Matchbox is a drinking game of skill played around a table. It can be played by any number of people. The aim is to throw a matchbox such that it lands on its edge or end.
Main Rules
A "finger" is the amount of beer, in a straight or "conical" pint glass, covered by one finger on the outside of the glass. Playproceedsaround a circle. The player whose turn it is takes the matchbox and throws it. What happens next depends on how the box lands:
End : If the matchbox lands on its end then four fingers are "added" to a penalty pot. Play then continues roundthe circle.
Edge : If the box lands on an edge then it accumulates two fingers in the penalty pot. Play continues.
Side : If the matchbox lands on its side then the thrower must drink the total number of fingers accumulated in penalty pot so far. Once this has taken place the pot reverts to zero fingers and play continues. If the pot contains no fingers then play simply continues without penalty.
The matchbox may be labelled as a reminder of the numbers. Also an 'R' on one end and one edge may be used to signify that the direction of play should be reversed.
Variations
As with many drinking games extra or different rules may be used by specific groups. Some are:
Accidentally flicking a matchbox into a drink incurs an immediate penalty of four fingers for the thrower.
The matchbox not landing on the table incurs a penalty of two fingers for the thrower.
Spilling matches from the box is punishable by a fine.
If someone throws the matchbox up high so that it hits the ceiling and then lands on its top end, everyone must finish off their current drink; land it on the edge, everyone must drink half of their current drink.
Continental Box - A round in which the technique for throwing the matchbox must be unusual - using props, additional appendages and manipulation of the box is allowed. Normal throwing rules resume when the box has done a full revolution around the playing group.
"Mr Chairman" - in games with experienced players, when a multitude of additional rules are used to keep players on their toes a player is elected as being in charge of the game. "Mr Chairman" runs the game, apportions fines, and generally keeps order. As simple and beneficial as this may sound, responsibility for a successful and enjoyable game rests with Mr Chairman... "with great power comes great responsibility"