List of GURPS books


This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.

Fourth Edition

Core books

These are the books necessary to play, with the core rules used in all settings, plus basic accessories.
; GURPS Basic Set: Characters
; GURPS Basic Set: Campaigns
; GURPS Basic Set Deluxe Edition
; GURPS GM's Screen

Free core books

; GURPS Lite
; GURPS Ultra-Lite
; GURPS Update

Other free books

There is a total of 28 free GURPS products given out as no-cost PDFs, in addition to the three above and one below, this includes:
  1. Infinite Worlds I.S.T.
  2. Magic Spell Charts released 15 February 2006
  3. Range Ruler
  4. Skill Categories released 24 June 2005
  5. Alphabet Arcane: Lost Serifs
  6. Combat Cards
  7. Lite Chinese
  8. Lite Interlingua
  9. Lite Italian
  10. Lite Korean
  11. Lite Lithuanian
  12. Lite Portuguese
  13. Martial Arts Techniques Cheat Sheet
  14. Space: Planetary Record and Worksheet
  15. Caravan to Ein Arris
  16. Caravan to Ein Arris 4th
  17. Transhuman Space: Teralogos News - 2100, Fourth Quarter
  18. Transhuman Space: Teralogos News - 2101, First Quarter
  19. Transhuman Space: Teralogos News - 2101, Second Quarter
  20. Transhuman Space: Teralogos News - 2101, Third Quarter
  21. Traveller: Flare Star
  22. In Nomine: A Very Nybbas Christmas
  23. Traveller Interstellar Wars Combat Counters
  24. Temple of the Lost Gods PDQ Conversion
  25. Advantages: A Compendium of Pregenerated Abilities

    Rules supplements

These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts.
; GURPS Magic
; GURPS Martial Arts
; GURPS Mass Combat
; GURPS Powers
; GURPS Thaumatology

Genre toolkits

These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS or independent of it.
Gurps Locations is a series of 5 sourcebooks:
  1. Hellsgate
  2. Metro of Madness
  3. St. George's Cathedral
  4. The Tower of Octavius
  5. Worminghall

    Technology and equipment

These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.
These handbooks describe monsters and creatures.
These handbooks describe how to reduce GURPS to the essential abilities and rules you need to play in a typical Medieval Fantasy "Dungeon Crawl" type of game.
These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.
These supplements add a small set of new abilities for characters.
These handbooks describe how to reduce GURPS to the essential abilities and rules you need to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.

Core books

The following fictional settings are adaptations of preceding fictional works originating in novels:
A set of books designed to allow game play in Traveller's Third Imperium science-fiction setting using the GURPS rule system. Traveller was originally published in 1977 by Game Designers' Workshop. Steve Jackson Games also publishes online Journal of the Travellers' Aid Society, the official magazine of Traveller.
Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.
The Korean publisher Dayspring Games published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.