Doppelkopf
Doppelkopf, sometimes abbreviated to Doko, is a trick-taking card game for four players. The origins of this game are not well known; it is assumed that it originated from the game Schafkopf.
In Germany, Doppelkopf is nearly as popular as Skat, especially in Northern Germany and the Rhein-Main Region. Schafkopf however is still the preferred trick-taking variant in Bavaria. As with Skat, there are numerous variants; unlike Skat, Doppelkopf has no "official" rule set.
Although the German Doppelkopf Association has developed standard rules for tournaments, informal sessions are often played with many variants and players adopt their own house rules. Before playing with a new group of players, it is therefore advisable to agree on a specific set of rules before the first game.
Game rules
Note: In the following section, the most common rules are described.General principles
Doppelkopf is a team game where each team normally consists of two players. The most distinguishing feature of the game is that, as in Schafkopf, the actual pairing is not known from the start, which is what makes the game interesting for most players.The pack of cards consists of either 48 or 40 cards:
- 8 Aces or Deuces worth 11 points each
- 8 Tens worth 10 points each
- 8 Kings worth 4 points each
- 8 Queens or Obers worth 3 points each
- 8 Jacks or Unters worth 2 points each
- 8 Nines worth 0 points each
In every game, there are two parties, called Re and Kontra. To win, the Re team normally has to achieve 121 points or more; Kontra wins when Re fails to do so.
Preparation
Each player is dealt twelve cards, or ten in the 40-card variant. After the cards are dealt, the kind of game is determined. In non-tournament play, it is assumed that a normal game will be played and any player desiring a different game simply says so. In tournament games, a more complicated method is used to prevent players from gaining information about their opponents' hands.The types of contract that can be played only differ in which cards are considered trumps. When a player declares a game other than the normal game, he alone is Re and has to play against the other three players who form Kontra. These non-standard games are, therefore, called Solo games.
In the normal game, the players who hold the Queens of Clubs or Obers of Acorns constitute Re, while the other two are Kontra. In these games, the actual teams are not known from the start. In case a player has both Queens of Clubs or Obers of Acorns, he declares a Marriage.
Playing
The player to the left of the dealer, forehand, leads to the first trick; the other players follow in a clockwise direction. Each player must follow suit, that is, play a card of the led suit. If he is unable to do so, he can play a trump or any other card. The player playing the highest trump or the highest card in the led suit wins the trick and leads to the next trick. Since each card exists twice, there is the possibility of a tie; in that case, the first-played card wins the trick. For example, when the trick consists of ♠10 ♠A ♠9 ♠A, the player who played the first Ace of Spades wins the trick.During the first trick, each player may make [|announcements] which increase the value of the game.
After all the cards have been played, the point values of the tricks are counted and each player in the winning team gets the game value added to his score, while the losing players have that value deducted.
Contracts
Choosing a contract
This is sometimes referred to as the auction or as bidding in some variants - when this is referred to as bidding the section below on bidding is referred to as announcements.Choosing a contract consists of a single round starting with fordhand to the dealer's left.
Each player says either "okay", meaning that they are content to play a normal game, or "Special" meaning that they want to play some other type of game. If one or more players have said "Special", they each in turn say what type of game they wish to play. Whoever has the highest ranking "Special" plays their game.
The possibilities, from lowest to highest, are:
- Marriage
- Voluntary Solo
- Compulsory Solo
Normal game
Marriage
When a player has both Queens of Clubs or Obers of Acorns, he usually declares "Marriage" and will form a partnership, the Re team, with the first other player to win a trick. Apart from this, the game is played like the normal game. If, however, the player who declares "Marriage", makes the first three tricks, he will instead play a Diamond Solo game against the other players.The player can also decide not to announce Marriage, in which case he plays a silent Solo. This is played like a normal Diamond Solo; the only difference being that the other players do not know from the start they are playing against a Solo. Apart from this, the game is scored like a normal Solo.
Solo games
A player can, if he wants to, announce a Solo game. These games change the status of trump cards; the player also must play against the other three players. He will get thrice game value added from his scoreboard in case of a win.The kinds of Solo games are, according to the official rules:
- Jack Solo / Unter Solo with only Jacks or Unters as trump cards;
- Queen Solo / Ober Solo with only Queens or Obers as trumps;
- Ace Solo where no trumps exist;
- Suit Solo or Trump Solo which makes the announced suit along with Jacks and Queens/Obers and Unters trump cards. A "Diamond Solo", therefore, has the same trumps as in a normal game.
Bids
Apart from increasing the game value, the bids fulfill the role of clarifying which side a player who makes them belongs to.
The bids that are possible are:
- "Double" or "counter-double", announcing that the player is part of the Re team and his team will score more than 120 points. Note that this means that, in the case of an announced Kontra, the Kontra team must now make 121 points instead of 120 to win the game, unless Re is also announced. Either of these announcements also tells all other players whether they play against or with the announcer.
- No 90, often abbreviated to "no 9", meaning that the opponents will get less than 90 points.
- No 60, or "No 6", announces the opposing team will not make 60 points
- No 30 / no 3
- Schwarz, meaning the opponents will not get a single trick, not even a trick worth 0 points
To be able to make a bid, the player must still hold a specific number of cards in his/her hands, the official rules state:
- A Re or Kontra can be made with 11 cards left.
- For No 90, 10 cards must be held.
- No 60 : 9 cards
- No 30 : 8 cards
- Schwarz: 7 cards
A Kontra/Re in response to a bid of the opposing team may be made until one trick later, e.g. a player can say "Kontra" in response to "Re/no 90" as long as he holds 9 cards, regardless of when "Re" and "no 90" was announced.
When, in the case of a Marriage, the partner is found with the second trick, all players need to hold one card less than in a normal game in order to make their announcements. Also, it is not allowed to make an announcement before a partner has been found.
Ansagen/Absagen
The official rules distinguish between "Ansagen" and "Absagen". There, an initial "Re" or "Kontra" is a "Ansage", and all other announcements are "Absagen".Scoring
After all cards are played, each team counts the points of their tricks. The game value is calculated as follows:- 1 point base value
- +1 if the winning team is Kontra unless a solo is played
- +2 for an announcement of Re
- +2 for an announcement of Kontra
- +1 if the losing team has less than 90 points
- +1 if No 90 was announced
- +1 if the winning team won with more than 120 points against an announcement of No 90
- +1 if the losing team has less than 60 points
- +1 if No 60 was announced
- +1 if the winning team won with at least 90 points against an announcement of No 60
- +1 if the losing team has less than 30 points
- +1 if No 30 was announced
- +1 if the winning team won with at least 60 points against an announcement of No 30
- +1 if the winning team made all tricks
- +1 if Schwarz was announced
- +1 if the winning team won with at least 30 points against an announcement of Schwarz
Extra score points
Catching the Fox
If a team's Ace of Diamonds, known as the Fox, is won by the opposing team, the opposing team scores an extra point.Doppelkopf
A trick containing 40 or more points scores an extra point for the team that collected the trick.Charlie Miller
If a team's Jack of Clubs, dubbed Charlie Miller wins the last trick, the team scores an extra point.Score of each player
The game value is added to the score of each player in the winning team, and subtracted for the losing team. If the game was a solo game, the soloist gets thrice the game value added or subtracted. This rule ensures the total sum of points won/lost in a round is always zero.Examples
The following examples show the scoring as stated in the official rules.- No bids were made, Re wins with 131 points.
- * Game was won: +1
- * Both Re players get +1, both Kontra -1.
- Kontra, no 60 was announced, Kontra gets 183 points.
- * Game was won: +1
- * Won against the elders: +1
- * Kontra was announced: +2
- * Losing team has less than 90 points: +1
- * No 90 was announced: +1
- * Losing team has less than 60 points: +1
- * No 60 was announced: +1
- * Both Kontra players get +8, both Re -8.
- Re, no 60 was announced, Kontra team said Kontra. Kontra gets 60 points and therefore wins.
- * Game was won: +1
- * Won against the elders: +1
- * Re was announced: +2
- * Kontra was announced: +2
- * No 90 was announced: +1
- * No 60 was announced: +1
- * Both Kontra players get +8, both Re -8.
- Re, no 60 was announced, Kontra team said Kontra. Kontra gets 90 points.
- * In addition to the previous example, Kontra got 90+ points against the No 60 announcement: +1
- * Both Kontra-players get +9, both Re -9.
- A Soloist wins without announcements with 153 points.
- * Game was won: +1
- * Losing team has less than 90 points: +1
- * Soloist gets +6, all others -2.
- Soloist announces Re, keine 90 but only manages to get 87 points for himself.
- * Game was won: +1
- * Re was announced: +2
- * No 90 was announced: +1
- * Kontra got 120+ points against Re's No 90 announcement: +1
- * Losing soloist has less than 90 points: +1
- * Soloist gets -18, all others +6.
Tactics
Leads
The first of equal cards wins rule makes it important to lead your ace of a non-trump suit before an opponent can lead theirs, as the second round is almost certain to be trumped - there are only 8 cards in a suit. Avoid leading a second round of hearts, because of the danger of giving a ruff and discard to the opponents, since there are only six cards in the suit.Therefore, if on lead at the start, normally you would lead:
- lead a single black ace ;
- lead a single ace of hearts;
- lead an ace from a pair.
- If you are on the Re side you will normally lead a trump to your partner's ♣Q.
- If on the Kontra side you may lead a side suit. However, if your partner has said Kontra you should lead a trump as they should have at least one ♥10.
Trumping
Announcements
It is important that you announce Re or Kontra if things seem to be going well, not only to increase the score for the game but also so that you can announce no 90 if things continue to go well.Announcing Re or Kontra earlier than you need to, for example on your first play rather than your second, this indicates a possession of additional strength.
If on the opening lead the fourth player says Re or Kontra before second hand plays, this indicates that they are going to trump the lead and want their partner to put a valuable card on it.
Marriage Announcements
It is generally correct to announce a marriage - and rarely profitable to go solo instead.It is desirable to partner with a marriage as your partner has at least 2 high trumps.
Leading against a marriage you might lead a ♥10 to win the trick; otherwise you could lead an ace in your shortest suit.
Solo games
When considering a Solo, the initial lead is a big advantage. Trump Solos require a much stronger hand than you think... these hands will also play well in a normal game. For an Ace Solo, a five card suit to A A 10 will normally capture over 60 points. For a Queen or Jack Solo 4 trumps are sufficient with a reasonable number of Aces.See also note on Solo games in tournament play below.
90/60/30 announcements
Care must be taken with 90/60/30 announcements as they change the target. It can be very rash gambling 1 extra point against the possible loss of the whole game.Tournament Play
It is highly likely that a player will not get a hand warranting a solo bid during the session. A compulsory solo, particularly towards the end, should almost always have Kontra said if declarer does not say Re to increase the game value when the soloist loses.Variants
Poverty
A person with three or fewer trumps can say "Special" and then announce "Poverty". If no one has a better Special, the person announcing Poverty places three cards containing all the Poverty player's trumps face down on the table. A player who wishes to partner the Poverty player has the right to take these three cards and then discard any three cards, which are returned to the Poverty player. The returned cards may contain trumps and may include cards originally passed.Without Nines
Many groups remove the nines so that there are 40 cards left. This way, there are no more dummy cards and the balance between trumps and non-trumps is shifted even more towards trumps. Such a game might be called Sharp Doppelkopf or "Without Nines" or "Without Blanks".Wedding
Some variants allow the Wedding player to announce a specific kind of trick that must be taken, e.g. the first non-trump trick. However, this is usually not a good idea since it is in the interest of the Wedding player to find a "strong" partner, e.g. one with a Ten of Hearts.''Dullen''
It may be agreed that - as the only exception - the second Ten of Hearts is considered higher than the first, if both are played in the same trick. In some variants, this is true for all but the last trick, where the first Ten of Hearts is considered higher. Playing this variant makes the game less predictable because some conventions cannot be used anymore.Forced announcement
If a player collects 30 points or more in the first trick, he has to announce either Re or Kontra. This is a 'forced announcement'. This variation is often played in games "without Nines".Some players even insist that a further announcement be made if the announcement in question has been made already.
This rule is popular among recreational players in order to render the game more dynamic.
Catching a Fox in the final trick
Losing an Ace of Diamonds to the opposing team in the last trick of the game may lead to two extra points counted against the team losing the fox.Piglets
When one player has both Foxes on his hand, he announces "Piglets". That means, that these cards become the highest trumps in play, outranking the Dullen and Alten. It may be played that a Piglet forces the player to an announcement of Kontra or Re. Other variants include the announcement at any point during the game, often breaking the opposing team's bid or the possibility of Super-Piglets, if one holds both Nines of Diamonds. In some variants only the first played fox becomes a piglet at the top of the trump suit while the second one still ranks low.Super Piglets
Only when Piglets is announced does Super Piglets become possible. When one player has announced Piglets and a player has both nines of diamonds on his hand, the player with the nines of diamonds may announce Super Piglets. That means, those Nines of Diamonds become the highest trumps in play, outranking the Piglets, the Dullen and Alten.Lost Charlie
As a variant, a Jack of Clubs may be also scored if a team loses it to the opposing team in the last trick. If a player loses their Jack of Clubs to their partner, no point is counted. Many groups play Lizzie Miller : only if the Queen of Diamonds catches the opponent Jack of Clubs in the last trick one point is scored. A Charlie Miller lost to another higher Trump is not scored.Five Nines
Some groups of players use a rule that a player holding five or more nines may, before the bidding, reveal their hand and demand a redeal. Some groups that follow this rule also use a similar rules for hands with five or more kings.Half a Chicken
Under this house rule, a player may bid "Half a Chicken" upon being dealt both tens of diamonds. This bid does nothing except convey information, including to the opposition - but a gentleman should bid it regardless.Tournament Play
Tournaments are played over a series of sessions, each of 24 deals. Each session having 20 normal hands plus 4 compulsory solos.Compulsory Solos
Each player must bid one "compulsory" solo during the session. He/she may bid other "lust" solos if desired. The first solo each player bids is their compulsory solo, and they lead.Following the hand the same dealer deals again.
A compulsory solo ranks above a lust solo in the bidding; if more than one player wants to play a compulsory solo, the bidding order overrules.
Failure to bid a solo
If a player fails to bid a solo by the end of a session, an additional hand is dealt on which they must bid solo.Conventions
Essen System
The Essen System is a system of conventions used in Doppelkopf in accordance with the rules of the German Doppelkopf Association.See: