The Sims Medieval


The Sims Medieval is a life simulation video game that was released on March 22, 2011, by Electronic Arts for Microsoft Windows, Mac OS X and iOS, part of The Sims series. It was available for Nokia Lumia Windows Phone, on March 25, 2013. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. During presentation at E3 2010, EA announced that the Limited Edition was available until the launch date, and was also released at the same time as the standard edition.

Gameplay

The Sims Medieval provides a medieval setting. Players build up a kingdom, send Sims on quests, and earn rewards in the form of Kingdom Points. The game diverges from other installments of the Sims series in that players can win the game by achieving a kingdom ambition. Ambitions include "Best In Show", "Busy Builder", "Efficient Expander", "Fame", "Filled Coffers", "Hard Workers", "Imperial Domination", "Legendary", "No Quest For The Weary", "Safe And Sound", "Thoughts And Prayers", and "Wealthy Populace".
In a change from other Sims games, the character creation, simulation, and architectural aspects are significantly reduced and altered to enforce a sharper focus on role-playing-style gameplay. For example, players are able to customize the aesthetics and layout of building interiors, but unable to alter the basic structure and shape of buildings. Instead, the game involves the player upgrading a kingdom, choosing an ultimate goal or an "Ambition" for that kingdom, and then fulfilling quests that contribute to that goal.
Two "needs" from previous Sims games return: Hunger and Energy. Moodlets provide temporary boosts to a Sim's focus slider, which replaces the mood slider of previous games. The player will have to deal with the daily responsibilities of their Sim. These consist of tasks related to the Sim's profession that must be completed in a set amount of time. If left ignored, the Sim will be given a negative moodlet for not doing their duty.
Ambitions can be completed through the use of heroes. For example, the player can have a wizard and a physician cooperate on one quest or a knight and monarch on another. Focus, experience, and the traits of the Sim influence their success, and players may choose how the team attempts to conduct the quest. Players also choose which Sim will lead the team. Quest performance is determined by how long and how high the player can keep their Sim's focus slider filled. The player can take as long as they wish on a quest, but quest performance will suffer if they neglect quest tasks for too long.
Much like the first generation of the main series, The Sims, the characters in the game do not progress through life stages: although Sims are still able to procreate, the resulting children only age to adulthood if one of their hero parents die, in which case they take their place. Each Sim has two normal traits and one fatal flaw, which can be turned into a positive trait through a quest, unlike The Sims 3, where there are five main traits depending on the age group.
In an interview with GameSpot, the game's senior producer, Rachel Bernstein stated that the game will be more dangerous for Sims, with death and failure a possibility during the game's quests. Listed dangers included low focus on quests, plague, peasant revolts, wildlife, poisons, duels, and more. Players earn ratings at the end of the game depending on their performance. Players may also reach "Quest Failed!" screens if they do not complete a predefined goal in a predetermined amount of time.

Hero types

Players are able to control several types of 'heroes', or professions, each with different abilities and responsibilities. These include:
stated that subsurface scattering had been added to character models to give the characters a "painterly look". Other upgrades are reported to include "next-gen sims tech", and a new engine for light within the game.
Another difference/upgrade is the terrain used in the game. Whereas the terrain or neighborhoods in The Sims 3 or other Sim games was generally flat for the purpose of building, The Sims Medieval's terrain is varied in altitudes and layouts resulting in a realistic display of geography. The terrain in the game also has a "painterly look" as do the Sims of the game thanks to the enhanced engine. An official update has been released which fixes minor graphic problems.

Release

Senior producer Rachel Bernstein conducted multiple media interviews, narrated demos and a television marketing campaign was launched. Some advertisements featured actor Donald Faison. Patrick Stewart narrated both the "epic trailer" and the intro cinematic.

Reception

Response to The Sims Medieval has been generally positive. John Scott Lewinski of CraveOnline stated "It's more the kind of game players can come and go from in shorter bursts of play, as opposed to taking on team quests that can consume hours." Nicole Tanner of IGN awarded the game a score of 8.5 out of 10, commenting "The Sims Medieval has successfully breathed new life into a franchise that was getting pretty stale." "Even with its minor flaws, The Sims Medieval mixes a great sense of humor with simple role-playing game mechanics that result in hours of fun," she added.
Atkin Felix of The Guardian praised the game, deeming it as "enchanting stuff set in a beautifully animated and immersive fairy-tale world." " with a clearer structure for achieving quests and character development, it will appeal to RPG fans as never before," he added. Video game magazine Edge awarded the game a rating of 7 out of 10, and wrote "It's a funny and sweet time sink, and something that any Sims fan can wholeheartedly enjoy."
AJ Glasser of GamePro awarded the game a rating of 4 stars out of five, giving a mixed review of the game, writing "As let down as I am, though, I'm not ready to get out my pitchfork. Some things in this game kept me coming back for 20 hours. The Sims Medieval is a beautiful game with fun and interesting ideas, but it doesn't live up to my fantasy of the Middle Ages and it doesn't completely satisfy the Sims fan in me."

Expansion packs

Adventure Packs, expansion packs, add items to the game, as well as quests, Sims, creatures, and more. All Adventure Packs have themes that the content is associated with.
NameRelease dateMajor additionsCitiesNPCsLifestate/creatureDeath
Quests, pets, 140 objects, Traits and Legendary Traits, Treasure HuntingPiratesBaby Pit BeastBy Baby Pit Beast