As a third-person arcade adventure game, the player takes the role of an adventurer on a quest to find the treasure of a powerful warlock, hidden deep within Firetop Mountain. The treasure is stored in a chest with fifteen locks, with the keys guarded by various monsters in the dungeons of Firetop Mountain. The adventurer must attempt to retrieve the keys, with an added feature being the ability to open and close doors to block the path of pursuing monsters. Gameplay varies with each new game as the maze is randomly generated.
Development
The Warlock of Firetop Mountain was announced in issue two of Micro Adventurer magazine, which published a feature on the expansion of Penguin Books children's imprint Puffin into the science fiction software market with the video gameThe Warlock of Firetop Mountain, hoping to emulate the success of the book title. The game was announced as the first in the "Puffin Personal Computer Collection" line together with three other unrelated titles. Puffin contracted Crystal Computing, who had developed the fantasy gameHalls of the Things, to create the game. Game designer simon Brattel stated "We ended up doing it quite by accident — we simply bumped into Steve Jackson, one of the authors of the book, in Currys one day — we got talking, he came back and looked at Halls and liked it." According to hidden text within the game's code the developers only had three weeks to complete the project. The Peter Andrew Jones artwork for the original title was used for the video game cover. Puffin Books briefly continued the trend of adapting the Fighting Fantasy titles into video games, with early titles The Citadel of Chaos and The Forest of Doom being released for the ZX Spectrum and Commodore 64 respectively.
Reception
ZX Computing described the game as simply a "variation" of Halls of the Things, but praised the inclusion of the book as it encouraged children to read. Micro Adventurer also commented on the similarities, stating that "it is so similar that it would be pointless buying both games". CRASH magazine criticized the control scheme but also claimed the game less difficult and confusing, and with better graphics. Computer and Video Games expressed disappointment that the game had little resemblance to the original Fighting Fantasy title.