The player-controlled protagonist of Faxanadu is an unidentified wanderer who returns home. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. Worse still, the town is under attack by Dwarves. The Elven king explains that the Elf fountain water, their life source, has been stopped and all other remaining water has been poisoned and provides the protagonist with 1500 gold, the game's currency, to prepare for his journey to uncover the cause. As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed. His journey takes him to four overworld areas: The tree's buttress, the inside of the trunk, the tree's branches and finally the Dwarves' mountain stronghold.
Gameplay
Faxanadu is a side scrolling action role playing game. Players guide the hero through a screen-by-screen series of fields, towns, and dungeons. The hero can walk, jump, and climb ladders – all typical characteristics of a platform game. Along the way, he may also purchase usable items with gold, equip and use bladed weapons against enemies, equip armor, and cast magic projectiles. In addition, he can access information regarding the game's events by speaking with townsfolk or by consulting other sources. The limits of physical damage the hero can sustain from enemies is tracked by a life bar, and the magical power he can exert is tracked by a magic bar. These are listed on the top of the screen along with total experience, total gold, time, and the currently held item. When the hero defeats an enemy, it usually leaves behind gold or life-giving bread, and the hero gains a set amount of experience. Experience points help increase the hero's rank. Occasionally, an enemy will also drop an item, some of which activate specific effects when touched and some of which can be stored for later use. The game utilizes a password system. Passwords, or "mantras" as they are known in the game, can be obtained from church-dwelling Gurus. Gurus also bestow ranks to the hero when he meets certain experience totals; these determine the amounts of experience and gold a player will possess upon resuming a game via password. Because of its use of statistics, reliance on story, thematic basis upon Medievalfantasy, and provision of interactive NPCs, many observers have classified Faxanadu as a role-playing video game.
History
Development
The music was created by Jun Chikuma. It is one of several NES games inspired by , which also include Battle of Olympus and Moon Crystal. The game's graphics are often brown, or sepia tone.
Release
Faxanadu was released in Japan on the Famicom on November 16, 1987. It was released in North America on August 1989 and was published by Nintendo. The November/December 1989 edition of Nintendo Power, Faxanadu debuted on the magazine's "Top 30" list at #6. It gradually fell from the list in subsequent issues. The game world is featured in two episodes of Season 2 of the Nintendo-based, Saturday morning cartoon series, . They are "The Feud of Faxanadu" and "Germ Wars". The Elven King is named Melvis and looks and sounds like Elvis Presley for his first appearance; the voice was changed in the latter episode. The Dwarf King is not featured and is replaced by Queen Dwarfine. The game was eventually released on Wii virtual console in 2010 and 2011.
Reception
The game has received critical acclaim. Weekly Famitsu scored it 29 out of 40. IGN reviewed the game in 2011, after its Wii virtual console release, giving it a better score of 8.5 out of 10 and called it a hidden gem. IGN went on to call it a better action RPG than Zelda II: The Adventure of Link and . Marcel van Duyn of Nintendo Life gave the game an 8 out of 10, saying that it is a surprisingly fun game and an absolutely essential purchase for those who like RPGs. However, he criticized the password system for western audiences, and was grateful the Virtual Console release eliminates that feature. Retro Gamer listed the game as the 16th best game for the NES, saying it is a "forgotten gem" of the system's library. IGN listed the game as the 36th best NES game.