Kishōtenketsu


describes the structure and development of classic Chinese, Korean and Japanese narratives. It was originally used in Chinese poetry as a four-line composition, such as Qijue, and is also referred to as. The first Chinese character refers to the introduction or, the next: development,, the third: twist,, and the last character indicates conclusion or. 句 is the phrase, and means "meeting point of introduction 起 and twist 転" for conclusion. It is called giseungjeongyeol in Korean.
The following is an example of how this might be applied to a fairytale.
A specific example by the poet Sanyō Rai :
The first verse introduces the female characters of the story. The second verse gives more details about both. Verse three goes astray to an unrelated territory. Verse four explains: The main characters of the story seduce men with their eyes – killing them just as the, until now, unrelated generals who kill with bows and arrow – thus showing the relation of the daughters of Itoya and the killing generals.
The same pattern is used to arrange arguments:
In the structure of narrative and yonkoma manga, and even for document and dissertation, the style in kishōtenketsu applies to sentence or sentences, and even clause to chapter as well as the phrase for understandable introduction to conclusion.
The concept has also been used in game design, particularly in Nintendo's video games, most notably Super Mario games such as Super Mario Galaxy and Super Mario 3D World ; their designers Shigeru Miyamoto and Koichi Hayashida are known to utilize this concept for their game designs.