Zonnon


Zonnon is a programming language along the Oberon, Modula, and Pascal language line. Jürg Gutknecht is the author of the programming language.
Zonnon is a general purpose programming language in the Pascal, Modula-2 and Oberon family. Its conceptual model is based on objects, definitions, implementations and modules. Its computing model is concurrent, based on active objects which interact via syntax controlled dialogs.
The language is being developed at ETH Zürich Institute for Computer Systems by Prof. Jürg Gutknecht. Zonnon introduces the concept of 'active objects' which are used to represent real world concurrent objects within computer programs.
The Zonnon Language Report was written by Brian Kirk, and David Lightfoot working with Prof. Jürg Gutknecht and Dr. Eugene Zueff .
The first book about Zonnon was published by the N. I. Lobachevsky State University of Nizhny Novgorod.

Overview

Zonnon is a member of the Pascal family of languages, which has two beneficial consequences: a) it is a general purpose language and b) it is immediately familiar to Pascal, Modula-2 and Oberon programmers. Most Pascal programs from the domain of algorithms and data structures are successfully compiled by the Zonnon compiler after just a few minor modifications. However, from the perspective of “programming-in-the-large”, Zonnon is much more elaborate compared to its predecessors. There are four different kinds of program units in Zonnon: objects, modules, definitions and implementations. The first two are instantiated at runtime, the third is a compile time unit of abstraction, and the fourth is a unit of composition. Here is a brief characterization:
Zonnon uses a compositional inheritance model based on aggregation. Typically, an object is composed of a number of functional components, each of them presenting itself to clients in the form of an abstract definition. The set of definitions plus the object’s intrinsic interface constitutes the interface between the object and its clients.

Concurrency model

Zonnon allows adding behavior to objects. For this purpose, the notion of active object was imported from the Active Oberon language and generalized towards a unified model of hierarchic activities. Activities are encapsulated threads that come in two flavors: local activities and agent activities.

Local activities

Local activities express intrinsic object dynamics. A typical context is a block of statements representing the “launch logic” for a set of mutually independent activities, with the assumption that the end of the block acts as a barrier that cannot be passed before all activities have terminated.

Agent activities

Agent activities control the interoperability of objects in terms of formal dialogs. Each agent activity within a “callee” object serves as a template of a formal dialog between some caller and the callee. Agent activities typically implement a parser for some predefined syntax that constitutes a kind of contract between the two communication partners. Formal dialogs are a generalization of asynchronous method calls. This is reflected in the form of a syntax that is borrowed from ordinary method calls.