Xonotic


Xonotic is a free and open-source first-person shooter video game. It was developed as a fork of, following controversy surrounding the game's development. The game runs on a heavily modified version of the Quake engine known as the DarkPlaces engine. Its gameplay is inspired by and, but with various unique elements.

Gameplay

There are sixteen different game modes in, including classic modes like deathmatch and capture the flag. In order to unlock more game modes, players must complete different levels of gameplay. To score points, players must kill enemies using futuristic weapons while completing objectives. The gameplay is very fast-paced, due to players being able to move at high speed and jump erratically. While the basic concept is inspired by other games of the same genre, there are several unique elements. Emphasis is placed on movement and player physics, with a focus on gaining speed, jumping great distances, and conquering the level geometry. This is done with classic techniques including strafe jumping, bunny hopping, and rocket jumping. Weapons have special abilities such as multiple fire modes, which increase the tactical options available to the players.
The game features a futuristic aesthetic, with maps set in high-tech environments and in space. The game runs on the DarkPlaces engine and thus supports bloom, dynamic lighting and shadowing, offset mapping, and high-dynamic-range rendering. The developers claim that the graphics quality is comparable to commercial video game titles released between 2006 and 2007.
Players can also personalize their HUD according to their exact preferences.

Development

In March 2010, a controversy arose over the original being licensed to IllFonic game studios in order to create a commercial version. The original creator, Lee Vermeulen, secretly made a deal with a company known as IllFonic according to which the latter got the hold over the trademark. Since this turn of events was unexpected by the community and most developers, they promised to create a fork controlled by a community in an open manner. Approximately seven months later the source code was published via Git. A preview version was released on 23 December 2010.
Version 0.5 was released on 8 September 2011. It featured multi-language support, seven new maps, vehicle support, and enhancements to weapons and player movement, among other changes. Since the release of this version, Team Xonotic's stated aim has been to "create the best possible fast-paced open-source FPS game".
Version 0.6 was released on 8 March 2012. It comes with sRGB lightmap rendering, a new menu interface, 4 new maps, an integrated statistics system, a Sandbox editing mode and the long-awaited feature of ClientSide QuakeC networked players. Bug fixes and optimizations have also been made.
Version 0.7, was released on 8 June 2013. It features a client-side rendering of players, 4 new maps and a complete re-write of the in-game chat system. Additionally, the team has migrated to the gmqcc QuakeC compiler which generates faster, more optimized program files.
The next major release of, version 0.8, was released on January 16, 2015. It includes, among the other things, a new weapon, monsters, buffs and new maps.
The most recent releases were two minor releases: version 0.8.1, which was released on August 26, 2015 and 0.8.2 on April 1, 2017. They added new maps, new themes for the menu, and new gameplay features. In addition, the codebase of Xonotic was refactored.

Reception

praised 's gameplay and graphics, and declared the game "one of the most visually-impressive open-source games available for ". Larabel said, "For being a community-backed open-source game without the support of any major game studio, is doing great." Xonotic was also deemed "the Best Free Multiplayer FPS Linux Can Muster" by Softpedia. Commenting on the game's community of both players and developers, About.com noted, "entering it makes you really feel like you've become a part of something bigger than just a video game."