Wonder Project J


Wonder Project J: Kikai no Shōnen Pīno is a Japan-exclusive video game published by Enix for the Super Famicom in 1994.

Gameplay

The game is a raising simulation in which the player raises a Pinocchio-esque boy.
The game uses a point and click interface like an adventure game.
The goal of the game is to educate the boy robot to attempt to make him more human. This can be accomplished by scolding him when he does something wrong, and praising him when he does something right.
The game features a very large amount of animations for the robot boy, which attempt to make the boy appear more human to the player.
The robot's whose default name is "Pino", and he needs to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin.

Development

The game was developed by Almanic, which also developed the Enix-published . Toshihiro Kawamoto worked as artist for the game, and also illustrated the cover art.

Release

The game was released in Japan on December 9, 1994 for the Super Famicom. The game was a commercial hit, with sales of 1.3 million units in Japan alone.
Its sequel, , was released on the Nintendo 64 two years later.
The game, and its sequel were ported to the iPhone in 2010.

Reception

In April 1995, Famitsu magazine's Reader Cross Review gave the game a 7 out of 10.
In 2011, 1up.com listed the game among the "Six Must-Play Super Nintendo Imports".