Design by contract


Design by contract, also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software.
It prescribes that software designers should define formal, precise and verifiable interface specifications for software components, which extend the ordinary definition of abstract data types with preconditions, postconditions and invariants. These specifications are referred to as "contracts", in accordance with a conceptual metaphor with the conditions and obligations of business contracts.
The DbC approach assumes all client components that invoke an operation on a server component will meet the preconditions specified as required for that operation.
Where this assumption is considered too risky the inverse approach is taken, meaning that the server component tests that all relevant preconditions hold true and replies with a suitable error message if not.

History

The term was coined by Bertrand Meyer in connection with his design of the Eiffel programming language and first described in various articles starting in 1986 and the two successive editions of his book Object-Oriented Software Construction. Eiffel Software applied for trademark registration for Design by Contract in December 2003, and it was granted in December 2004. The current owner of this trademark is Eiffel Software.
Design by contract has its roots in work on formal verification, formal specification and Hoare logic. The original contributions include:
The central idea of DbC is a metaphor on how elements of a software system collaborate with each other on the basis of mutual obligations and benefits. The metaphor comes from business life, where a "client" and a "supplier" agree on a "contract" that defines, for example, that:
Similarly, if the method of a class in object-oriented programming provides a certain functionality, it may:
The contract is semantically equivalent to a Hoare triple which formalises the obligations. This can be summarised by the "three questions" that the designer must repeatedly answer in the contract:
Many programming languages have facilities to make assertions like these. However, DbC considers these contracts to be so crucial to software correctness that they should be part of the design process. In effect, DbC advocates writing the assertions first. Contracts can be written by code comments, enforced by a test suite, or both, even if there is no special language support for contracts.
The notion of a contract extends down to the method/procedure level; the contract for each method will normally contain the following pieces of information:
Subclasses in an inheritance hierarchy are allowed to weaken preconditions and strengthen postconditions and invariants. These rules approximate behavioural subtyping.
All class relationships are between client classes and supplier classes. A client class is obliged to make calls to supplier features where the resulting state of the supplier is not violated by the client call. Subsequently, the supplier is obliged to provide a return state and data that does not violate the state requirements of the client.
For instance, a supplier data buffer may require that data is present in the buffer when a delete feature is called. Subsequently, the supplier guarantees to the client that when a delete feature finishes its work, the data item will, indeed, be deleted from the buffer. Other design contracts are concepts of class invariant. The class invariant guarantees that the state of the class will be maintained within specified tolerances at the end of each feature execution.
When using contracts, a supplier should not try to verify that the contract conditions are satisfied—a practice known as offensive programming—the general idea being that code should "fail hard", with contract verification being the safety net.
DbC's "fail hard" property simplifies the debugging of contract behavior, as the intended behaviour of each method is clearly specified.
This approach differs substantially from that of defensive programming, where the supplier is responsible for figuring out what to do when a precondition is broken. More often than not, the supplier throws an exception to inform the client that the precondition has been broken, and in both cases—DbC and defensive programming alike—the client must figure out how to respond to that. In such cases, DbC makes the supplier's job easier.
Design by contract also defines criteria for correctness for a software module:
Design by contract can also facilitate code reuse, since the contract for each piece of code is fully documented. The contracts for a module can be regarded as a form of software documentation for the behavior of that module.

Performance implications

Contract conditions should never be violated during execution of a bug-free program. Contracts are therefore typically only checked in debug mode during software development. Later at release, the contract checks are disabled to maximize performance.
In many programming languages, contracts are implemented with assert. Asserts are by default compiled away in release mode in C/C++, and similarly deactivated in C# and Java.
Launching the Python interpreter with "-O" as an argument will likewise cause the Python code generator to not emit any bytecode for asserts.
This effectively eliminates the run-time costs of asserts in production code—irrespective of the number and computational expense of asserts used in development—as no such instructions will be included into production by the compiler.

Relationship to software testing

Design by contract does not replace regular testing strategies, such as unit testing, integration testing and system testing. Rather, it complements external testing with internal self-tests that can be activated both for isolated tests and in production code during a test-phase.
The advantage of internal self-tests is that they can detect errors before they manifest themselves as invalid results observed by the client. This leads to earlier and more specific error detection.
The use of assertions can be considered to be a form of test oracle, a way of testing the design by contract implementation.

Language support

Languages with native support

Languages that implement most DbC features natively include:
Various libraries, preprocessors and other tools have been developed for existing programming languages without native Design by Contract support: