and Hiện Đại. In Truyền Thống, teams had to take a basket and wade into the Perfume River. where they would use it to collect snails from the waterbed. Once they had collected at least, teams would get their next clue. In Hiện Đại, teams had to use the provided tools and materials to install a work of modern art. Once their work was approved by a judge, teams would get their next clue.
;Additional tasks
- Once at the Alba Hot Springs, one team member had to complete a complex high-altitude ropes course while blindfolded. Their partner would be on the ground verbally guiding them. Once they retrieved their clue halfway through, they would take off their blindfolds and complete the course with their next clue held in their mouth. If they dropped the clue, they had to start all over again. Once they rode a short zipline and rejoined with their partner, they then had to make their way to the park's large zipline to find this leg's Roadblock.
- At Thiên Mụ Pagoda, teams had to learn and perform a traditional song and dance routine known as múa chén. When they met the approval of a judge, they would get their next clue.
- At Cầu Ngói Thanh Toàn, teams had to make an intricate, traditional Vietnamese hat. Once their hat was approved, they would receive their next clue.
- Teams would bring 20 of the aforementioned hats to the Dong Ba Market, where they had to sell every one of them to locals. Teams could sell each hat for any price they wanted, and had to reach a total profit of 3,000,000₫ in order to get their next clue.
- Teams would donate all of the money they had made selling hats to the School for Specialized Futures.
Leg 6 (Thừa Thiên–Hue → Khánh Hòa)
- Huế to Nha Trang, Khánh Hòa
- Nha Trang
- Nha Trang
- Nha Trang
- Nha Trang
- Nha Trang
- Nha Trang
- Nha Trang
- Nha Trang
In this Detour, teams had to choose between Lên Núi and Xuống Biển. In Lên Núi, teams had to search around an incredibly rocky and unstable path of one of the Hon Mun islands, looking for their next clue hidden amongst the rocks. In Xuống Biển, they had to properly repair a broken salvage net at a different Hon Mun island.
;Additional tasks
- At the public beach, teams had to apply paint to their bodies except their hands and feet and then apply the paint to a canvas. Once they had finished painting a picture that represented Nha Trang, teams would get their next clue.
- At the second beach, teams had to swim out into the water where they had to climb onto seven large inflatable action platforms and follow the instructions of a man on the beach. Once they had successfully mounted each one of them, they would swim out to an outrigger boat. There they had to 10 Sting bottles into a net and bring them back to shore, where they would receive their next clue.
- Teams would be taken from Bến Cano Dinh Bảo Đại to the site of the Roadblock in a motorboat.
- At the Naval Institute, teams would have to participate in a naval rescue exercise. One team member had to learn to properly tie knots in a rope used for rescuing people, and then use it to rescue their partner from a life preserver in the water.
- Teams had to paddle unwieldy basket boats out to a boat on the floating market, where they had to successfully make grilled fish. Once they had gathered and prepared the ingredients, they had to bring their small stove into the basket boat and paddle out into the middle of the water as the fish cooked, after which they could return to the boat. If a judge approved of their fish, and they didn't take so long in the water that it burned, they would receive their next clue.
Leg 7 (Khánh Hòa → Ninh Thuận)
- Nha Trang
- * Ninh Hải, Ninh Thuận
- Thuận Nam
- Ninh Phước
- Ninh Phước
- Ninh Phước
- Ninh Phước
In this leg's Roadblock, one team member had to enter a pen of sheep and herd two sheep into adjoining pens, one with a green bandana and one with a red bandana. However, they would be blindfolded and had to rely only on verbal clues from their partner.
In this leg's Detour, teams chose between Đất Đai or Cây Trái. In Đất Đai, teams had to travel to the pottery village where they would have to craft a local clay pot to exact specifications. In Cây Trái, teams made their way to the little farm where they had to care for the grape plants by trimming the vines and branches and then harvest grapes.
;Additional tasks
- Before departing Waterland, teams would have to get into a whitewater raft and ride it down a series of heavy rapids. During the wild ride, they had to throw balls so that they landed in nearby baskets. If they could get at least three balls into baskets before they reached the end of the rapids, they would get their next clue. After their second failed attempt, they would only have to get two balls into baskets, and after four failed attempts they would only have to get one in.
- Once at the sand hill, teams had to balance pots of water on top of their heads and walk across the dunes to a designated spot without dropping the pots. They could then use them to fill up a large pot, after which they would repeat the task until the pot was full.
Leg 8 (Ninh Thuận → Đồng Tháp)
- Cao Lãnh, Đồng Tháp
- Cao Lãnh
- Cao Lãnh
- Cao Lãnh to Lai Vung
- Lai Vung
- Châu Thành to An Hiệp
- An Hiệp to Châu Thành
- Sa Đéc
In this Roadblock, one team member had to utilize a large slingshot to fire a coconut at a hanging pan. They would fire five coconuts and had to hit the target three times. Every time they failed, they would have to wait a 15-minute penalty, and would then receive extra shots and have to hit the target one less time.
;Additional tasks
- At the Xẻo Quýt Resort, teams had to get into riverboats and paddle themselves down the river to reach their next clue. They would then have to eat a meal of assorted local delicacies, including live worms and cooked scorpions, cockroaches, lizards, frogs and grasshoppers. After they had finished their meal, they would get their Detour information.
- Teams traveled from the resort to the Roadblock location on tandem bikes, and then to the village on the same bikes.
- At Ấp 6 Village, teams had to drive a tilling tractor around a marked field. After this, they would spend the night before receiving their next clue.
- At Tân Phước, teams had to use traditional methods to make an edible food wrapper known as Bánh tráng. Once they had correctly made 42 of these, they would get their next clue.
- At Huỳnh Phát 1, teams would have their legs tied together as in a three-legged race, and had to search around the large brick storage area of the village for their next clue hidden inside of a brick.
Leg 9 (Đồng Tháp → South Korea)
- Ho Chi Minh City to Seoul, South Korea
- Incheon to Seoul
- Seoul to Jeju
- Jeju
- Jeju
- Jeju
- Jeju
- Jeju
- Jeju
In this leg's Roadblock, one team member had to fire a shotgun at launched clay pigeons. Once they had hit and destroyed five clay pigeons, they would receive their next clue. They only had 16 bullets to do this, and if they ran out of bullets they would have to wait 30 minutes before they would receive their next clue.
;Additional tasks
- At Kimnyoung Maze Park, teams had to search for two parts of their next clue hidden somewhere inside of the large stone maze in two different clue boxes.
- At the Stone Park, teams had to search among the nearly identical-looking statues for the one depicted in a photograph they had been given. They then had to enter the park's museum and count all of the stones on display. They were not permitted to speak while inside of the museum.
- At Jeju Folk Village, teams would have to dress up in traditional South Korean wedding outfits and convince a local to take their photograph. They then had to search the village for a woman singing a traditional folk song in Korean. She would give them a package of rice, which they would take a marked area. One team member would then use a traditional grinder to grind the rice into a fine powder, while the other had to memorize the same folk song they had previously listened. After grinding the rice they had to perform the song, and would receive their next clue if they sang it correctly.
Leg 10 (South Korea)
- Jeju to Seoul
- Seoul
- Seoul
- Seoul
- Seoul
- Seoul
- Seoul
- Seoul
- Gapyeong, Gyeonggi
- Incheon
In this leg's Roadblock, one team member had to select a bun or bread product from a basket and eat it. They would then flip over the card placed in front of the basket, which had been dealt out randomly. If teams flipped over a black card, they had to try again. If they flipped over a red card, they would get their next clue. If they flipped over a joker, they had to wait 15 minutes before trying again.
;Additional tasks
- At Bukchon Village, teams had to search the village for four people who would each give them a bag. They then had to make their way to a specific house where they would have to make a few traditional crafts.
- Teams would only be given a picture of the Dongdaemun Design Plaza and had to figure out where it was.
- At Spa Rex, teams would enjoy a stay in the sauna, clean the spa and its equipment, receive a spa treatment, and then help pack spa clothing for storage. Once teams had received both treatments and performed both jobs, they would get their next clue.
- At CGV Yeongdeungpo Cinema, teams would purchase tickets for the South Korean film The Target. After watching a brief scene from the movie, teams had to use their intuition to figure out what the actors were saying and then re-enact the scene. If they got it correct, teams would get their next clue.
- At Riverland Park, both team members would have to complete a large bungee jump off of a platform over the river. Before their jump, they also had to reach out to a card hanging in midair. If a team member panicked and couldn't jump, the team would receive a 15-minute penalty. However, after the penalty, they would receive a clue telling them they would have to try again anyway.
- At Incheon Sungui Stadium, teams would have two of their legs tied together as in a three-legged race. They then had to complete 15 laps of a course that involved obstacles to climb over and crawl under.
Leg 11 (South Korea → Ho Chi Minh City)
- Seoul to Ho Chi Minh City, Vietnam
- Ho Chi Minh City
- Ho Chi Minh City
- Ho Chi Minh City
- Ho Chi Minh City
- Ho Chi Minh City
- Ho Chi Minh City
- Ho Chi Minh City
In the Detour, teams chose between Ca Hát and Ảo Thuật. In Ca Hát, teams had to learn and sing the song ’O sole mio. In Ảo Thuật, teams would have to learn how to perform a series of magic tricks.
;Additional tasks
- At the Notre-Dame Basilica, teams had to search among the many pedestrians there and in the nearby park for one of three who secretly held their next clue. Each clue-giver only had one clue to give out.
- Upon returning to the area above the Thủ Thiêm Tunnel, teams would have to traverse a series of rickety platforms hanging above the water. They had to stand on thin wooden platforms suspended by a wire and then carefully slide the pieces along so that they could traverse the wire without falling off. Only one team at a time could perform this task; first come, first served. Teams had to cross the bridge within 30 minutes, and if they took longer than this they would receive a penalty of 15 minutes for every five minutes they went over the limit.
- At the BHD Star Cineplex in Bitexco Tower, teams would have to play a game. They would have to tilt a table with 12 pool balls on it, trying to get all of them to rest in tiny depressions on the table that marked the 12 points of a Star of David. Six of the balls would start out in positions and at the end, all of the balls on a line had to total 26. If teams could not do this within the given time limit, they would receive a small penalty and the board would be reset. Once all of the balls were sitting in the proper spot, teams would get their next clue.
- Teams had to climb the tower's stairs to reach the Pit Stop and could not use elevators.