Unigine
Unigine is a proprietary cross-platform game engine developed by Russian software company Unigine Corp. Apart from its use as a game engine, it is mainly used in the enterprise area: simulators, virtual reality systems, serious games and visualization. A distinguishing feature of Unigine is support for large open worlds, up to the planet scale. It also has an advanced 3D renderer that currently supports OpenGL 4 and DirectX 11. An updated Unigine SDK is released every three months.
Unigine Engine is a core technology for a lineup of benchmarks, which are used by overclockers and technical media: Tom's Hardware, Linus Tech Tips, PC Gamer and others. Unigine benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.
UNIGINE 1
The first public release was 0.3 version on May 4, 2005. UNIGINE Engine was created from scratch and is not based on any other engine. The last update has been released on July 7, 2014.Platforms
Initially started with only Microsoft Windows and Linux support, more platforms were added later: OS X, PlayStation 3, Android, iOS. Experimental support for WebGL was not included into the official SDK. UNIGINE 1 had support for several graphical APIs: DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES, PlayStation 3. Initial versions had only OpenGL support.There are 3 APIs for developers: C++, C#, UnigineScript. Custom shaders can be written in GLSL and HLSL languages.
Serious game features
UNIGINE 1 has several features required by professional simulators and enterprise VR systems, often called serious games.Support for large virtual worlds was implemented via double precision of coordinates, zone-based background data streaming, and optional operations in geographic coordinate system.
Video output to sophisticated displays was implemented via so-called multi-channel rendering, which is a standard approach in professional simulators. The same system enabled support of multiple output devices with asymmetric projections. Curved screens with multiple projectors were also supported. Also, various types of stereoscopic 3D output were supported: anaglyph, separate images output, Nvidia 3D Vision, as well as VR HMD support. Unigine 1 also supported multi-monitor output.
Other features
Unigine renderer supports shader model 5.0 with hardware tessellation and DirectCompute, together with a set of post-processes, including screen space ambient occlusion, and real-time global illumination. There is a set of built-in high-level objects like terrain, grass, water, clouds and so on. Unigine uses a proprietary physics engine. Pathfinding is also implemented with a proprietary engine, together with basic AI components. Other features includes interactive 3D GUI, video playback using Theora codec, 3D audio system based on OpenAL library, WYSIWYG scene editor.UNIGINE 2
Originally released on October 10, 2015.Unigine 2 has all features from Unigine 1, with further focus on simulators and enterprise use. The main differences are the transition from forward rendering to deferred rendering approach, PBR shading, and introduction of several new graphical technologies like geometry water, multi-layered volumetric clouds, SSRTGI, and voxel-based lighting, and introduction of C# API.
Platforms
Supported platforms: Microsoft Windows, Linux, OS X. UNIGINE 2 supports the following graphical APIs: DirectX 11, OpenGL 4.x.There are 3 APIs for developers: C++, C#, UnigineScript. Supported shader languages: HLSL, GLSL, UUSL.
SSRTGI
Proprietary SSRTGI rendering technology was introduced in 2.5 version. It was presented at SIGGRAPH 2017 Real-Time Live! event.Development
The roots of Unigine are in the frustum.org open source project, which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is a co-founder and ex-CTO of Unigine Corp.Linux game competition
On November 25, 2010, Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license. The competition ran until December 10, 2010, with a considerable number of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses. The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel, Gamepulp, and MED-ART.Unigine-based projects
As of 2019 company claimed to have more than 200 B2B customers worldwide. They primarily use Unigine for military and Virtual Reality projects. Several notable projects include graphical benchmarks and CAD systems.Games
;Released- Cradle - released for Windows and Linux in 2015
- Oil Rush - released for Windows, Linux and Mac OS X in 2012
- Syndicates of Arkon - released for Windows in 2010
- Tryst - released for Windows in 2012
- Petshop - released for Windows and Mac, featuring web-player in 2011
- Sumoman - released for Windows and Linux in 2017
- Demolicious - released for iOS in 2012
- Dual Universe - MMO RPG on a planetary scale
- Relics of Annorath MMO, ceased Production in 2017
- MMT Online - playable demo available for Windows and Linux
- The Dreamers
- Node - VR shooter
- Kingdom of Kore - action RPG for PC - cancelled by publisher
- El Somni Quas - MMORPG
- Jim Bourke Airshow Trainer - flight simulator
Simulation and visualization
- NAUTIS maritime simulators by VSTEP
- Be-200 flight simulator
- Klee 3D
- The visualization component of the analytical software complex developed for JSC "ALMAZ-ANTEY" MSDB", an affiliate of JSC "Concern "Almaz-Antey"
- Real-time interactive architectural visualization projects of AI3D
- Bell-206 Ranger rescue helicopter simulator
- Magus ex Machina
- SIMREX CDS, SIMREX FDS, SIMREX FTS car driving simulators by INNOSIMULATION
- Real-time artworks by John Gerrard : Farm, Solar Reserve, Exercise, Western Flag, X. laevis
- Train simulators by SPECTR
- DVS3D by GDI
- RF-X flight simulator
- NAVANTIS Ship Simulator
- VR simulator for learning of computer vision for autonomous flight control at Daedalean AI
Benchmarks
- Superposition benchmark - UNIGINE 2
- Valley benchmark - UNIGINE 1
- Heaven benchmark - UNIGINE 1
- Tropics benchmark - UNIGINE 1
- Sanctuary benchmark - UNIGINE 1