Attack on Titan 2


Attack on Titan 2, known in PAL regions as A.O.T. 2, is an action hack and slash video game based on Hajime Isayama's manga series of the same name released for Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Microsoft Windows and Stadia.

Plot

The game covers the plot of the first 50 chapters of Attack on Titan,, allowing the player to create an original character and interact with the characters of the manga.
The last mission of the game has an original ending, separate from both the anime and manga.
The DLC "The Final Battle" covers chapters 51 to 90 of the manga.

Gameplay

The game features cell-shaded graphics and features the player defeating the titans in large, open areas. Key new features over the first title include a story-mode that's entirely playable in co-op, as well as a character creator.

Development

Developed by Omega Force and published by Koei Tecmo, development launched shortly after completion of the first title. In an interview with Polygon, producer Hisashi Koinuma and Omega Force CEO Hideo Suzuki mentioned that a key focus was on making the AI more intelligent, as well as making the game more difficult in comparison to the first title. They've also worked closely with the manga's publisher Kodansha and writer Hajime Isayama in the creation of additional elements to the story. Initially the English voice cast were going to record dialogue but this was not realised due to time constraints, very much like the first game. A demo of the game was released in Japan on April 26, 2019 and worldwide on May 7, 2019 and it was distributed til July 31, 2019. The DLC "The Final Battle" was released on July 4, 2019 in Japan and on July 5 in North America and Europe.

Reception

Attack on Titan 2 sold 28,480 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number three on the all format sales chart. The Nintendo Switch version sold 22,941 in the same week, whilst the PlayStation Vita version sold 15,621 copies.
The game was nominated for "Sound Editing in a Game Cinema" at the National Academy of Video Game Trade Reviewers Awards.