The Guardians of Time


Guardians of Time is a trilogy of novels written by Marianne Curley. The plot of the trilogy consists of the Guardians of Time, trying to protect the past, present, and future by traveling into the past to thwart their enemies, the Order of Chaos, who are trying to change past events to give themselves more power.
The books in this trilogy are The Named, The Dark, and The Key. More than ten years after the publication of The Key, Curley announced that she was working on the fourth book in the series after much demand from fans.

Setting

The story is set in a fictionalized Angel Falls which is directly above the ancient city of Veridian. The town is set in Australia, somewhere in the outback or a national park, not far from Sydney, according to the coordinates given in The Dark. This town is secluded and borders the Australian bush. Waterfalls, forests and streams encase the town. Most importantly, the town people do not know that their town is located directly above the ancient lost city of Veridian, which is where an ancient prophecy exists. From context, the town appears to be small and spread out, the school having a small population.
The story appears to be set in the present or just a few years in the past.

Universe

The [|Guard]

The Guardians of Time is a society dedicated to preserving history against the attempts of the [|Order] of Chaos to alter it. It is headed by a sexless immortal called [|Lorian], who is backed by a [|Tribunal] of nine members, each a representative of a house.
The headquarters of the Tribunal, as well as the Guard itself, is located in Athens, year 200 BC, outside of the mortal measurements of time. For their purposes, they also use a place called the Citadel, connected to another area known as the labyrinth which serves as a disembarkation point for the Guards' missions into the past. Guard meetings frequently take place in [|Arkarian's], a Guard member's, abode hidden within the depths of a mountain. Connected to this mountain is the hidden city of Veridian and later learned, also connected to Neriah's fortress.

The Order

The Order of Chaos is the collective group of villains in the series. It was created by, and is currently led by Lathenia, the Goddess of Chaos, the Order seeks to alter the Prophecy predicting their fall by changing the events of the past. As the Goddess of chaos, Lathenia attempts to manipulate the past, in order to alter the present to create chaos for her own benefit. Her ultimate goal is to gain control of the world, because she believes that she should have been born first, rather than her brother, Lorian. The identities of the members of the Order are kept secret, even from each other, so we don't find out how many of them are in the books. The Guard battles against the Order, trying to protect the present from their attempts at destroying it.

Realms

Realms are separate locations existing in alternate dimensions. To travel to another realm, a rift must be opened to it, allowing travel to the other realm. Only [|Immortals], or several other powerful beings acting together can create a rift. A single person with the given power of agelessness, which endows the receiver with some reduced immortal powers, generally cannot force a rift to open by themselves.

Earthly realm

The Earthly realm is where most of the book takes place. The Citadel, Tribunal, etc. are all in the Earthly realm.
The Earthly realm is unique in that it is the last of the living realms - that is, it's the only realm that is still creating new souls. In order for the realm to remain living, evil must not be allowed to completely dominate the realm. For instance, the Underworld was once a living realm, but ceased to be after evil took over.

Middle realm

The Middle realm is where lost souls wander until they reach the afterlife. They "cross over" when they cross a bridge over a river, leading them, presumably, to the [|Heavenly realm]. This bridge is destroyed in The Key and replaced with a portal leading directly to the Underworld.
Souls generally wind up here when someone dies outside of their time. If the body their soul inhabits dies while they are in the past, their soul will enter the Middle realm instead of passing directly to the Heavenly realm. Souls trapped in this realm can be returned to their bodies in the present, but the person's Soul-mate must enter the middle realm and call out to them; they can hear no other person's voice and cannot exit any other way than the passover otherwise.

Heavenly realm

The Heavenly realm is an extremely large place; in The Key, [|Matt] arrives somewhere in the middle of the realm, and travels 90 billion kilometers to reach the edge of the realm.
The Heavenly realm is divided into seven levels, each with its own sun. On higher levels, you can see the suns of all the levels below you. Any souls not trapped in the Underworld can enter this realm upon death. John Wren enters this realm on level 1 after being freed from the Underworld. All levels below 7 appear to be some sort of purgatory, where the soul is cleansed before it is allowed to the next level.
[|Dartemis] hides by being just slightly outside of this realm's borders. It is unclear how this is accomplished or what realm he may be considered to be in, but it is clear that this convinces everyone that he is dead, as they cannot sense him anywhere in any realm.
There are a number of other ways to move from the middle realm to the heavenly realm. The key one is to seek forgiveness on what brings the soul to the middle realm.
There are also a number of additional reasons why souls can be in the middle realm. Currently there are millions of souls in the middle realm. The oldest soul in the middle realm is likely to have been there for thousands of years.

Underworld

The Underworld very dark and full of strange creatures. These creatures are souls that have been trapped in the Underworld and have become deformed because of this. The land itself has developed trials that one must endure to cross the land.
At the center of an acid lake, there is a building capable of opening a rift into a similar room inside the Citadel. This building was constructed and used by the survivors. The survivors were people who fled the Underworld as it was about to be taken over by evil. They escaped into the Earthly realm and made the city of Atlantis. Their technology at that time was significantly more advanced than current technology. When Atlantis sank into the ocean, the survivors then built the Citadel, and made it invisible to natives of the Earthly realm, as their technology was far to advanced to be seen by them. Since then, the survivors have also been known as the angels, and they help operate the Citadel.

Other realms

In the books, there are references to "other realms" and it is said that there are many of these other realms. They are never visited or spoken about in more detail than this.
In Marianne Curley's Guardians of Time Trilogy series of fictional books, members of the Guard and Order usually have two birth powers, sometimes three. They are taught to use these powers by their trainers. When they are initiated, they are given gifts by each of the members of the Tribunal. These gifts can be a strengthening or focusing of existing powers, abilities, additional powers, or reinforcement of a character's weak area.

Powers

Members of the Guard and Order usually have two birth powers, sometimes three. They are taught to use these powers by their trainers. When they are initiated, they are given gifts by each of the members of the Tribunal. These gifts can be a strengthening or focusing of existing powers, abilities, additional powers, or reinforcement of a character's weak area.

Immortals

The Tribunal is the governing body of the Guard. They are responsible for initiating new members into the Guard, deciding on important issues, and rendering judgments cases such as power abuse, etc. Each represents a house, has a sector of the Earth to watch over, and an army of the Guard.
It is inferred that there are thousands of members of the Guard, but only nine belong to the Named, an elite group destined to take on the Order of Chaos. Characters are listed by their allegiances at the end of the trilogy.
  1. The Named
  2. The Dark
  3. The Key
  4. The Shadow