Virtual Heroes, Inc. is a developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004. Virtual Heroes' initial projects focused on creating new technology and content for the U.S. Army game America's Army. The company has expanded to develop serious games, 3D computer simulations, and training applications. They also license the Unreal Engine in the government space through the Unreal Government Network.
3DiTeams was developed in collaboration with Duke University Medical Center and used for medical education and team training. The game is intended for training and exercising of medical teams of practitioners of many levels of clinical expertise. The scope of practice of the tools in the game are geared toward care of a trauma patient and the interpersonal communications that surround the patient's care. The training is based on the United States Department of Defense Patient Safety Program and Agency for Healthcare Research and Quality's TeamSTEPPS curriculum. In 2006, the Telemedicine and Advanced Technology Research Center, a division of the United States Army Medical Research and Materiel Command, funded a one-year $249,530 award to support the "3DiTeams: Gaming Environment for Training Healthcare Team Coordination Skills" study. The team was also awarded a 2-year $291,248 grant from the NIHAgency for Healthcare Research and Quality for their study on "Virtual Health Care Environments Versus Traditional Interactive Team Training."
Virtual Peace
The company was a co-recipient of a McArthur Fellowship Grant to create a serious game intended to train Non-governmental organizations entitled "Virtual Peace".
The Telemedicine and Advanced Technology Research Center funded Virtual Heroes to develop Human Sim: Sedation and Airway, a 3D training tool for medics to manage tracheobronchial injury. The software uses the integrated Biogears real-time physiology engine.
Race to Mars
In 2007 the Discovery Channel Canada produced a television science fiction mini-series entitled Race to Mars about a fictitious Mars mission. The series’ corresponding website featured 3D educational game modules produced by Virtual Heroes and other developers.
Combat Medic
The Combat Medic serious game trains medics to treat internal bleeding, lung collapse, and tracheobronchial injury, the top three causes of battlefield deaths. It incorporates material from the US Army Medical Department's 68W Advanced Field Craft Combat Medic Skills textbook. Combat Medic was funded by the U.S. Army's Simulation and Training Technology Center and is available for use by all U.S. military branches. Combat Medic was named a finalist at the 2014 Serious Games Showcase and Challenge and a Gold Award at the International Serious Play Competition.
The Rapid Unified Generation of Urban Databases software is used to generate terrain databases. RUGUD was developed for the Army's Simulation and Training Technology Center and is used by the Army for training purposes.
Virtual Heroes developed Virtual Smashmouth for the 2008 Consumer Electronics Show. Keynote speaker Intel CEO Paul Otellini ended his speech by introducing a virtual performance by the band Smash Mouth. Motion capture technology enabled the four band members to play their song "All Star" from separate locations, with their avatars performing together on a giant screen. Virtual Heroes created the simulation's 3D virtual environment, based on Epic Games’ Unreal Engine. Organic Motion provided the real-time motion capture technology.
Pamoja Mtaani is a multiplayer game developed for Warner Bros. and PEPFAR. The game was developed to target HIV prevention & reduce infections in East African youth in Kenya.