The Grinder (video game)


The Grinder is an unreleased first person shooter video game for the Wii, and a top-down shooter for the PlayStation 3, Xbox 360, and Microsoft Windows by High Voltage Software. The game failed to meet its original release date of the fall of 2011, and has since remained unreleased. Although High Voltage Software has yet to make an official statement about what had happened to the game, the game is no longer in development and mostly considered to be unofficially cancelled.

Plot

In an alternate universe, mythical creatures such as vampires, werewolves and zombies are a reality, and the people of Earth have adapted to their presence. A small group of monster hunters, comprising Hector, Doc, Miko and AJ, are hired by the mysterious organization called "Book" to exterminate these threats while investigating the source of the outbreak.

Gameplay

In The Grinder, players control one of four characters, each with their own unique attributes which can be upgraded as the game progresses. Players will have to use different techniques to defeat certain foes, and will have access to a large number of weapons, some of which can be dual wielded. The game will also offer players complete customization of its controls, and is stated to support Wii MotionPlus.
An online multiplayer mode will be included in The Grinder, and each level can be played online cooperatively, with support of up to four players simultaneously, and will have multiple routes.
At the 2010 Game Developers Conference, it was revealed that the Xbox 360, PlayStation 3 and PC versions of the game would be a top-down shooter, rather than a first-person shooter.

Characters

The characters described below are based on the original Wii version; their personalities and ethnicities were changed for the top-down versions of the game.
The Wii version of The Grinder was intended to use the Quantum3 engine, which High Voltage confirmed would allow more characters to appear onscreen without suffering any significant slowdown. The developers also sought to eliminate loading times as well. High Voltage Software previously worked on ' and confirmed that The Grinder was influenced by that game. Left 4 Dead was also an inspiration, as were grindhouse horror films.
As The Grinder initially began production exclusively for the Wii, the developers, as well as potential publishers for The Grinder, became less confident that the game would be a success on that system, as there were multiple instances of similar hardcore and/or graphically violent games designed for the Wii, such as MadWorld,
' and Red Steel 2 that failed to sell many copies. Development for the Wii version eventually began to wind down quietly by 2010, although High Voltage Software refused to state whether that version was officially cancelled. The developers also designed PlayStation 3, Xbox 360 and PC versions of the game, which were initially going to play as first-person shooters like the Wii version, but plans for this ultimately fell through when it failed to appeal to candidate publishers and the developers realized that there was an ongoing oversatuation of the first-person shooter video game market. After careful consideration, they decided to not only redesign the PS3, Xbox 360 and PC versions as a top-down shooter, but also change the game's setting, plot and character designs to a substantial degree.. Even so, candidate publishers were still uninterested in the top-down version as well, and the developers then covertly abandoned development and began shifting their efforts towards developing a sequel to The Conduit.
In 2013, High Voltage Software, in an interview, implied that one significant reason why it was difficult to release The Grinder was because it was being developed during a time when the video game industry was more interested in well-established intellectual properties, rather than newly introduced ones like that of The Grinder. The company then expressed hope that they can be in better position to launch new intellectual properties like The Grinder when a new generation of video games began. However, having lost substantial money and jobs from the troubled development of The Grinder, as well as poor sales of Conduit 2, the company decided not to revisit The Grinder, but refused to officially cancel the game.