Groove Coaster


The Groove Coaster series is an iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito Corporation.
The first Groove Coaster was released for iOS on July 28, 2011.
Groove Coaster Zero is a free-to-play updated version of the game released on November 20, 2012.
The Groove Coaster arcade version was released on November 5, 2013, with the touchscreen replaced by two giant controllers called "BOOSTERs" with a white button on each.
Groove Coaster EX is an update of the arcade version released on May 26, 2014.
Groove Coaster 2: Heavenly Festival was released on January 22, 2015, in which the "LEVEL" system was removed and was replaced by a new system called the "GROOVE COIN" system, in which players can get "GROOVE COINs" according to their performance and use them as currency for virtual goods.
Groove Coaster 2: Original Style was released on iOS and Android on July 1, 2015. In this version, stage charts from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sound instead of touching the screen.
Groove Coaster 3: Link Fever was released on March 10, 2016, in which an online multiplayer system is added and the "MUSIC PANEL" system is removed. A fictional navigator, Linka, who will guide the player throughout the whole playthrough, is introduced as well.
Groove Coaster 3EX: Dream Party was released on March 16, 2017. In this version, the player is allowed to select the navigators. A new navigator, Yume is added as well. Also, Solo Event Mode, similar to the one until 2HF, returned in 3EXDP.
Groove Coaster 4: Starlight Road, was released on March 29, 2018, with a brand new "LEVEL" system, in which the Difficulty level range is re-arranged from 1 to 15, a new stage unlocking system, and various new functions online. A new navigator for 4SR, named Seine, is introduced as well.
Groove Coaster was released on Steam on July 16, 2018.
Groove Coaster: Wai Wai Party!!!! was released on Nintendo Switch on November 7, 2019.

Gameplay

When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target. GREAT, COOL and GOOD fill the GROOVE gauge on the top of the screen, while MISS depletes it. The player is required to fill up at least 70% of the GROOVE gauge to clear the stage when the song ends, otherwise fails it.
As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN number acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN number acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.
After the player finished a song, a RATING is given, from lowest to highest, E, D, C, B, A, and S, according to the performance.
The player selects the song first, then the mode to play. However, not all the modes are initially available.
There are various targets in the game. The command required will differ, depending on the target.
; Tap
; Hold
; Beat
; Scratch
; Flick
; AD-LIB
In the arcade version, new targets are added.
; Dual Tap
; Dual Hold
; Dual Flick
; Slide Hold
In arcade version since 3LF, if the player managed to clear the stage with full score of 1,000,000, a special clear status, PERFECT, will be rewarded to the player for the stage.

Contents

Note: To unlock all the unlockable contents in arcade version, a NESiCA IC Card is necessary.
The Unlock Key system is introduced in arcade version since ver. 4.02. After each play, the player receives 1 to 2 keys, depending on the mode they're playing. The player can receive one extra key each time they play the designated song, usually the one chosen for events. The keys can be used to unlock various contents.
;Songs
;Avatar
;Items
;Skin
;Title
;Trophy
;Sound effects
;Navigators

Installments

Mobile versions

Groove Coaster (iOS)

Launched on July 28, 2011, for $2.99.
Launched on November 20, 2012, for free. Celebration events were held when the app reached 1,000,000 and 2,000,000 downloads in July 2013 and on May 19, 2014, respectively.
Launched on July 1, 2015, for free on both iOS and Android devices.
On iOS, this app replaces Groove Coaster Zero in the form of an update, and as a result it is impossible to have Zero and 2OS on the same device.
On Android, this is the first Groove Coaster title to be released for the platform.
A 3,000,000 downloads campaign started in August.

Groove Coaster

Launched on November 5, 2013. The machine is a dedicated housing with a 55-inch liquid crystal monitor.

Groove Coaster 2: Heavenly Festival

Groove Coaster 3: Link Fever

Groove Coaster 4: Starlight Road

Multiplayer Matching (Arcade version only)

In the arcade version, multiplayer matches are separated into two types — Local Matching and Online Matching.

Local Matching (Multiplayer Mode)

The player can start the play in multiplayer mode. Once a player starts recruiting, a 90-second countdown will start. Other players can join the match before the countdown ends. The recruiting player can also end the recruitment by pressing the BOOSTER button.
Stage selecting is almost the same, only with a little difference. Any player can decide the song that will be played in the match, and each player selects his/her own modes, items, or skins. However, EXTRA mode selecting goes in a very different way. If the songs that contains EXTRA mode were selected by the player that has already unlocked the mode, then all the player can select EXTRA mode. If not, then only the player who has already unlocked the mode can select it.

Online Matching (Event Play)

The system will recruit players from all over the world. Usually, the match begins when the 4th player is recruited. However, a 3-player or a 2-player match will also be triggered when the system cannot find enough players in a period of time.
Each player selects the song he/she wants to play in this tune in a set list. When all players finished selecting, the system will start a roulette. The song chosen by the player hit by the roulette will be the one play in this tune. The player then select their own mode, items, and skins. One thing to be mentioned is that the EXTRA mode will be unavailable if the player has not yet unlocked it.

Gameplay

In the stage, the player's own avatar will shown on the course line, while other players will shown beside it. Also, the player's own rank will be shown right below the avatar. As the stage goes, the relative position of the players' avatars will differ, depending on their own play score.
When the stage ends, a match result screen will be shown. From 2, the player competes with each other with total number of stars earned from 3 tunes. The player with most stars wins the match.
In 3LF, for some rewards, the star given to players will increase in later Tunes, making the game easier to be reversed if any mistake is made. Also the number of ☆s the player gets in Online Matching will become Battle Point reward, which can be used to compete with others in the Event.
The reward is shown below.
Playing in multiplayer mode lets the player receive bonus EXP reward and one extra "MUSIC PANEL".

Critical reception

The game has a Metacritic rating of 87% based on 21 critic reviews.
SlideToPlay said " We don't know what Space Invaders are doing in a rhythm game, but we like it. " IGN wrote " Nearly perfect. The music is great. The visuals are great. The rhythm action itself feels tight and perfectly matches each tune. Best of all, this is an experience that would be very hard to replicate on a traditional platform – this is a game built from the ground-up for iPhone, and it shows. " The AV Club said " Its elegance surpasses some of its antecedents, like Osu! Tatke! Ouendan! " AppSafari wrote " The bigger screen is nice, but the levels scales so well, you won't miss out by using a smaller one. " GamePro said " Groove Coaster is a textbook example of how to make an iOS game correctly. Simple one-finger controls and quick play sessions belie a game with a considerable amount of depth and replay value. " DaGameboyz wrote " It's definitely one of the "must plays" of the iOS, and at only $2.99 on the App Store, you should go grab it right now! " PocketGamerUK said " Gorgeous, challenging and thrillingly different, Groove Coaster is a treat for the eyes, the ears, and the soul. " Gamezebo said " The only real complaint to be had with Groove Coaster is that there isn't more of it. " 148Apps said " Just as crazy-awesome a game as one would expect to get from the people who brought us Space Invaders-Infinity Gene. " Multiplayer.it said " Groove Coaster is another little masterpiece by Reisuke Ishida; a great rhythm game that fits perfectly on the Apple devices and that any lover of the genre should check out. "
Eurogamer said " Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself. Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach. " MetroCentral said " One of the best marriages of gameplay, graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action. " Modojo wrote " A wonderful fusion of stimulating graphics, music and touch based play, making it an essential download for iPhone and iPad users. Great job, Taito. " VideoGamer said " Groove Coaster isn't as ambitious a project as Space Invaders Infinity Gene, but it's certainly more fun while it lasts. Whether it's flying along at juddering right angles, or gently cruising around a relaxing curve, Groove Coaster is a consistently enjoyable audiovisual experience. " TouchArcdae said "Groove Coaster is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like its spectacularly abrupt ending and horrible "How To," but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience. " AppSpy said " While it's not the first time we've seen this blending of visual style and rhythm-based gameplay, Groove Coaster is none-the-less a unique experience that constantly rewards players for delving in again and again. " TouchGen wrote " It doesn't quite offer the same originality in gameplay as Bit Trip beat, but its attack on your senses will knock your socks off, and more than makes up for it. Beautiful! "