Coming-of-age story


In genre studies, a coming-of-age story is a genre of literature, film, and video that focuses on the growth of a protagonist from youth to adulthood. Coming-of-age stories tend to emphasize dialogue or internal monologue over action, and are often set in the past. The subjects of coming-of-age stories are typically teenagers. The Bildungsroman is a specific subgenre of coming-of-age story.

In literature

In film, coming of age is a genre of teen films. Coming-of-age films focus on the psychological and moral growth or transition of a protagonist from youth to adulthood. Personal growth and change is an important characteristic of this genre, which relies on dialogue and emotional responses, rather than action. The story is sometimes told in the form of a flashback. Historically, coming-of-age films usually centred on young boys, although coming-of-age films focusing on girls have become more common in the early 21st century.
Films in this subgenre include:
Films featuring protagonists in particular age groups, such as pre-teens, are:
or high school graduates and college students, in films such as
Coming-of-age television series include
While not represented as often as in other mediums, coming-of-age stories can also be found in video games such as Life Is Strange, Night in the Woods and the Persona series.