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Utah GLX
Utah
GLX
was a
project
aimed at
creating
a
fully
free and open-source
basic
hardware-accelerated
3D renderer
using the
OpenGL
rendering API
on
Linux
kernel-based
operating systems
. Utah GLX
predates
Direct Rendering Infrastructure
, which is what is used as of
2014
.
John
D.
Carmack
worked
on Utah GLX.
History