ULTRAY2000


ULTRAY2000 is concept chip for 3D graphics processing designed by Digital Media Professionals Inc., a Japanese GPU design company, which enables the best quality real-time 3D graphics available. It was produced in 0.13 µm TSMC manufacturing process and contained more than 100 million CMOS transistors, with GPU core clock running at 200 MHz and its integrated memory controller having support for DDR-400 memory. DMP announced ULTRAY2000 concept chip July 21, 2005 and its first exhibition was at SIGGRAPH 2005. First sample shipments were scheduled for fall of 2005.

ULTRAY2000 adopted design where fixed graphics pipeline architecture coexist with advanced instruction programmable core
ULTRAY2000 features proprietary modeled algorithms for generating physical light reflection and shadow properties for various materials which are embedded on the visual processor chip as hardware specific feature. This features gave chip ability for processing real-life looking 3D graphics at high-resolution in real time.

Specification

SIGGRAPH 2005's public exhibition card:
- 12.8GB/s memory bandwidth
- only one display could be connected to output
- Mobile 3D Graphics for J2ME is more widely known as M3G 1.0/1.1 since 2007
NOTE: Exhibited part has not supported PCI Express bus because of high licensing fees and projects main business plan were focused on embedded platforms.

DMP “MAESTRO” and “MAESTRO-2G” Technology

“MAESTRO” Technology

“MAESTRO” is sophisticated technology developed by modeling various computer graphics algorithms for later hardware implementation on proprietary solutions, so that can be built on silicon as advanced graphics solutions based on customer demands.
“MAESTRO” technology features:
- bidirectional reflectance distribution function, subsurface scattering, which enable fast eye-candy rendering with various combination of light reflection modeling to run at a higher resolution
- figure processing technology that executes within the primitive processing, it includes geometry processing and generating polygon subdivision
- shadow rendering enhancement which combine innovative shadow map generation method and shadow filtering process in generating shadow that applies to the final display space, and thus enable creation of beautiful partial soft-edged shadows and self shadows.
- providing support for high-quality rendering of fuzzy objects which needs specific particle projection, quickly drawing gaseous form objects and beautifully renders clouds, smoke, gas and other fuzzy objects
- hardware support for rendering lens flare and glare textures

“MAESTRO-2G” Technology

“MAESTRO-2G” technology is further refinement on previous “MAESTRO” generation focused on ability to render images at even higher resolutions by reducing processing contents size and memory bandwidth usage, and thus contributing to reducing energy consumption at the system level.
“MAESTRO-2G” technology additionally features:
- rendering algorithms for embedded graphics systems based on the texture mapping and procedural texturing reduce contents size and memory bandwidth requirements an by that improves overall application performance.
and removes any notion about previously supported Glare Maestro feature.