Mario Party (video game)


is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64 game console. It was released in Japan in December 18, 1998, in North America on February 8, 1999 and in Europe and Australia on March 9, 1999. The game was targeted at a young audience. During development, Mario creator Shigeru Miyamoto served as supervisor. Upon release, it received mostly positive reviews from critics, who commended its multiplayer mode and music, but voiced disapproval of its lack of originality and the graphics received mixed reactions. Despite this, several minigames required the player to rotate the console controller’s analog stick. However, several players reportedly got blisters, friction burns, and lacerations after using their palm of their hand instead of their thumb. It is the first installment in the Mario Party series and was followed by Mario Party 2 in 1999 for the same system.

Gameplay

Mario Party is a party video game featuring six playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong. In the game's storyline, Mario and his friends argue about which of them is the "Super Star", a figure upon whom the entire world can rely. To settle their dispute, they set out for adventure to determine which of them is most worthy of the title. The gameplay is presented in the form of a traditional board game, and includes six game board maps themed after each of the playable characters. Two additional board maps become available later in the game. Mario Party includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.
The goal of Mario Party is to collect the most Stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection of over 50 mini-games that are played once at the end of each turn. The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces causes the player who lands on one to respectively gain or lose three coins; the amount of coins is doubled to six during the final five turns. Blue spaces labeled with a star will initiate a single-player mini-game. Blue "!" spaces result in a Chance Time game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. Red spaces marked with an insignia of Bowser's head will cause Bowser to appear and hinder the player's progress. Blue spaces labeled with a mushroom give players a chance to either take another turn right away or lose their subsequent turn. Aside from Toad, Boo, Koopa Troopa and Bowser also appear on the map. Boo can steal coins or a Star from another player on behalf of any player who passes him; stealing coins is free, but stealing a Star costs 50 coins. Koopa Troopa is stationed at the starting point on board maps and will give ten coins to each player who passes him. Bowser will inconvenience players who pass him by forcibly selling them a useless item. On some boards, Toad's location will change after he sells a Star.
After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green ? space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game. The specific mini-game is then selected via roulette. Mini-game titles are normally highlighted in green, though some titles are highlighted in red; the winner of any given mini-game receives coins, while in red-highlighted games, the losers will lose coins. Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed. After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional Star; the first two awards are given to the player who collected the most coins in mini-games and throughout the board map game, and the third is given to the player who landed on the most "?" spaces. The winner of the game, the "Super Star", is then determined by the number of total coins and Stars collected by each player. If two or more characters have acquired the same amount of coins and Stars, the winner will be determined with a roll of the dice block.

Other modes

The game's main menu includes a "Mushroom Bank" at which coins received by the human player during gameplay are deposited. The Mushroom Bank will initially carry 300 coins. Coins can be used to purchase mini-games at the "Mini-Game House", which can then be played at any time outside of normal board games. The Mini-Game House includes the "Mini-Game Stadium" mode, in which four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns. Coins can also be used at the main menu's "Mushroom Shop", where items can be purchased and stored at the Mushroom Bank. These items can be toggled on or off for use during games, where they will randomly take effect when any character rolls the dice block. Such effects include special dice blocks with only high or low numbers. Other items remove Koopa Troopa or Boo from the board.
The game includes the single-player Mini-Game Island mode, in which one human player must play through each mini-game. The player has three lives and progresses through a world map with the completion of each mini-game, while losing a mini-game results in the loss of a life. If the player loses all lives, the game ends, and the player must resume from the last save point. If the player completes all the mini-games in Mini-Game Island, a bonus mini-game is unlocked.

Reception

Mario Party received "favorable" reviews according to the review aggregation website Metacritic. Critics considered Mario Party much more enjoyable when playing with other people through the game's multiplayer option. Joe Fielder of GameSpot said, "The games that are enjoyable to play in multi-player are nowhere near as good in the single player mode. Really, it's that multi-player competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games." Peer Schneider of IGN took a similar stance, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun. James Bottorff of The Cincinnati Enquirer wrote, "Playing by yourself requires you to sit through the painfully slow moves of each of your computer opponents." Game Revolution wrote that playing alone "is terribly boring, and realistically scrounging up 4 people to play Mario Party is harder than it sounds."
Game Revolution wrote that the game had "great intentions, but unsatisfying delivery," calling it "a tedious and often frustrating experience". Reviewers for Game Informer wrote negatively about Mario Party and its mini-games. Scott Alan Marriott of AllGame was also dissatisfied with most of the mini-games, and criticized the random luck involved in the gameplay. He stated that Mario Party had a good concept but that the game was somewhat of a disappointment. Marriott concluded that most players would be unsatisfied with the short mini-games and the simple gameplay.
The music was praised, although the graphics received a mixed response. Critics believed the game would have appeal for young children. Electronic Gaming Monthlys authors gave the game individual scores of 8.5, 8.5, 8.5, and 9 each, totaling up to 8.625 out of 10. In Japan, Famitsu gave it a score of 2 eights, a 7, and a 8, for a total of 31 out of 40.
Within the first 2 months of its U.S. release, Mario Party was among the top-5 most-rented video games. It was also the fourth best-selling video game of April 1999.

Sequels

The popularity of Mario Party has led to nine sequels: Mario Party 2, 3, 4, 5, 6, 7, 8, 9, and 10 as well as Game Boy Advance, Nintendo DS,, and Nintendo e-Reader versions. A Mario Party game for arcades, titled Super Mario Fushigi no Korokoro Party, was released in Japan only, making a total of twelve games in ten years, including at least one every year, with the exception of 2006, and 2008 through 2011. ' was released for the Nintendo 3DS in 2016, followed a year later by '. The latest game, Super Mario Party, was released on Nintendo Switch in October 2018. The frequency of the sequels has led to some criticism regarding the games being unoriginal, as many ideas from previous installments of Mario Party have been recycled throughout the series.

Controversy

In Mario Party, certain minigames required players to rotate the Nintendo 64 controller's analog stick as fast as they can. Some players reportedly got blisters, friction burns and lacerations from rotating the analog stick using the palms of their hands instead of using their thumb.
Although no lawsuits were filed, around 90 complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for anyone who had hurt their hand while playing the game and paying the state's $75,000 legal fees. At the time, providing gloves for the estimated 1.2 million users of the game who might have been affected could have cost Nintendo up to $80 million.
The analog stick rotation has been used sparingly since Mario Party 2. Despite Nintendo's current analog sticks being better suited to play these games than the hard plastic of the N64 controller, Mario Party has not been re-released for the Virtual Console. For the Wii Virtual Console, Nintendo skipped it and instead re-released Mario Party 2, which was later also made available for the Wii U Virtual Console. The stick rotation came back in , due to the Circle Pad being safer than an analog stick.