In chess, an isolated pawn is a pawn that has no friendly pawn on an adjacent. Isolated pawns are usually a weakness because they cannot be protected by other pawns. The square in front of the pawn may become a good outpost or otherwise a good square for the opponent to anchor pieces. Isolated pawns most often become weaker in the endgame, as there are fewer pieces available to protect the pawn. Isolated pawns can, however, provide improved development and associated opportunities for that offset or even outweigh their weaknesses. The files adjacent to the isolated pawn are either open or half-open, providing two lanes of attack for the rooks and the queen. The absence of pawns adjacent to the isolated pawn may also mobilize the player's knights and bishops. An isolated pawn on the d-file is called an isolated queen pawn or simply an isolani. In addition to the open or half-open c- and e-files, the isolated queen pawn can provide a good outpost on the c- and e-file squares diagonally forward of the pawn, which are especially favorable for the player's knights. The isolated queen pawn position favors a attack, freeing both the light and dark-squared bishops due to the absence of friendly pawns on the c- and e-files. Isolated queen pawns suffer, however, from the same weaknesses as other isolated pawns. Many "textbook" openings lead to isolated pawns, such as the French Defence, Nimzo-Indian Defence, Caro–Kann and Queens Gambit.
Weakness
In the endgame, isolated pawns are a weakness in pawn structure because they cannot be defended by other pawns as with connected pawns. In this diagram, the white pawn on the e4-square and the black pawn on a7 are isolated. Isolated pawns are weak for two reasons. First, the pieces attacking them usually have more flexibility than those defending them. In other words, the attacking pieces enjoy greater freedom to make other threats, while the defending pieces are restricted to the defense of the pawn. This is because a piece that is attacking a pawn can give up the attack to do something else, whereas the defending piece must stay rooted to the spot until the attacking piece has moved. The defending piece is thus said to be "tied down" to the pawn. The second reason is that the square immediately in front of the isolated pawn is weak, since it is immune to attack by a pawn, and the enemy piece located in this square cannot be attacked by rooks because the isolated pawn blocks the file it is on. Thus an isolated pawn provides a typical example of what Wilhelm Steinitz called weak squares.
Isolated queen pawn
An isolated queen pawn, called an isolani, is often a special case. An isolated queen pawn is one on the queen's . The weakness of such a pawn's isolation arises from two factors associated with the absence of both neighboring pawns:
Given the strategic and tactical importance of control of the, the pawn is important enough that the player must consistently defend it, but with no pawns available for its defense, the player must "tie down" a or with that task.
Similarly, when the isolani is on the third or fourth rank, the absence of adjoining pawns prevents the player from attacking or defending the square ahead of it. Because these squares are important squares, the player will frequently be required to keep one or more pieces committed to the square's attack or defense.
The presence of open or half-open king and queen's bishop files, as well as the outposts at e5 and c5, enable the player with the IQP favourable attacking chances in the middlegame, however. Once the game reaches the endgame, the pawn's isolation becomes more of a weakness than a strength. Therefore, the player with the IQP must take advantage of the temporary strength before an endgame is reached. proposed that with four each, an IQP is an advantage; with three minor pieces each, it is about even; and with two or fewer minor pieces each, it is a disadvantage. Sacrifice of the pawn by White and of the pawn by Black are common themes.
Strategy
The diagram shows some of the optimum piece placements for both sides in an IQP position.
White
White has placed his rooks on the open c-file and semi-open e-file.
White has a knight ready to jump into the e5-square which the IQP supports. This can be a jumping-off point for an attack.
White has two pieces controlling the weak d5 square in front of the IQP.
White has three pieces preparing the thematic d4–d5 advance.
White has pinned the f6-knight against the black queen with the dark-squared bishop on g5 reducing Black's control of the crucial d5-square.
Making use of this arrangement of pieces White may plan to either advance thematically with d4–d5 opening the position and dissolving the IQP, or use the greater activity of his pieces to launch an attack probably making use of the e5-square for a knight and possibly lifting a rook to the kingside. Typically there may also be a sacrifice on e6 or f7. It is important that White try to use the IQP to support an attack or dissolve it before the endgame as it would then become weak. The advance d4–d5 or a tactic forcing Black to capture a piece on e5 and then recapturing with the d4-pawn would be typical ways of achieving this.
Black
Black has three pieces controlling the weak d5-square. This helps to prevent White's thematic d4–d5 advance.
Black has his dark-squared bishop pinning White's queen's knight to the e1-rook to reduce White's control of the crucial d5-square.
Black's light-squared bishop is well placed as it controls the weakened light squares in the center of the board.
Black may decide to blockade the pawn on d4 with a piece or prevent its advance long enough to increase the pressure upon it until it falls. It is likely Black will try to place his rooks on the open c-file and semi-open d-file to increase their activity and increase the pressure on d4. It's crucial that Black prevents the d4–d5 break or else renders it harmless. Black will try to exchange pieces as much as possible as the fewer pieces there are on the board the more the weakness of the IQP becomes apparent. Black needs to be wary of White using the e5-square as a jumping-off point for an attack, and should also keep a look out of for sacrifices on e6 and f6.