The Brave Express Might Gaine
The Brave Express Might Gaine is an anime television series begun in 1993, created by Takara and Sunrise under the direction of Shinji Takamatsu, and was the fourth in the Yūsha or Brave metaseries.
Story
Mighto Senpuuji is a billionaire crime fighting teenager, taking up his father's company and assets at the age of only 15. Taking control of the Might Gaine team of robots that his late father created, Senpuuji and his free thinking robot teams take on the crime lords that plague Nouvelle Tokyo City.Characters
Heroes
; Mighto Senpuuji; Mitsuhiko Hamada
; Sally Yoshinaga
; Aoki Keiichiro
; Izumi Matsubara
Villains
; Wolfgang; Hoi Kow Lou
; Catherine Vuitton
; Shogun Mifune
; Joe Rival
; Purple
; Exev
Brave Express Team
Might Gaine
- Great Might Gaine Perfect Mode - Great Might Gaine with Might Gunner forming new shoulder blades and a shoulder-mounted cannon.
- *Great Might Gaine - The combination of both Might Gaine and Might Kaiser.
- **Might Gaine - The combination of the Might Wing, Gaine and the Locomorizer. This is the series' main mecha.
- ***Might Wing - Maito's jet. It also has a train mode. The Might Wing becomes an arm for Might Gaine when combined with Gaine and the Locomorizer.
- ***Gaine - Artificially intelligent robot with the ability to transform to a train. Gaine becomes an arm for Might Gaine when combined with the Might Wing and the Locomorizer. When Might pilots Might Kaiser, Gaine's AI takes control of Might Gaine.
- ***Locomorizer - A super train. It becomes the core component of Might Gaine, forming the torso, legs and the head when combined with the Might Wing and Gaine. It can also expand its rear section to carry the train modes of Gaine and the Might Wing.
- **Might Kaiser/Kaiser Jet - Two alternate combinations of the Kaiser Machines 1-5, the Kaiser Drill and the Kaiser Carrier, controlled by Maito. It forms the body additions of Great Might Gaine. This is the series' secondary mecha.
- ***Drill Express - This is the combined train form of the Kaiser Drill and Kaiser Carrier.
- ****Kaiser Drill - This is the main train that pulls the Kaiser Carrier, piloted by Might. When forming Might Kaiser with the Kaiser Machines, it forms the torso and the head.
- ****Kaiser Carrier - Train car that carries the Kaiser Machines. It is pulled by Kaiser Drill.
- ***Kaiser Machines - Numbered 1 to 5, initially stored in the Kaiser Carrier. Kaiser 1 is a jet that becomes the breastplate of Might Kaiser. Kaiser 2 is a drill that becomes the arm of Might Kaiser. Kaiser 3 is a back hoe that becomes the arm of Might Kaiser. Kaiser 4 is a steamroller that becomes the leg of Might Kaiser. Kaiser 5 is a bulldozer that becomes the leg of Might Kaiser.
- *Might Gunner/Bullet Express/Perfect Cannon - A robot that can become both a train and a cannon. The cannon component is Might Gunner's torso when in robot mode. He becomes a shoulder-mounted cannon for Great Might Gaine Perfect Mode.
- Battle Bomber - Super robot formed by all the Bombers. It has a lion head extending from a neck as an ornament on its chest.
- *Tribomber - Super robot formed by Lio Bomber, Bird Bomber and Dino Bomber. It has a more traditional robot head.
- **Lio Bomber - He can transform into a robot, a train ) and a lion. When forming Tribomber or Battle Bomber, Lio Bomber becomes the torso and the head.
- **Bird Bomber - He can transform into a robot, a train and a bird. When forming Tribomber or Battle Bomber, Bird Bomber becomes the left side of the combination, forming the arm, the waist and the leg.
- **Dino Bomber - He can transform into a robot, a train and a Tyrannosaurus Rex. When forming Tribomber or Battle Bomber, Dino Bomber becomes the right side of the combination, forming the arm, the waist and the leg.
- *Horn Bomber - The leader of the Bombers. He can transform into a robot, a train and a Triceratops. When forming Battle Bomber, Horn Bomber becomes the head, breastplate, a shoulder cannon and wings.
- Guard Diver/Rescue Express - Two combinations formed by the four Divers. Guard Diver is a super robot, and the Rescue Express is a combined super bullet train.
- *Fire Diver - The leader of the Divers. He can transform into a fire truck. When combined with the other Divers to form Guard Diver, Fire Diver forms the arms, upper torso and head.
- *Police Diver - He can transform into a police car. When combined with the other Divers to form Guard Diver, Police Diver forms the lower torso, the waist and the upper legs.
- *Jet Diver - He can transform into a jet. When combined with the other Divers to form Guard Diver, Jet Diver forms the right lower leg.
- *Drill Diver - He can transform into a drill. When combined with the other Divers to form Guard Diver, Drill Diver forms the left lower leg.
Underworld Mecha
The various mecha that have been used by the crime Underworld to fight Might Gaine and the other members of the Brave Express throughout the series.- Ether 5656: Appears in episode 1. Powers include a plug in the right arm that absorbs electricity, a mouth flamethrower, and torso missile pods.
- Paozuu: Appear in episode 2. Powers include assimilating with metals to grow and regenerate, foot wheels, and a pair of machine guns in the mouth of the front head.
- Kengo: Appears in episode 3. Powers include a katana and flight.
- Hamoloon: Appears in episode 4. Powers include a nose drill, treads, spiked fingers, and iron mice in the torso.
- Churenpai: Appear in episode 5. Powers include foot treads, a right shoulder missile cannon, a machine gun, and a knife in the right arm. They heavily resemble armored troopers from Armored Trooper VOTOMS.
- Probebot: Appears in episode 6. Powers include a flamethrower for the left arm and a missile pod in each shoulder.
- Trainingbot: Appear in episode 6. Its only known power is a pistol.
- Panzer CR-17: Appears in episode 6. Powers include projectile resistant armor and a pistol.
- Yakko: Appears in episode 7. Powers include levitation, an underside eye-like heat cannon, an electric field, two projectile resistant capture cables, and a robot form.
- Fromage: Appears is episode 8. Powers include spiked claws, a spiked wrecking ball in the torso called the Special Diamond Attack, and heat lasers from the anteater-like mouth.
- Train Bomb: Appears in episode 9. Powers include train hijacking, exploding if it goes below 45 kilometers an hour, homing rocket turrets, and a robotic upper half disguised as Ma-Bo-Jyan's blimp armed with propellers for arms.
- Ninja: Appears in episode 10. Powers include a launchable chain for the right hand armed with missile pods, a sickle and spear for the left hand, a flamethrower in the "mouth", and agility.
- Hiryu: Appears in episodes 11, 13, 14, 23, and 24. The design was originally from ' Sonic Bomber. Powers include a super sonic jet mode armed with a powerful laser cannon and wing missiles, flight, a spear with a pair of ax blades near the tip, martial arts skills, an energy gun that rivals the Moving Wheel Sword called the Hiryu Blazer, and five missiles in each leg. Reappears in both Brave Saga games.
- Mega Sonic 8823: Appears in episode 11. Powers include flight, a 4-tube missile launcher on each shoulder, three homing rockets on each hip plate,and a radiation gun on the right arm. Also based on Sonic Bomber.
- Mylenes: Appear in episodes 12 and 36. Powers include flight, a pair of machine guns on the head, a vacuum used to steal jewelry, sonic waves from the end of the abdomen, tracking missiles, reformation, and combining into Milenian.
- Milenian: Appears in episode 12. Powers include sonic waves from the top of the thorax and flight.
- Assassinbot: Appears in episode 13. Its only known power is a machine gun on each pectoral.
- Death Fire: Appears in episode 13. Its only known power is a large Winchester rifle.
- Chivalry Robot: Appears in episode 14. Powers include foot treads and a katana.
- Gang Robot: Appears in episode 14. Powers include foot treads and a tommy gun.
- Karate: Appears in episode 15. Powers include karate skills and projectile resistance.
- Black Gaine : Appears in episode 16. An attempt to make an evil clone of Gaine, but Hoi Kow Loon accidentally copied the goodness in Gaine's heart.
- Black Might Wing: Appears in episode 16. Operated by Chinja.
- Black Locomorizer: Appears in episode 16.
- Black Pilder: Appears in episode 16. Its purpose was to control Black Gaine through a mask.
- Black Might Gaine : Appears in episode 16. Controlled jointly by Hoi and Chinja. The cockpit being inserted into Black Might Gaine's head is a homage to Mazinger Z when the Hover Pilder combines into Mazinger Z's head.
- Gunger: Appears in episode 16. Powers include a 5-tube missile launcher on each shoulder, a pair of machine guns for the right arm, a torso flamethrower, and spider-like robotic probes.
- Mars 1133: Appears in episode 17. Powers include a 4-barreled gatling in each pectoral and claw hands.
- Stark 4126: Appears in episode 17. Powers include a 3-tube missile launcher in the torso, clamp hands, a red energy cannon in the forehead, levitation, and foot spikes for walking at various angles.
- Kruta: Appears in episode 18. Powers include a chainsaw arm, a pair of shovel claw arms, a claw crane arm, a drill arm, an underside drill, bombs, a machine gun, four red electric tentacle arms, a rocket launcher, a pair of lightning bolt rods, four cannons, and a chained mace.
- Octopussy: Appears in episode 18. Powers include flight, six extensible tentacles with regenerative properties, and six energy cannons in the head.
- Ashura: Appears in episode 19. Powers include a helicopter mode, six launchable arms, three flamethrowers and yellow lasers in its rotating head, levitation, and a resistance to heat.
- Cool Mint 3636 Sentry 1: Appears in episode 21. Its only known power is having five missile launchers in the torso.
- Cool Mint 3636 Sentry 2: Appears in episode 21. Its only known power is having a 3-tube missile pod in each side of its torso.
- Cool Mint 3636: Appears in episode 21. Powers include a truck form, a pair of machine guns in each wrist, a gunk gun ob the torso that jams electronic signals, a night vision system, and a tomahawk stored on the back.
- Red Shaomai: Appears in episode 22. Powers include an automatic rifle and a Chinese sword.
- Blue Shaomai: Appears in episode 22. Powers include an automatic rifle and a Chinese sword.
- Krappe 4545: Appears in episode 23. Powers include a pair of crab claws and a pair of cannons on the head.
- Lenglen Issue: Appear in episode 25. Powers include burrowing, seven machine guns in the torso, and combining into a brick-like dragon with eye electric bolts and burrowing.
- Lingling Issue: Appear in episode 25. Powers include an electrical cannon and combining into a robot armed with a red energy cannon on each shoulder.
- Dark Wind Robo: Appears in episode 26. Powers include a ninjato, high jumping, shurikens, and interference resistance.
- Magic Wind Robo: Appears in episode 26. Powers include cutting wires from the fingers, high jumping, and interference resistance.
- Mystic Wind Robo: Appears in episode 26. Powers include a club, melee resistant armor, a saucer-like buzzsaw mode, and interference resistance.
- Goryu: Appears throughout the series starting in episode 26. The design was originally from Transformers Zone's Dai Atlas. Powers include flight, speed, rocket punches attacked to chains and each armed with several gatling guns, transforming into a jet armed with a drill missile at the nose, an energy rifle stored in the right leg called the Goryu Cannon, a vulcan gun on each side of its head, and four missile pods in its torso. Reappears in both Brave Saga games.
- Nio: Appears in episode 28. Powers include a spear, twin white electric cloths from its helmet, and a 6-tube missile pod in the torso.
- Sunobi: Appears in episode 29. Powers include swimming, converting sea water into ice blocks, flight, emitting heat waves by absorbing solar energy, three vulcan guns on each side of its head, ice bombs from the beak, and a green laser gun in each wing.
- Guyaton: Appears in episode 30. Powers include disguising itself as a blimp, a green energy cannon on each hip each armed with pincer claw half, and a large pincer claw on the head armed with pink electric bolts.
- Telecaster: Appears in episode 31. Powers include a tomahawk, a pair of energy guns in the torso with four hidden in the abdomen, and an electric wire in the left wrist.
- Stratocaster: Appears in episode 31. Powers include a pair of energy guns in the torso, an electric wire in the left wrist, a pair of curved swords on the forearms, and missile launchers in the shoulders.
- Doraitsuen 1313: Appears in episode 32. Powers include a pair of missile launchers in each shoulder, flight, five tentacles from the right arm that emit pink electricity, and a missile pod in each hip and knee.
- Arson: Appears in episode 33. Powers include levitation, a magnet in the underside, nose missiles, and a mouth drill.
- Rickenbacker: Appear in episode 34. Powers include helicopter blades in the head, a shield on the right shoulder, a machine gun for the left hand, and shoulder rocket launchers.
- Pumpkin: Appears in episode 36. Powers include flight, emitting seeds of giant pumpkin plants armed with destructive vines, a long bladed scythe, yellow eye beams, and finger machine guns. Reappears in Brave Saga.
- Kochou: Appears in episode 37. Powers include flight, hurricane-force winds from the wings, and emitting explosive golden powder.
- Hannya: Appears in episode 37. Powers include invisibility, levitation, red energy balls from the eyes on the torso skull, a katana, four capture cables in each wrist, and a flamethrower in the torso skull mouth.
- Shogun: Appears in episode 38. Powers include burrowing and a pair of katanas stored on the back. Reappears in Brave Saga.
- Margarita: Appears in episode 39. Powers include speed and boar tusks.
- Pression: Appears in episode 40. Powers include fast swimming and a high pressure hose in the tail and mouth.
- Atlas Mark 1: Appear in episode 41. Their only known power is an assault rifle. The design was originally from Dai Atlas from Transformers Zone.
- Atlas Mark 2: Appear in episode 41. Powers include morphing into a jet, a beam glaive, a pair of beam tomahawks, and a beam sword. They appear in Brave Saga. The design was originally from Dai Atlas from Transformers Zone.
- Raigo: Appears in episode 42. Powers include flight and powering Raijin and Jinrai's interference.
- Raijin: Appears in episode 42. Powers include flight, kung fu skills, emitting an interference signal, an electric tentacle in the right wrist, nunchucks, and sais.
- Jinrai''': Appears in episode 42. Powers include flight, kung fu skills, emitting an interference signal, an electric tentacle in the right wrist, and a trident.
Black Noir's Forces
- Black Noir: Appears throughout the series starting in episode 41. Powers include baptizing machines in a dark light that causes them to mutate, emitting red energy bolts, a giant floating fortress with regenerative properties, and wind-like shockwaves. It is revealed that he is from the "3rd dimension", and the world Brave Express Might Gaine takes place in is a game called the "2nd dimension". Black Noir called the show's characters game pieces, but later finds out he was tricked into being the game's final boss.
- Z: Appear in episodes 43, 45, and 46. Powers include a forehead beam, flight, regeneration, a broadsword the fires blue energy beams, a high resistance to energy based attacks, and a red energy field.
- Y: Appear in episodes 44, 45, 46, and 47. Powers include flight, an energy rifle, and regeneration..
- X: Appear in episodes 44, 45, and 46. Powers include an assault rifle, a red energy field, and regeneration.
- Blanca: Appears in episodes 45 and 46. Powers include flight and a force field.
- Imperial: Appears in episode 47. Powers include a highly explosive red torso beam that is stronger than the Perfect Cannon, flight, an electrical field, a high resistance to energy attacks, a broadsword, and pink energy blasts from the mouth. Reappears in Brave Saga.
Video games