Trainz
Trainz is a series of 3D train simulator video games. The Australian studio Auran released the first game in 2001.
The simulators consist of route and session editors called Surveyor, and the Driver module, that loads a route and lets the player operate and watch the trains run, either in "DCC" mode, which simulates a bare-bones Digital Command Control system for the simple stop-and-go of a basic model railway, or "CAB" mode, which simulates real-world physics and adds working cab controls.
Overview
In the route editor, Surveyor, the user can shape the landscape, paint with ground textures, lay tracks, and place buildings and roads. The user then operates the trains in Driver, either in free play, or according to a scenario called a Driver Session which can range in difficulty from beginner to expert. In CAB mode the train physics are more sophisticated than in DCC mode; adding real-life considerations such as wheel slip on the rails; how the weight of the consist slows acceleration and deceleration. Any train can be given directions to be driven by the computer.HHP-8 at 30th Street Station
Other software
The simulators are supported by a large library of freeware assets which can be downloaded from the N3V servers, referred to as Download Station. PaintShed is a simple program for aiding and easing the process of 'reskinning' traincars, altering their livery, by recoloring and adding new heraldry to Trainz locomotives and other rolling stock. The Content Manager module is a Windows program that allows management of the in-game data base files. It was renamed under the name of Content Manager Plus in TRS2006.Games
''Trainz''
While little-to-no information is known about this version of Trainz, it originally started life as a set of downloadable files in 2000.Trainz 0.9 was the CD-ROM beta that was mailed to testers by Auran. Like the file set, nothing is known about this beta of Trainz.
Trainz Community Edition was released in December 2001. Service packs 1, 2 and 3 were each released in 2002, these progressively updated the Community Edition, Trainz 1.0 to versions 1.1, 1.2, and 1.3 successively. Two retail builds existed; the English/USA version is commonly known as Trainz 1.0.
Trainz Retail Edition was released in June 2002 aimed at the United States and other North American markets.
Service pack 3 was released in November 2002, this updated both the Community and Retail Editions to version 1.3. Thus all USA versions are commonly known as Trainz 1.3.
The Ultimate Trainz Collection, or UTC, was released on 26 November 2002 in North America as a 3-CD set including extra rolling stock, and a CD-ROM with TrainzScript-based scenarios and route map content based on Trainz 1.3 tech. This was the first edition to include the formerly separately retailed PaintShed program and support RailDriver, as well as the first incorporating Trainz user developed freeware content as part of the release, some of which became Trainz staple content in TRS2004 et al. through current releases.
''Trainz Railroad Simulator 2004''
Trainz Railroad Simulator 2004, or TRS2004, was released in September 2003. Trainz Railroad Simulator 2004 incorporated a load of technical changes and these required many bug fixes that were released as the four service packs released through 2004 and 2005.Trainz Railroad Simulator 2004 was the first version of Trainz to include interactive industries and loadable rolling stock capabilities, which allow the player to deliver various resources and passengers to various industries and stations across the playable area. There were many industries included and much of the bundled rolling stock was updated to include this new dynamic loading and unloading animated capability with a corresponding load-state dynamic driving physics change in the handling of a consist. It was also the first version of the Trainz series to have built-in steam engines.
Trainz Railroad Simulator 2004 Deluxe was a later 4 CDROM follow on with the first two service packs pre-installed. It also included PaintShed, and a bonus content CD.
''Trainz Railway Simulator 2006''
Trainz Railway Simulator 2006, or TRS2006, was a transitional release, incorporating the stable Auran JET based TRS2004 GUI modules with only some graphics improvements, but introducing the data base manager Content Manager Plus as a new core technology. ContentManager.exe combines data base management, and secure FTP upload and download facilities and special user definable filters all in one integrated system. By defining a good filter, the user could 'selectively not see' the clutter of regional items in the Surveyor asset selection menus saving user time when world building. This important filtering feature was further improved in Trainz 2009, becoming far more powerful and easier to use. In addition to these improvements, several new routes were included, such as Hawes Junction, Toronto Rail Lands 1954, and Marias Pass Approach. TRS2006 was published in September 2005, and the base release with its single service pack formed the core of the regional releases over the next four years until the introduction of new technologies in TC3 and TRS2009. In Germany, it was published by Bluesky-Interactive, as ProTrain Perfect.''Trainz Driver''
Trainz Driver is a version of Trainz Railroad Simulator 2006 released in 2005 lacking the Content Manager and Surveyor GUI world building module, having only the Driver and Railyard modules. Note this is precisely the formula utilized with the 2011-2016 release of iPhone and iPad based Trainz releases, as well as the new 'Driver 2016'.- The package includes three large routes with 21 driver sessions, all set in North America. Trainz Driver is the first instance when Auran turned to blatant marketing measures to boost sales. Current CEO Tony Hilliam had taken on an increasing role in company management beginning in 2005, and by 2008 would end up a principle investor in Auran with rights to develop and distribute the Trainz franchise.
- Over the same three-year period, Auran licensed eight separate 'Regional releases' based on the stable JET2 game engine releases aimed at opening new market niches. These versions had few game improvements, and Driver and Surveyor were technically equivalent to The TRS2004-TRS2006 games, albeit, given new skins and better graphics interfacing. Prior to those releases, if you had a high end graphics system, to let the game know about your superior hardware you had to edit an ini file called TrainzOptions.txt with apropos height and width entries.
''Trainz Railroad Simulator 2007''
;TRS2008
- Halycon Media later distributed Trainz Railroad Simulator 2007 with German region-specific content for the British, Austrian, and Swiss market. This release version of TRS2007 was not available in American markets, though the Gold edition content was included in later games.
''Trainz Classics (TC1—TC3)''
TC1 focuses on the Metro-North Railroad's Harlem Line in the 2000s, TC2 focuses on a freelanced city called "Modula City", featuring European trams running in the city and to an island. TC3 focuses on the famed Settle-Carlisle Line from Skipton to Carlisle in the late 1950s/early 1960s during the steam-diesel transition.
Demos of Modula City and the Settle-Carlisle line were included in TRS2006, along with a limited amount of content in unrefined states.
The content from Trainz Classics 1 and 2 were later released as built-content for TS2009 and TS2010. Trainz Classics 3 was re-released as an expansion pack for TS2009, TS2010, and TS12.
''Trainz – The Complete Collection''
Released June 13, 2008. This is a large compilation, containing three DVD's: Ultimate Trainz Collection, TRS2004, TRS2006, Trainz Routes, and Trainz PaintShed.''Trainz Simulator 2009: World Builder Edition''
Released in 2008, Trainz Simulator 2009 now has improved Surveyor capabilities and a new skin; the version contains the first actual software game engine advances that harnessed the increased RAM and video card memory asset utilizations and was theTS2009/10 also support the new specs, additionally they support DXT graphic compression transparently, and multi-core processors which the earlier versions did not. When running under a 64 bit operating system these programs can use 4 gigs of memory, TC3 and earlier versions are limited to 2 gigs of memory
''Trainz Simulator 2010: Engineer’s Edition''
TS2010 now has improved graphics capabilities and Speedtree technology with a new skin variant. TS2010-SP2 introduced the use of 64 bit processing while retaining a compatibility mode with older 32 bit computer architectures.''Trainz Simulator'': iPad, Android
To celebrate the 10th anniversary of Trainz, N3V Games released a Trainz app for the iPad on December 4, 2010. Users can lay tracks, drive trains. Users have access to Driver and Surveyor and can create routes and drive trains with the help of tutorials. An Android version of the game was released on 22 July 2011 and has the same features as the iPad version. The app is a port of Trainz Simulator 2009.''Trainz Simulator 12''
Trainz Simulator 12, or TS12, was released on April 12, 2011. Among other upgrades, this product offers a variety of new routes, doppler effect support, satellite view, and a multiplayer feature for the first time. A Trainz 10th Anniversary Boxset was announced which includes the game and other extras. The game was initially released for pre-order on March 18, 2011 as part of the limited-edition Trainz 10th Anniversary Collector's Edition. A certain amount of content from previous versions was removed from this release, making it the first release since Trainz 1.0 to feature all and only new routes and related assets. Like most Trainz releases, the package contains only content vetted for the new technology, which in TS12 needed to be updated for compatibility with 64 bit computers. However, much of the content from the previous versions was released on the Download station in an updated form as of the end of 2012 under an initiative known as the "Download Station Cleanup".''My First Trainz Set''
My First Trainz Set was designed for the younger generation who do not want to worry about realism or management when playing the Trainz game. The game features 4 locations to lay track in that are based on rooms throughout a house, such as a bedroom or kitchen. The user has the ability to place down small toy-like objects in the replacement of buildings and scenery. However, its graphical quality of the trains, track, and objects is still very much like that of the standard Trainz simulator games. Controls are also far more simplified. The game was also ported to Android devices.''Trainz Simulator: Mac''
Trainz Simulator: Mac was a port of Trainz Simulator: 2010 for Macintosh.''Trainz Driver'': iPhone
Trainz Driver leveraged the work done porting Trainz Simulator onto iPad and brought the driving aspect of the Trainz franchise to mobile phones for the first time.''Trainz Simulator 2 Mac''
Trainz Simulator 2 Mac was released on March 27, 2014 via the Mac App Store, which amongst other things, introduced an online multiplayer feature. It is a port of Trainz 12.''Trainz Driver 2'': iPhone
Trainz Driver 2 leveraged the iPad updates and introduced the powerful route editing tools to the phone. It has TS2009’s game engine built into it.''Trainz: A New Era''
Trainz: A New Era is, as noted in the new naming convention, a new beginning for the Trainz franchise. In November 2013, a Kickstarter campaign for the game was launched to help fund the game and the new purpose-built game engine. The campaign reached its target funding level a month later. Contributors were awarded prizes ranging from desktop wallpapers, First Class Tickets for the Download Station, full copies of the game, and various additional content depending on the amount pledged.- The game utilizes a new custom designed 64 bit game engine, which features far more realistic graphics, slightly improved train physics, and various other new features and improvements led by a top ten hit-list drawn up by the user community on the forums between September and November 2013.
- Subsequently, a download only release, the 'TANE Community Edition' was released in mid-December 2014. The new game was officially released as a retail version for wide distribution on May 15, 2015, though it was rather bare bones, lacking many normal User Interface features such as Content Manager hotkeys, a working minimap and like UX multiplier factors.
- A whole series of bug fixing hotfix software updates were forthcoming throughout the year, and often these would incrementally improve UI lacks and so gradually raise the UX. A long delayed Service Pack 1 finally passed a succession of hurdles which had new BETA Candidate Replacements updating the last until finally six-to-seven weeks late, a SP1 release build heralded a new stage of stability and capability in mid-January, January 12, 2016 instead of Halloween. Major Kickstarter contributors also could participate in Beta testing in addition to a dedicated in-house employee team testing new code; so hundreds participated in moving the new technology into matured stability. Two hotfixes followed after just a month and a half, one after the other a week apart on March 11, 2016 and March 18, 2016, but normal UI to recapture UX operations of earlier Trainz aside from Driver, are still lacking in hotfix2. Several of the CM hotkeys were reinstated with the second hotfix, and N3V has announced that Service Pack 2 beta candidate builds will be forthcoming soon, implying the rapid rebuilding of the Trainz customary UX may not be far behind.
''Trainz Railroad Simulator 2019''
- World Edition - The baseline version, which includes six routes: Kickstarter County 2, Canadian Rockies - Golden, BC, Sebino Lake, Italy, Niddertalbahn, Edinburgh-Dundee, and Cornish Mainline and Branchlines
- North American Edition - Only comes with Kickstarter Country 2 and Golden, BC
- United Kingdom Edition - Only comes with Kickstarter Country 2, Edinburgh-Dundee, and Cornish Mainline and Branchlines
- European Edition - Only comes with Kickstarter Country 2, Nidderalbahn, and Sebino Lake, Italy
Special hardware support