Tomodachi Collection


Tomodachi Collection is a life simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. The game was later given an unofficial English translation in the form of a downloadable ROM patch in 2013. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2015.

Gameplay

The cast consists entirely of Miis. Players can transfer their Miis from their Wii console to their Nintendo DS or create new ones using the built in Mii Maker. They can then help them make friends and perform everyday tasks, as well as giving them clothes, food, and special items to help them gain experience. When a Mii gains enough experience, they level up and collect rewards. New areas and shops on the island the Miis inhabit will open as the population grows and various conditions are met.

Features

Island

The island is the location of Tomodachi Collection. It is named by the player at the very beginning, and the name cannot be changed. It also has different appearance according to seasons.

Apartment

The apartment has 13 floors in total, with each having 8 rooms, except the highest one which only has 4 rooms. At the beginning, the mansion can only fit 24 Miis, then after some upgrades the amount of rooms goes up to 48, 72 and finally 100, the maximum amount of Miis allowed.

City Hall

Players can register new miis, look at friends list, trait map, album, connect with other devices, and go to options.

Food Shop

Food Shop is unlocked during the tutorial. Players can buy food for their Miis. There are five featured foods daily, new food might be discovered here. There are four categories for food: Japanese, Western, Desserts, and Beverages. There are 136 different foods in total.

Apparel Shop

Apparel Shop is unlocked when there are 2 males, 2 females, and that the player solved 5 problems. Players can buy clothes for their Miis. There are five featured clothing daily, new clothing might be discovered here. There are seasonal clothes for each season which is only available in a specific season only. Clothes are classified into five categories: Masculine, Feminine, Unisex, Formal, and Costumes. There are 300 different clothes in total.

Interior Shop

Interior Shop is unlocked when players have at least ¥20000. Players can buy interiors for their Miis. There are four featured interiors daily, with one which is monthly. There are special interiors which can only be unlocked if you fulfil the criteria for each one. There are 70 different interiors in total.

Pawn Shop

Pawn Shop is unlocked when the player has obtained at least 5 different types of treasures. Players can sell treasures which are collected while playing with Miis or in a dream. There are a total of 90 props.

Question Hall

Question Hall is unlocked when there are at least 2 residents, and solving at least 60 problems. There are two options: 'Vote' and 'Question'. In 'Vote', all Miis are present as very small stickman. They help you choose an option and express their opinions afterwards. You can view their opinions by tapping on them. If your Mii's number is even, there is a chance that the votes will be equal. In 'Question', three random Miis are present.

Job Diagnosis

Job Diagnosis is unlocked when there are 2 males, 2 females, and solving 15 problems. It finds out the ideal job for Miis. Miis are required to have a birthday.

Mii News

Mii News is unlocked when there are at least 3 males, 3 females, and a total of 7 Miis. At 7am and 7pm, there is one random news broadcast. If there's a Mii's birthday on that day, the random news broadcast will be celebrating their birthdays. There are breaking news when the player unlocks buildings, rankings, getting to a certain number of Miis, solving enough problems, upgrading apartments, and leaving without saving.

Blessing Fountain

Blessing Fountain is unlocked during the tutorial. Occasionally, Miis go here, either alone or with their friends. The player can collect donations daily here. There are events at a certain time.
Morning Market
Morning Market is an event which is from 6:30 am to 11:30 am. There will be a random Mii selling a random food. The food will be half the original price.
Street Live
Street Live is an event which is from 12:00 noon to 1:00 pm, and from 9:00 pm to 11:00 pm. Several Miis play music by the fountain, while a Mii listens to them. The music are remixes of Tomodachi Collection music. The player can clap after the music ends. Not that it's important.
English Lesson
English Lesson is an event which is from 3:00 pm to 4:00 pm, and from 7:00 pm to 8:00 pm. There is a random Mii dressed as a teacher who asks the other Mii a few questions. These questions include favourite songs, whether they have an item, hunger, problem, best friend, blood type, birthday, number of clothes.

Rankings Board

Rankings Board is unlocked when there are at least 5 Miis and solving 15 problems. There are seven rankings: Best Condition Ranks, Popularity Ranks, Best Friend Ranks, Best Lover Ranks, Popular Guy Ranks, Popular Girl Ranks, and Most Favorite Ranks. There is unique music for each ranking.

Song Creator

Song Creator can be accessed by the concert hall. There are 6 types of music you can create, including J-pop, Ballad, Rap, Idol, Enka and Heavy Metal. Although you CANNOT compose music, you can edit their lyrics however you would like. You can put item or food related lyrics which will put thought bubbles above the Mii of what is being described. You can still customize the lyrics manually by filling in letters.

Miis

Miis are people which populate the island. They are required to have a full name, a nickname and favorite color. Players can erase Miis for ¥2100. Miis have problems which can be solved. When solved, the happiness bar increases. Miis level up when their happiness bar fills. When all gifts are given, the Mii gives you a coin instead. Players can give them a song, an item, an interior, and a phrase. The maximum level is 99, but they can still level up after that, but the level will not change.
Players can stroke Mii's head to increase happiness. They can also tap their head. Sometimes, Miis have a grain of rice, wool, ladybird, leaf, and bread crumb on their face. Removing them increases happiness. Feeding food with rice and bread increases the chance of the event. In addition, Mii sometimes has clothes tags behind them. The player can remove them. This happens once per clothing.
Each Mii has his/her own favorite and least favorite food. Feeding their favorite food gets them to start dancing, which can be skipped by pressing A. It greatly increases happiness. Feeding their least favorite food causes them to vomit and greatly decreases happiness.

Songs

When a Mii levels up, they can be given one of six songs to perform:
When a Mii levels up, they can be given one of the eight items to use:
Miis need sleep just like normal humans. They sleep at night. The player can draw on Mii's face or watch their dream.

Dreams

When a Mii is sleeping, either temporarily or for the night, yume bubbles may appear over their head. By tapping the bubble, the player may enter the dream the Mii is experiencing. After the dream concludes, the Mii will wake up and, if they are in bed when they wake up, fall back asleep, and the player will swipe an object from the Mii's dream, bringing it into reality and inserting it into their inventory. Dreams can be viewed if the player hypnotize them. However, there will be no rewards.

Personality

One part of the Mii Maker involves sliders that will determine the personality of the Mii depending on what the player puts for it. They can set how fast their actions are, their speech patterns from mild to straight, among other options. There are four categories for personalities: Calm, Cool, Fun, and Dry, with each one having four sub-categories within them. The personality of Miis determine how they act, who they do and don't get along with, who they have successful relationships with, and their likes/dislikes of certain items.

Problems

Mii has problems from time to time. There are different types of problems: Normal problems, Love Problems, Sad problems, and Games.

Normal Problems

Normal problems are the most common type of problems. It is represented by a black icon with a dust cloud on a Mii's window. Types of normal problems include:
Love problems are represented with a pink icon with a heart on a Mii's window. There are two types of Love Problems: Confession and Marriage. The first type requires the player to decide whether or not they should confess, how they should confess, where they should confess, and if they should change their clothes. It has a higher chance of success if their relationship level is higher. When, the player encounters the second type, the game automatically shows that they got married, and the game's credit is shown.

Development

The game was developed by a small, young team at Nintendo SPD Group No.1 with Yoshio Sakamoto as producer. According to an interview, it was originally titled Otona no Onna no Uranai Techou and only featured female characters. It was considered for a Western release according to an interview with Gamekult.fr, though issues with localizing the vocal synthesizer software to handle English words caused the release to be cancelled. However, a fan translation patch exists, which translates the game's text into English but retains the original Japanese voices.
If this work is set in advance in the Nintendo 3DS Mii Maker, there is a function only found in the Japanese version that allows you to call the Mii from the Tomodachi Collection, and you can copy and transfer to the 3DS side, but the newly created parts are added in the Mii Studio, It is not possible to send the Mii to the Tomodachi Collection from Mii Maker.

Sequel

A sequel for the Nintendo 3DS titled Tomodachi Life was released in Japan on April 18, 2013, and on April 10, 2014 in North America and Europe. The game was the best-selling game in Japan during the week of its release, selling about 404,858 units.

Reception

Famitsu gave Tomodachi Collection a rating of 29 out of 40. It was the best-selling game in Japan during the week of its release, selling about 102,000 units. By September 28, 2009, it had sold 1.15 million copies in total, making it the fourth-best selling game in Japan in the first half of the 2009 fiscal year. At the end of the 2009–2010 fiscal year on March 31, 2010, Nintendo reported that the game had sold 3.2 million units.