Last Bronx
Last Bronx is a 3D fighting video game developed by Sega AM3 on the Sega Model 2 mainboard. It was released in Japanese game centers in 1996. Home versions of Last Bronx were produced for the contemporary Sega Saturn and Windows systems. In Japan, Last Bronx was novelized and serialized into comics and radio drama. A VHS video documenting the motion capture process used for the game and introducing the characters was released in 1996. A year later, Takashi Shimizu directed the live-action movie. On June 29, 2006, Sega released Last Bronx on PlayStation 2 as a tenth anniversary celebration.
Plot
Last Bronx is set in an alternate version of post-Japanese bubble Tokyo, where crime and gang warfare is rampant. The game has the following main characters:- Yusaku Kudo is the boss of the street gang "Neo-Soul" from Haneda airport. His preferred weapon is a metal sansetsukon; his in-game alternate weapon was a Shinkansen scale model.
- Joe Inagaki is the boss of the "Shinjuku Mad" gang from Shinjuku. His preferred weapons are metal nunchaku; his in-game alternate weapons are corn ears. Though nunchaku and images of nunchaku were banned in the United Kingdom at the time, Sega convinced the British Board of Film Classification to allow Joe's nunchaku to appear uncensored in the PAL release of the Saturn version.
- Saburo Zaimoku is the boss of the "Katsushika Dumpsters" gang from Katsushika. Zaimoku's preferred weapon is the hammer; his in-game alternate weapon is a frozen tuna.
- Toru Kurosawa is the boss of the "Roppongi Hard Core Boys" gang from Roppongi. Kurosawa's preferred weapon is the bokuto ; his in-game alternate weapon is a folding fan.
- Nagi Hojo is the boss of the women-only "Dogma" gang from the Rainbow Bridge area of Tokyo, as well as a sadist. Nagi's preferred weapon is the sai; her in-game alternate weapon is a spoon and fork.
- Yoko Kono is the boss of the "G-Troops" gang from the Tokyo subways. Yoko's preferred weapon is a pair of tonfa; her in-game alternate weapons are umbrellas.
- Ken Kono was the co-founder and former boss of the "G-Troop" gang. After refusing the Redrum challenge, Redrum badly injured him in a fire, and his anger made him mad and evil. Eventually, he was turned into Red Eye and himself became an agent for the mysterious Redrum organization. In Yoko's ending, he is beaten by his sister Yoko at the tournament's final in the subway. Ken apologizes and tells his sister the truth, and then dies in her arms. Red Eye's preferred weapon is a metal tonfa; his in-game alternate weapons are chopsticks and broiled sauries.
- Hiroshi "Tommy" Tomiie is the boss of the "Helter Skelter" gang from Shibuya. Tommy's preferred weapon is the Bō ; his in-game alternate weapon is a deck brush. Tommy's stage, "Cross Street", features a Sonic mascot which is Sega :ja:ゲームセンター|Shibuya Game Center's logo.
- Lisa Kusanami is the leader of the "Orchids" music-band from the moonlight garden in Takeshiba Passenger Ship Terminal. Lisa's preferred weapon is a double metal stick ; her in-game alternate weapon is a ladle and spatula.
Gameplay
Sega AM3 used the "PKG" 3-button system introduced by the AM2 in Virtua Fighter – "P" stands for "Punch", "K" for "Kick" and "G" for "Guard". The player uses the arcade joystick to move the character. Certain joystick and button combinations result in special attacks and combination attacks. The "G" button is used to block the opponent's attacks and to perform a feint attack called "Attack Cancel". Strong attacks, throws and rolling moves can be performed using different button combinations. Taunts can also be used – Last Bronx is part of the rare games in which the CPU uses this feature against the player or even another CPU controlled character.
Development
The arcade version was developed in Japan by the AM3 team that had developed Virtual On. According to director/project lead Akinobu Abe, "The game was designed to be quite realistic, with realistic style and people - Last Bronx characters wear clothes based on current Tokyo street fashions." While working on the game, the developers found that the weapons couldn't be seen during attacks because of how fast they were moving; this led to them programming the weapons to leave afterimages when in motion.Environmental texture mapping, used to create the reflective effect of the "Metal" versions of the characters, is not a supported feature of the Model 2 hardware and had to be accomplished through programming trickery.
AM3 had a demo of the game ready in time for the AOU show in February 1996, but Sega would not allow them to show it because Sega AM2 was demonstrating several fighting games at the show and they feared another one would divide media and industry attention too much.
The Saturn version was developed by the same team which created the arcade original. They started work on the conversion on November 8, 1996, and first demonstrated it at the April 1997 Tokyo Game Show. Since they believed the fast weapons movement to be the key element to the game's appeal, they prioritized retaining all the animation data and the 60 frames per second frame rate of the arcade version.
None of the development team had ever worked on a Saturn game before. According to Abe, who was also director of the port, the most difficult part was making the collision detection accurate, due to the greater amount of calculations attached to weapons than hand-to-hand combat. They found it impossible to recreate the environmental texture mapping on the "Metal" characters with the Saturn hardware.
Releases
Last Bronx was first planned to be released in the first week of August 1997, but it was actually first sold in Japan on July 25, 1997. The Tokyo Bangaichi subtitle appears only in the Japanese release. The logo's blood squirt was removed in overseas editions. Only the 2006 PlayStation 2 Sega Ages 2500 Series Vol.24 version uses the original Last Bronx: Tokyo Bangaichi title name and logo.A movie was dedicated to Last Bronx, with its own OST CD. Last Bronx was launched in summer 1997 with a blockbuster campaign. The Sega Saturn game box contains exclusive extras such as a "Special Disc" featuring two training modes, a vocal characters profile and an "Interactive Tutorial Mode" with extensive vocals. This bonus disc was never released overseas. This package also includes a 56-page illustrated color booklet, a dual-side collector poster featuring character art and a gameplay command list and a set of stickers. The Sega Saturn version is supplemented by extra game modes such as Survival, Time Attack and Saturn Mode. Three Club Remixes by Yoshiaki Ouchi were taken from the movie's OST and added in the game as unlockable BGM for the stages of Tommy, Lisa and Kurosawa.
The "Saturn Mode", or "PC Mode" in the PC version, is a new story mode. The final fight between Yoko and her elder brother Red Eye is no longer the game's climax. The new plot was re-imagined as a complex network revolving around the Soul Crew duel of Yusaku versus Joe, around which all primary and secondary characters are linked to, for individual reasons. As a result, there is no more fixed fighting order with Red Eye as the last boss to beat. Instead the mode features a random route with Red Eye as a sub boss and a final match specific to each character.
Each final match is introduced by a real time cutscene with the two opponents, which differs from the Arcade Mode's unique dialogue between Yoko and Red Eye. The Arcade Mode's "Extra Stage", which is only available when beating Red Eye without using a continue, does not exist in the story mode. In this bonus stage, the ultimate opponent is a Dural-like metallic mute version of the player's own character. Depending on the version, this extra character is either a solid gray color or reflective. In the console versions, Red Eye is playable with his own story mode ending movie.
Winning the story mode's final stage unlocks a different ending anime sequence for each character and each video is available for future viewing in the "Movie" mode. Prolific Japanese studio Telecom Animation Film produced all ten videos, including the opening music sequence.
Last Bronx includes advertising for real life brands such as Shott, Suzuki, Toyo Tires, AM Records, Java Tea, Axia, Wild Blue Yokohama and JAL. Most of these advertising bills were removed or exchanged with Sega or Saturn logos, sometimes replaced by "Now Printing" bills, in the oversea releases. An "AAA Act Against AIDS" bill, which is a Japanese nonprofit annual event concert, was introduced in the subway stage of the 1998 Windows version.
After the worldwide release of Last Bronx, Sega PC started a port of the Sega Saturn version for Windows 95/98. This February 1998 home version is basically the same as its predecessor but graphically closer to the arcade original with much more detailed fighting environments. The game also ran at a faster frame when using the new "Auto Control" option. The CPU versus CPU non-playable "Watch Mode" was removed. A new "Replay" feature was introduced and extra modes were added including "Team Battle" and "Network Battle", both playable in single, 2-player or 10-player LAN/Internet. Screen resolutions and graphic detail options were also available.
Ten years after the original release, Sega released Last Bronx on the PlayStation 2. This version is a straight emulation of the arcade original, with none of the special modes added to the ports. The four game modes are "Arcade Mode", "VS Mode", "Survival Mode" and "Time Attack Mode". The "Replay Mode" which was introduced in the Windows version is still available and now gives the player the ability to save into the memory card their own "Replays" in order to watch them later. In this upgraded mode, the user can now zoom in/out and freely select the camera angle or even rotate over 360° around the moving characters. This version also features the Sega Ages 2500 usual "Archives" mode with some game art. A hidden bonus menu featuring exclusive options is included in the PlayStation 2 version:
- Kaodeka Mode: The "Huge Face Mode" allows the use of characters with oversized head, which is typical of the SD anime/manga style.
- Bukideka Mode: The "Huge Weapon Mode" allows the use of oversized weapons for both characters. These cartoon style big arms don't affect the power of the fighters though.
- Invincible Mode: This mode disables damage for both characters allowing an unlimited health bar. As a consequence, the player cannot reach the second stage in the single player modes nor cheat in "Survival Mode". This feature is actually meant to be combined with the "Round Time" option set to "Infinity" to be used as a "Practice Mode".
- Tough Mode: This mode doubles the strength for both characters. When hit, a fighter will only lose the half of the damage compared to the default setting.
- Homerun Mode: When struck by an uppercut or a powerful attack, the fighters will float much higher in the sky. This mode's name is a reference to the baseball explicit term home run.
- Gourad Use: Turning on this mode will allow the user to unlock both "Metal" and "Gray" versions for all playable characters. An unplayable "Metal" version was already available in the Arcade version, and was also selectable in the PC version through the "Character Model" option. Due to the amount of CPU resource required by the "Metal" effect's Gouraud shading real time operation, a low-detail stage, including simple light sources, was specially designed to host this character: the "Brilliant Room". On the Sega Saturn version, the "Metal" effect is untextured and gray instead. The latter was kept and made available for low-end computers in the following Windows edition. Since the PlayStation 2 hardware is superior to the Model 2, the "Metal" version is now available in all stages, for the two fighters and is even selectable in the character selection screen just like a regular, alternate, costume.
Two campaign editions were released through the Sega Direct online shop. The first one was a regular edition bundled with an exclusive "葱 Dumpsters" round badge. The second edition is named "DX Pack", for "Deluxe Pack", and features a "portable strap set" and a "postcard set".
Reception
Last Bronx was already a hit and popular franchise in Japan before the home version's release, but it flopped in U.S. arcades, appearing in only a handful of venues in the country.Next Generation reviewed the arcade version, describing it as "a grittier, and in some ways more inventive product than the sometimes overly smooth efforts of AM2." The reviewer also praised the subtle techniques, use of the same intuitive three-button configuration used on all Model 2 fighting games, challenging opponent A.I., fluid animation, and intense sound effects.
Assessments of the Saturn port's technical qualities were moderately positive, with praise for the smooth frame rate, high resolution, and motion trails left by weapons, but criticism for the glitching out of polygons. Sega Saturn Magazine said that the port has "some jaw-dropping visuals virtually indistinguishable from the coin-op original" while Next Generation attributed the compromises the port made as a sign that "developers are approaching the asymptotic side of Saturn's graphics curve".
The design and gameplay received a broader range of opinions from reviewers. GameSpot, which gave Last Bronx a negative review, said its biggest problem is that it fails to differentiate itself from Sega's previous fighting games. However, most reviewers said that the brutal gang style of the fighters were enough to set it apart from its predecessors. Next Generation, for instance, commented that "Weapons-based combat with VF response transform matches from stately martial arts trials to short, nasty, and brutish struggles for survival. And, truthfully, it's kind of refreshing to be nasty and brutish." Both GamePro and Dan Hsu of Electronic Gaming Monthly criticized that the cheap techniques, including the ability to take out half a character's health with a single combo, make the matches excessively short and mindless. Hsu's co-reviewer Shawn Smith instead praised the fact that no skill is required to do well in the game, even when playing against fighting game masters. Another common criticism was that there are too few characters. Most reviewers concluded that Last Bronx is clearly inferior to the earlier Saturn fighting game Fighters Megamix, though Smith said Last Bronx was "easily my favorite Saturn fighter."
Next Generation reviewed the PC version of the game, stating that "It's too bad Sega dropped the ball because this coulda' been a contender."
Merchandise
Books
A manga series was launched in the Asuka Fantasy DX collection and Last Bronx was also novelized by Asuka Books.;Artbooks
- 1997.04: Last Bronx Official Art Works
In May 2005, the Chinese publisher Ching Win has licensed the Asuka Comics DX manga which were created by the game director himself, for an official release in Taiwan.
- 1997.09: Last Bronx 4Koma Gag Battle Hinotama Game Comic Series
- 1997.10: Last Bronx Comic Anthology
- 1998.05: Last Bronx #1
- 1998.08: Last Bronx #2
- 199X.XX: Last Bronx Complete Edition Set
- 2005.05: Last Bronx ~Tokyo Bangaichi~ Martial Arts Tournament Arena Complete Edition
- 1997.07: Last Bronx
- 1996.08: Last Bronx ~Tokyo Bangaichi~ Official Command Book
- 1996.10: Last Bronx ~Tokyo Bangaichi~ Official Guide Book
- 1996.11: Last Bronx ~Tokyo Bangaichi~ Arcade Game Hisshou Special
- 1997.09: Last Bronx Complete File For Expert
- 1997.09: Last Bronx Official Guide
- 1997.09: Last Bronx V-Jump Books Game Series
Toys
Film
;Documentary- 1996.08: Last Bronx ~Tokyo Bangaichi~ Compilation
- 1996.10: Last Bronx ~Tokyo Bangaichi~
- 1997.06: Last Bronx ~Tokyo Bangaichi~
Audio
;Game OST
- 1997.06: Last Bronx ~Tokyo Bangaichi~ Sound Battle
- 1997.08: Jaggy Love
Pony Canyon published a four episodes Radio drama audio CD series.
- 1997.09: Last Bronx Radio Drama Vol.1
- 1997.10: Last Bronx Radio Drama Vol.2
- 1997.11: Last Bronx Radio Drama Vol.3
- 1997.12: Last Bronx Radio Drama Vol.4
- 1997.06: Last Bronx ~Soundtrack VS Club Remix~